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The Red Tunic Podcast - Episode 37 - Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2

Episode 37 - Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2

06/13/22 • 70 min

The Red Tunic Podcast

In this episode I speak with David Bocek, Senior Game Designer at Gravity Well and previously worked on Apex Legends and Destiny 2

Start - 3:00 - Introductions

3:00 - 20:30 - David talks more about what he did as a weapon designer at Respawn while working on Apex Legends

20:30 - 31:00 - We talk about how David got into the industry and any advice he can share based on his experiences so far

31:00 - 37:15 - We talk about why David's favorite childhood games included Silent Hill 2, the Zelda series, Mario series, as well as horror-genre games. Which eventually lead to online shooters being what set him on the path to wanting to work on shooters.

37:15 - 39:30 - We talk about what it is about gaming that David enjoys

39:30 - 47:00 - We talk about the concept of flow state and what games David can feel that in

47:00 - 59:00 - We talk about what David does outside of gaming... Which often includes more video games. We also discuss what kind of comfort games David enjoys to relax

59:00 - End - Wrap up

Check David out on Twitter https://twitter.com/AmusedApricot

Check out the studio David works at Gravity Well on Twitter https://twitter.com/gravitywell

David occasionally streams on Twitch, check him out there at https://www.twitch.tv/Amused_Apricot

As David suggested, everyone should check out the Moss devs, Polyarc, on Twitter https://twitter.com/polyarcgames

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In this episode I speak with David Bocek, Senior Game Designer at Gravity Well and previously worked on Apex Legends and Destiny 2

Start - 3:00 - Introductions

3:00 - 20:30 - David talks more about what he did as a weapon designer at Respawn while working on Apex Legends

20:30 - 31:00 - We talk about how David got into the industry and any advice he can share based on his experiences so far

31:00 - 37:15 - We talk about why David's favorite childhood games included Silent Hill 2, the Zelda series, Mario series, as well as horror-genre games. Which eventually lead to online shooters being what set him on the path to wanting to work on shooters.

37:15 - 39:30 - We talk about what it is about gaming that David enjoys

39:30 - 47:00 - We talk about the concept of flow state and what games David can feel that in

47:00 - 59:00 - We talk about what David does outside of gaming... Which often includes more video games. We also discuss what kind of comfort games David enjoys to relax

59:00 - End - Wrap up

Check David out on Twitter https://twitter.com/AmusedApricot

Check out the studio David works at Gravity Well on Twitter https://twitter.com/gravitywell

David occasionally streams on Twitch, check him out there at https://www.twitch.tv/Amused_Apricot

As David suggested, everyone should check out the Moss devs, Polyarc, on Twitter https://twitter.com/polyarcgames

Previous Episode

undefined - Episode 36 - Aaron Clark, co-founder Glovebox Games, creators of Beard Blade

Episode 36 - Aaron Clark, co-founder Glovebox Games, creators of Beard Blade

In this episode I speak with Aaron Clark, co-founder of Glovebox Games, creators of Beard Blade Start - 3:45 - Intro 3:45 - 10:30 - Aaron answers how and why they landed on a magical beard wielding protagonist named Branson 10:30 - 18:15 - I ask Aaron about the current climate of educational games 18:15 - 30:25 - We talk about how Aaron got into making games, and what kind of advice he can share based on his experience 30:25 - 51:30 - We talk about Aarons favorite game, Super Mario World, and why. We then float through a bunch of other games that Aaron enjoyed and I ask about whether he ever played any of the SNES Capcom games due to his art reminding me of their fantastic designs 51:30 - 54:30 - We talk about what makes gaming enjoyable to Aaron 54:30 - 1:01:00 - We talk about what Aaron enjoys doing outside of playing and making games 1:01:00 - End - Wrap Up Check Beard Blade out on their Steam page at https://store.steampowered.com/app/1546940/Beard_Blade/ Check Beard Blade out on Twitter at https://twitter.com/BeardBladeGame or check out Glove Box Games on Twitter at https://twitter.com/gloveboxgames Check Aaron out on Twitter at https://twitter.com/ac2Dart For you hold outs, you can also check them out on Tumblr at https://beardbladegame.tumblr.com/ Check out their Instagram at www.instagram.com/beardbladegame/

Next Episode

undefined - Episode 38 - Conversation with Rubeki, creator of upcoming Lorn's Lure

Episode 38 - Conversation with Rubeki, creator of upcoming Lorn's Lure

In this episode I speak with Rubeki, developer of the upcoming Lorn's Lure, and previously Kill The K.O.T.H, DUE, Hatch, and Hollow Head.

Start - 4:45 - Intro

4:45 - 26:00 - Rubeki talks about how he got into the industry and what advice he might give to those looking to get into making games

26:00 - 39:45 - We talk about why Legend of Zelda Ocarina of Time is Rubeki's favorite childhood game. As well as other games such as Mario 64, Resident Evil 2, and Jet Force Gemini.

39:45 - 45:30 - We talk about what Rubeki enjoys in games, and what makes them enjoyable to him

45:30 - 50:00 - We talk about what Rubeki does outside of making and playing games.

50:00 - 58:30 - We talk a little more about Rubeki's games

58:30 - End - Wrap Up

Check Rubeki out on Twitter at https://twitter.com/_rubeki

Check out the Lorn's Lure demo at https://store.steampowered.com/app/1417930/Lorns_Lure/

Want to support Rubeki through his development? Check out his Patreon at https://www.patreon.com/rubeki

You can also join his Discord via https://discord.com/invite/dQj9DUD

You can also check out his website at https://rubeki.com/ and his Itch IO page at https://rubeki.itch.io/

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