
Making Games on Roblox w/Chris Campbell: The Art of LiveOps S3E3
05/09/22 • 36 min
Chris Campbell is a principal designer at Supersocial Games and focuses on making games for the Roblox platform.
Chris will enlighten us on a range of topics including his first job fielding player questions at Nintendo; the switch from premium to free-to-play; his experience with creating content on the Roblox Platform; his perspective on what the metaverse is; and his advice to all game developers when they need inspiration.
Brought to you by Azure PlayFab: https://www.playfab.com
Chris Campbell is a principal designer at Supersocial Games and focuses on making games for the Roblox platform.
Chris will enlighten us on a range of topics including his first job fielding player questions at Nintendo; the switch from premium to free-to-play; his experience with creating content on the Roblox Platform; his perspective on what the metaverse is; and his advice to all game developers when they need inspiration.
Brought to you by Azure PlayFab: https://www.playfab.com
Previous Episode

Designing for Online Games w/ Ben Jones: The Art of LiveOps S3E2
Ben Jones (@Bagelbeard) is a creative director at Zenimax Online Studios where he’s working to build an ambitious IP from scratch. Ben has been a key contributor in AAA game development for 20 years, working on several high-impact titles in a variety of roles including MAG and Battlefield. His passion for games got him started in the business, but his love of people and problem solving has kept him in it.
Ben will discuss design and creative direction for online games and how as a designer his relationship with data has changed over the years. He also stresses the importance of live events, holiday events and calendarization of your games and using multiple data points to inform your design decisions. He'll also touch on UGC, NFTs, mods and the metaverse.
Next Episode

The Marketing Perspective of LiveOps w/Alex Hunnisett: The Art of LiveOps S3E4
Alex Hunnisett (@Blondagles) has been serving as Head of Live Service at Rare, supporting Sea of Thieves on its continued voyage into Live Operations. Having originally cut his teeth in digital and product marketing before taking the leap into game development, Alex has worked with several studios supporting their Games through Communications, Community, CRM and Live Operations.
Alex will give us some perspective on his history of running LiveOps on “Sea of Thieves” coming from a marketing community perspective. He uses an analogy of “The Hobbit” to illustrate the transition from boxed products to LiveOps.
This episode brought to you by Azure PlayFab: https://www.playfab.com
The Art of LiveOps - Making Games on Roblox w/Chris Campbell: The Art of LiveOps S3E3
Transcript
00;00;05;00 - 00;00;06;14
James Gwertzman
Hello. I'm James. Gwertzman.
00;00;06;14 - 00;00;09;23
Crystin Cox
I'm Crystin Cox. Welcome to The Art of LiveOps Podcast.
00;00;14;20 - 00;00;15;08
James Gwertzman
Hey, Crystin.
00;00;15;09 - 00;00;15;28
Crystin Cox
Hi, James.
00;00;15;28 - 00;00;17;07
James Gwertzman
So we're talking to Chris today.
00;00;17;07 - 00;00;17;23
Crystin Cox
Yes.
00;00;17;24 - 00;00;21;09
Chris Campbell
Hi, I'm C
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