
PLANE OF CELESTIA - Its Like Being in a Casino
02/03/25 • 82 min
Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code.
Links- 2014 Dungeon Master’s Guide (affiliate link)
- 2024 Dungeon Master’s Guide (affiliate link)
- Mordenkainen’s Tome of Foes (affiliate link)
- Forgotten Realms Wiki - Celestia
- The Roof is on Fire
- The Bad Touch
Prepare for an unholy amount of lawful good as our hosts grapple with questions like:
- Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form.
- Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10?
- Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever?
- Is Bahamut’s realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards.
- What’s with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie?
The discussion takes unexpected turns as the hosts compare D&D’s Mount Celestia with Pathfinder’s Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it’s harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks.
But wait, there’s more!
- Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore?), and the baffling existence of heavenly bouncers.
- A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports.
- A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork.
Celestia might be a beacon of goodness, but our hosts aren’t convinced it’s the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go.
Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check!
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quic...
Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code.
Links- 2014 Dungeon Master’s Guide (affiliate link)
- 2024 Dungeon Master’s Guide (affiliate link)
- Mordenkainen’s Tome of Foes (affiliate link)
- Forgotten Realms Wiki - Celestia
- The Roof is on Fire
- The Bad Touch
Prepare for an unholy amount of lawful good as our hosts grapple with questions like:
- Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form.
- Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10?
- Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever?
- Is Bahamut’s realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards.
- What’s with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie?
The discussion takes unexpected turns as the hosts compare D&D’s Mount Celestia with Pathfinder’s Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it’s harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks.
But wait, there’s more!
- Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore?), and the baffling existence of heavenly bouncers.
- A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports.
- A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork.
Celestia might be a beacon of goodness, but our hosts aren’t convinced it’s the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go.
Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check!
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quic...
Previous Episode

NAVAL COMBAT (Remastered) - High Seas, Low Rolls, and Kraken Problems
Set sail with this remastered episode of the RPGBOT.Podcast as we navigate the stormy seas of naval combat rules, patch the holes in D&D and Pathfinder mechanics, and pray the kraken doesn’t TPK the party!
MATERIALS REFERENCED IN THIS EPISODE
- RPGBOT.Podcast Episodes
- Other Stuff
- Ghosts of Saltmarsh (affiliate link)
- Skulls and Shackles
Ahoy, adventurers! On this remastered episode of the RPGBOT.Podcast, we hoist the anchor and dive deep into the world of naval combat in TTRPGs. What makes a sea battle exciting? What do the mechanics need to capture the thrill of commanding a ship, firing cannons, and boarding enemy vessels? We explore the naval combat rules in D&D and Pathfinder, picking apart what works, what doesn’t, and what could be better. Whether you're plotting to sink enemy ships or survive a stormy encounter with a kraken, this is the episode for you. Tune in and prepare to navigate the high seas of tabletop adventures!
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
- Twitter: @RPGBOTDOTNET
- Facebook: rpgbotbotdotnet
- Bluesky:rpgbot.bsky.social
Ash Ely
- Professional Game Master on StartPlaying.Games
- Twitter: @GravenAshes
- YouTube@ashravenmedia
Randall James
- @JackAmateur
- Amateurjack.com
Producer Dan
- @Lzr_illuminati
Next Episode

COMBAT MANEUVERS - Rest in Peace, Meatloaf!
On this episode of the RPGBOT.Podcast - We break down the art of smacking, grappling, and generally making your DM cry.
Episode Summary: Ever wanted to suplex a dragon? How about blind an orc with a well-placed pocket full of dirt? In this episode, our hosts take a deep dive into combat maneuvers across Pathfinder 1E, Pathfinder 2E, and Dungeons & Dragons 5E, exploring how these tactical tools can make or break a fight.
We tackle the infamous grapple flowchart (yes, that thing exists), discuss why Pathfinder 2’s tagging system makes life easier, and reminisce about the chaotic glory of PF1’s maneuvers like Dirty Trick and Sunder. Whether you love combat crunch or prefer 5E’s simplified "grapple and shove" approach, there’s something here for every tactician at the table.
Plus, we chat about weapon masteries, homebrew rule flexibility, and why new DMs should break the rules (responsibly, of course). So grab your rulebooks, prepare your trip attacks, and let’s get tactical!
Key Takeaways:
- PF2’s tagging system makes combat easier to navigate, but some players miss the crunch.
- Combat maneuvers = tactical genius – they’re not just for magic users!
- Learning PF2 is like learning a new language – fluency in rules is key.
- PF1’s CMB/CMD system is complex but allows for wild combat creativity.
- Grappling is both powerful and a logistical nightmare – be ready to double your combat time!
- Battlemaster fighters in 5E get all the fun maneuvers, leaving other classes feeling left out.
- Dirty Trick (PF1) is underrated – ever wanted to blind someone with an improvised move? You can!
- Size matters in combat – grappling a giant is significantly harder than tripping a goblin.
- PF1 had an overwhelming amount of maneuvers, while 5E boiled it down to just grapple and shove.
- Weapon masteries & new systems like Tales of the Valiant add more martial depth to combat.
- Homebrew makes everything better – house rules can improve mechanics & storytelling.
- New DMs: loosen up! Don’t be a rules lawyer; creativity beats strict rule-following.
Whether you're a seasoned Pathfinder pro, a new DM trying to navigate combat mechanics, or just here for the chaos, this episode has something for you. Now, go forth and trip your enemies into oblivion!
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
- Twitter: @RPGBOTDOTNET
- Facebook: rpgbotbotdotnet
- Bluesky:rpgbot.bsky.social
Ash Ely
- Professional Game Master on StartPlaying.Games
- Twitter: @GravenAshes
- YouTube@ashravenmedia
Randall James
- @JackAmateur
- Amateurjack.com
Producer Dan
- @Lzr_illuminati
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