
The Story of Game Narrative w/ Tom Abernathy: The Art of LiveOps S2E5
09/08/20 • 67 min
Game narrative is far more than just words and cinematic sequences. In this week’s episode, award-winning narrative director Tom Abernathy lays out for us how narrative functions within games, and why it’s so much more important, and omnipresent, than most people realize.
Game narrative is far more than just words and cinematic sequences. In this week’s episode, award-winning narrative director Tom Abernathy lays out for us how narrative functions within games, and why it’s so much more important, and omnipresent, than most people realize.
Previous Episode

Effective Events w/ Tim Nixon: The Art of LiveOps S2E4
Striking a balance between engagement and appeasement can be tricky. Happily, Tim Nixon, Director of Online Experience at ThatGameCompany, has some very actionable advice to share on how to construct effective live events, how to acknowledge player feedback without becoming reactionary, and where to focus your energy.
Next Episode

Keys to Killer Community Management w/ Rich Vogel: The Art of LiveOps S2E6
Today we’re talking with Rich Vogel, who coined the term “live operations” to let his team know they weren’t just doing “maintenance” any more, and who, in addition to writing the first Community Manager job description, discovered the secret to great community management: hire theatre majors!
The Art of LiveOps - The Story of Game Narrative w/ Tom Abernathy: The Art of LiveOps S2E5
Transcript
If you like this episode you’ll love
Episode Comments
Generate a badge
Get a badge for your website that links back to this episode
<a href="https://goodpods.com/podcasts/the-art-of-liveops-1749/the-story-of-game-narrative-w-tom-abernathy-the-art-of-liveops-s2e5-7420150"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to the story of game narrative w/ tom abernathy: the art of liveops s2e5 on goodpods" style="width: 225px" /> </a>
Copy