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The Art of LiveOps - Production Consultant: Mike Pagano Doom

Production Consultant: Mike Pagano Doom

08/21/19 • 46 min

The Art of LiveOps

Mike Pagano, bringer of doom, wants you to know that if you’re not focusing on this, you’re gonna fail. What is it? Find out in this, our second episode of The Art of LiveOps. Mike Pagano, an early pioneer in the LiveOps mobile space, shares with us some lessons about LiveOps, as well as diving into how and why it developed in the first place.

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Mike Pagano, bringer of doom, wants you to know that if you’re not focusing on this, you’re gonna fail. What is it? Find out in this, our second episode of The Art of LiveOps. Mike Pagano, an early pioneer in the LiveOps mobile space, shares with us some lessons about LiveOps, as well as diving into how and why it developed in the first place.

Support the show

Previous Episode

undefined - Game Designer: Raph Koster

Game Designer: Raph Koster

What do you think is the #1 predictor for retention? In our first episode, we talk with Raph Koster, a legendary game designer who has worked in online games since 1993 and was the lead designer behind Ultima Online as well as the creative director for Star Wars Galaxies. Raph was there at the birth of modern LiveOps in early MUDs and MMORPG games, so what better guest to answer these and other burning questions for our first episode?

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Next Episode

undefined - Zynga: Scott Koenigsberg

Zynga: Scott Koenigsberg

Have you ever invited your players out to lunch? If not, Scott Koenigsberg has some great advice for you in the third episode of The Art of LiveOps podcast. Scott is the head of product and ad monetization at Zygna where he has worked for over 10 years. In this episode, he talks about Zynga's culture of experimentation and shares his experiences on how games are more about the players than ever before.

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The Art of LiveOps - Production Consultant: Mike Pagano Doom

Transcript

Speaker 1

Hello, I'm James Gwertzman. I'm Crystin Cox . Welcome to the Art of LiveOps podcast.

Speaker 2

[inaudible] .

Crystin Cox

I've been making games for 16 years as a designer and a game director focused on live ops.

James Gwertzman

I founded PlayFab five years ago because I saw a huge gap in the kinds of access to live o

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