Log in

goodpods headphones icon

To access all our features

Open the Goodpods app
Close icon
Universe of Art - This Video Game Prioritizes Restoring An Ecosystem Over Profits

This Video Game Prioritizes Restoring An Ecosystem Over Profits

04/08/25 • 13 min

Universe of Art

If you’ve played Rollercoaster Tycoon, Cities: Skylines, the Civilization series—even Animal Crossing—you’re probably familiar with this gameplay pattern: extract some kind of resource from the land, industrialize it into a theme park or a city, and (step three) profit, ad infinitum.

But Terra Nil, a new game from the studio Free Lives, fundamentally challenges this oft-used game loop. Instead of maximizing profit at the expense of the local ecosystem, the player’s focus is to make a healthier, natural landscape instead. You start with a barren wasteland (one that you assume has been completely desolated by human activity, perhaps the aftermath from one of the previously mentioned games), and with the help of advanced eco-tech—like wind turbines, soil purifiers, irrigators, and more—restore it to a thriving, diverse ecosystem. The player’s ultimate goal is to take all the tech they used to restore the land, recycle it into an airship, and fly away, leaving no human presence behind.

SciFri producer Dee Peterschmidt speaks with Sam Alfred, the lead designer and programmer of Terra Nil, about how Free Lives designed this “reverse city-builder,” how the studio took inspiration from the flora of their local Cape Town, and how he hopes the game challenges players how they think about traditional gameplay systems and their effect on our world.

Universe of Art is hosted and produced by Dee Peterschmidt, who also wrote the music. Our show art is illustrated by Abelle Hayford. And support for Science Friday’s science and arts coverage comes from the Alfred P. Sloan Foundation.

Do you have science-inspired art you’d like to share with us for a future episode? Send us an email or a voice memo to [email protected].

plus icon
bookmark

If you’ve played Rollercoaster Tycoon, Cities: Skylines, the Civilization series—even Animal Crossing—you’re probably familiar with this gameplay pattern: extract some kind of resource from the land, industrialize it into a theme park or a city, and (step three) profit, ad infinitum.

But Terra Nil, a new game from the studio Free Lives, fundamentally challenges this oft-used game loop. Instead of maximizing profit at the expense of the local ecosystem, the player’s focus is to make a healthier, natural landscape instead. You start with a barren wasteland (one that you assume has been completely desolated by human activity, perhaps the aftermath from one of the previously mentioned games), and with the help of advanced eco-tech—like wind turbines, soil purifiers, irrigators, and more—restore it to a thriving, diverse ecosystem. The player’s ultimate goal is to take all the tech they used to restore the land, recycle it into an airship, and fly away, leaving no human presence behind.

SciFri producer Dee Peterschmidt speaks with Sam Alfred, the lead designer and programmer of Terra Nil, about how Free Lives designed this “reverse city-builder,” how the studio took inspiration from the flora of their local Cape Town, and how he hopes the game challenges players how they think about traditional gameplay systems and their effect on our world.

Universe of Art is hosted and produced by Dee Peterschmidt, who also wrote the music. Our show art is illustrated by Abelle Hayford. And support for Science Friday’s science and arts coverage comes from the Alfred P. Sloan Foundation.

Do you have science-inspired art you’d like to share with us for a future episode? Send us an email or a voice memo to [email protected].

Previous Episode

undefined - Revisiting Lessons Learned From World Of Warcraft's Virtual Pandemic

Revisiting Lessons Learned From World Of Warcraft's Virtual Pandemic

The widespread infection of roughly four million virtual characters all started with a giant snake demon. In 2005, the massively multiplayer online video game World Of Warcraft introduced a special event raid, where groups of players could team up to fight a giant snake demon named Hakkar the Soulflayer. Hakkar would cast a spell called “Corrupted Blood” on players, which would slowly whittle down their health.

The effect of the spell was only supposed to last inside the raid arena—when players returned to the main world of the game, the spell would dissipate. But thanks to a software glitch, that wasn’t the case if the player had a pet companion. When the pets returned to the main world, they started infecting players and non-playable characters with the Corrupted Blood spell. If the player wasn’t powerful enough to heal themselves, they would die and erupt in a fountain of blood before turning into a skeleton.

What followed was a virtual pandemic that startlingly resembled today’s COVID-19 pandemic, from the spread, human behavior, and cultural response. Blizzard, the developer of the game, wanted players to social distance. Some players listened, but others flouted the rules, traveling freely and spreading the disease with them. Conspiracy theories formed about how the virus was engineered by Blizzard on purpose, and others placed blame on players with pets as the cause of the outbreak, mirroring the racist anti-Asian attacks and rhetoric surrounding COVID-19 today.

Coincidentally, two epidemiologists, Nina Fefferman and Eric Lofgren, were there to witness the World Of Warcraft outbreak unfold. They studied and used the incident to model human behavior in response to a pandemic. Their findings were published in The Lancet in 2007. Many of their observations came to pass in 2020 when COVID-19 appeared.

Today, we're revisiting a 2021 conversation that SciFri producer Dee Peterschmidt had with Eric Molinsky, host of the podcast Imaginary Worlds, who reported this story for his show. He talks about the epidemiologists who studied the outbreak and how it prepared them for the public responses to COVID-19.

Universe of Art is hosted and produced by Dee Peterschmidt, who also wrote the music. Our show art is illustrated by Abelle Hayford. And support for Science Friday’s science and arts coverage comes from the Alfred P. Sloan Foundation.

Do you have science-inspired art you’d like to share with us for a future episode? Send us an email or a voice memo to[email protected].

Next Episode

undefined - How Real Doctors Brought ‘The Pitt’ To Life

How Real Doctors Brought ‘The Pitt’ To Life

What is it actually like to work in an emergency room? To deal with overcrowded waiting rooms, a shortage of hospital beds, and a constant flow of life-and-death health conditions—while trying to maintain your sanity at the same time?

That’s the focus of “The Pitt,” a new medical drama on Max from the creators of “ER,” starring one of that show’s key actors, all grown up: Noah Wyle. The first season takes place over a single shift, and each episode is one hour of that shift in real time. And medical professionals are praising the show for its accuracy.

Joining Host Ira Flatow to talk about the accuracy of the show is one of its medical consultants, Dr. Sylvia Owusu-Ansah, associate professor of pediatrics and emergency medicine at the University of Pittsburgh School of Medicine.

Universe of Art is hosted and produced by Dee Peterschmidt, who also wrote the music. Our show art is illustrated by Abelle Hayford. And support for Science Friday’s science and arts coverage comes from the Alfred P. Sloan Foundation.

Do you have science-inspired art you’d like to share with us for a future episode? Send us an email or a voice memo to [email protected].

Episode Comments

Generate a badge

Get a badge for your website that links back to this episode

Select type & size
Open dropdown icon
share badge image

<a href="https://goodpods.com/podcasts/universe-of-art-377166/this-video-game-prioritizes-restoring-an-ecosystem-over-profits-89142464"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to this video game prioritizes restoring an ecosystem over profits on goodpods" style="width: 225px" /> </a>

Copy