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The Who, What, Why? Game Design Podcast - Who, What, Why? S21.E01 :: Ba-ba-ba-ba-Bird Is the Word

Who, What, Why? S21.E01 :: Ba-ba-ba-ba-Bird Is the Word

06/26/19 • 63 min

The Who, What, Why? Game Design Podcast

Elizabeth Hargrave, the designer of Wingspan, joined me to talk about the game, it's reception, diversity in board gaming, and bird watching. We really ran the gamut here on topics. Check it out to hear what she has to say.

Bird by Ealancheliyan s from the Noun Project

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Elizabeth Hargrave, the designer of Wingspan, joined me to talk about the game, it's reception, diversity in board gaming, and bird watching. We really ran the gamut here on topics. Check it out to hear what she has to say.

Bird by Ealancheliyan s from the Noun Project

Previous Episode

undefined - Who, What, Why? S20.E10 :: I Have a Secret. I'm Not Left-Handed.

Who, What, Why? S20.E10 :: I Have a Secret. I'm Not Left-Handed.

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undefined - Who, What, Why? S21.E02 :: Components with Rob Daviau

Who, What, Why? S21.E02 :: Components with Rob Daviau

Rob Daviau, designer of many Legacy games, Fireball Island, and the upcoming Dark Tower, joined me to talk about the importance of components. This conversation is short but packed with lots of great insight from a guy who has had a long career designing fantastic products for gamers.

Credits: component by Gregor Cresnar from the Noun Project

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