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Script Lock - Karla Zimonja & Eric Stirpe
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Karla Zimonja & Eric Stirpe

Explicit content warning

03/04/16 • 109 min

Script Lock

This week's coming in hot with Karla Zimonja (researcher and sound tech person on Bioshock 2, narrative and 2D art on Minerva's Den, story editor and 2D artist on Gone Home, and currently working on Tacoma) and Eric Stirpe (writer on The Walking Dead Season 2, Tales from the Borderlands, and Minecraft: Story Mode) joining us to talk about writing and editing processes, writing at Telltale and working with design, player trust, gaming literacy, the importance of Minecraft, trying to balance giving the player an experience that feels unique and tailored to them with the desire to tell a coherent story, ludonarrative dissonance, whether there's a place for cutscenes, how to handle pacing, things you can and can't do with a first person narrative, and so much more!

Our Guests on the Internet

Karla's Twitter and Tumblr.

Eric's Twitter.

Stuff We Talked About

Double Fine Adventure!

Darmok

"Playdate" (Chris Ware's story about playing Minecraft with his daughter)

VIDEO GAMES CAN NEVER BE ART by Roger Ebert

The Witness

Firewatch

Growing up Weightless by John M. Ford

Who Fears Death by Nnedi Okorafor

Seveneves: A Novel by Neil Stephenson

Hail, Caesar!

Frontier | Youth in Decline

Learnt

Until Dawn

Tearaway

Roommates

The Casual Vacancy by JK Rowling

Kaptara

The Girl from Everywhere by Heidi Heilig

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

plus icon
bookmark

This week's coming in hot with Karla Zimonja (researcher and sound tech person on Bioshock 2, narrative and 2D art on Minerva's Den, story editor and 2D artist on Gone Home, and currently working on Tacoma) and Eric Stirpe (writer on The Walking Dead Season 2, Tales from the Borderlands, and Minecraft: Story Mode) joining us to talk about writing and editing processes, writing at Telltale and working with design, player trust, gaming literacy, the importance of Minecraft, trying to balance giving the player an experience that feels unique and tailored to them with the desire to tell a coherent story, ludonarrative dissonance, whether there's a place for cutscenes, how to handle pacing, things you can and can't do with a first person narrative, and so much more!

Our Guests on the Internet

Karla's Twitter and Tumblr.

Eric's Twitter.

Stuff We Talked About

Double Fine Adventure!

Darmok

"Playdate" (Chris Ware's story about playing Minecraft with his daughter)

VIDEO GAMES CAN NEVER BE ART by Roger Ebert

The Witness

Firewatch

Growing up Weightless by John M. Ford

Who Fears Death by Nnedi Okorafor

Seveneves: A Novel by Neil Stephenson

Hail, Caesar!

Frontier | Youth in Decline

Learnt

Until Dawn

Tearaway

Roommates

The Casual Vacancy by JK Rowling

Kaptara

The Girl from Everywhere by Heidi Heilig

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Previous Episode

undefined - Meg Jayanth & Richard Lemarchand

Meg Jayanth & Richard Lemarchand

We're captivated by our guests this week, as Meg (creator of Samsara, lead writer on 80 Days, and contributor on Sunless Sea) and Richard (game designer on Gex, Pandemonium, the Soul Reaver series, lead game designer on Jak X and the first three Uncharted games, and Associate Professor in the Interactive Media and Games Division at USC) talk about the cultural influences of tabletop, LARPing and interactive theatre on games, the woes of being a freelance writer, finding work-life balance, the importance and need for editors, the propensity for systemic thinking, unfairness in games, following the rules of fiction vs the rules of games, systemizing choice, the structure of 80 Days, research giving safety to the player, whether genres are useful, the generic influences of The Velvet Underground and The Doors, games confident enough to not explode all over your face when you start them up, and taking responsibility for the stories and games we put out into the world.

Our Guests on the Internet

Meg's Twitter and Website.

Richard's Twitter and Website.

Stuff We Talked About

The Art of Fiction #2: Meg Jayanth by Duncan Fyfe

The Masque of the Red Death

Sleep No More

The Meadow

EA_Spouse

Henry Miller’s 11 Commandments of Writing

Meg's GDC 2015 talk - Leading Players Astray : 80 Days & Unexpected Stories

Dogme 95

All Watched Over by Machines of Loving Grace by Adam Curtis

Thinking in Systems: A Primer by Donella H. Meadows

Cybernetics: or the Control and Communication in the Animal and the Machine by Norbert Wiener

Meg's PRACTICE 2015 talk on Unfairness in Games

The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives by Tevis Thompson

Donkeyspace by Frank Lantz

Towards a Steampunk Without Steam by Amal El-Mohtar

Wheels of Aurelia

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Next Episode

undefined - Matthew Burns & Carrie Patel

Matthew Burns & Carrie Patel

Matthew (writer, composer, and game developer on titles including the Call of Duty and Halo series, Destiny, The Infinifactory, The Arboretum, The Writer Will Do Something, and TIS-100) and Carrie (narrative designer on Pillars of Eternity, writer of The Buried Life and Cities and Thrones) join us this week to talk about maintaining your writing momentum, outlining, the writing process at Obsidian, Large Teams and the Problems they Cause, creating a Total Work of Art in video games, offering decisions that lead to chokepoints, motivating players with different play styles, the negative space that defines players’ experiences, how The Writer Will Do Something came about, that part of the meeting when everybody turns to look at you, when gameplay doesn't trump story, the linearity of relationship portrayals in games today, and should creators ever be involved in the post-release discussion.

Our Guests on the Internet

Matthew's Twitter and Website.

Carrie's Twitter and Website.

Stuff We Talked About

The Writer Will Do Something

Gesamtkunstwerk

The Expanse by James S. A. Corey

My Brilliant Friend: Neapolitan Novels by Elena Ferrante

The Moth

St. Lucy's Home for Girls Raised by Wolves by Karen Russell

Perdido Street Station by China Mieville

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

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