
GM's Guide 27 - The Final Player and Destroying Writer's Block
01/22/17 • 48 min
We establish our final adventurer's character arc, then lay out the core process I use to destroy writer's block and build the materials for my campaigns. We even start putting together a soundtrack.
We establish our final adventurer's character arc, then lay out the core process I use to destroy writer's block and build the materials for my campaigns. We even start putting together a soundtrack.
Previous Episode

The GM's Guide 26 - The Unworkable Character
Not all characters are easy to work with. Even the best players sometimes pitch spitballs at a GM. Chad's character was a nightmare for the campaign. While the character would be great for a novel, in an RPG it featured an unworkable inner conflict that would be a weak experience to roleplay. Worse, Chad's own joys as a roleplayer ran directly counter to my campaign's setting and theme.
Here's how we made it work.
Next Episode

GM's Guide 28 - Conversation with Mark Yohalem
The brilliant Mark Yohalem, brilliant writer and designer of the cult classic Primordia, drops by for a chat about world building.
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