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RPGBOT.Podcast

RPGBOT.Podcast

RPGBOT.net

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1 Creator

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot Twitter: https://twitter.com/RPGBOTDOTNET Facebook: https://www.facebook.com/rpgbotdotnet Instagram: https://www.instagram.com/rpgbot/ The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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Top 10 RPGBOT.Podcast Episodes

Goodpods has curated a list of the 10 best RPGBOT.Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to RPGBOT.Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite RPGBOT.Podcast episode by adding your comments to the episode page.

RPGBOT.Podcast - RPGBOT.News - DnD Direct and Other Announcements
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05/06/22 • 36 min

In this episode of the RPGBOT.News, we discuss the first ever D&D Direct. We discuss the newly announced product releases, compare them to our predictions in previous episodes, and share what we’re excited to get our hands on.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

Materials Referenced in this Episode

DnD 5e

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2 Listeners

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RPGBOT.Podcast - RPGBOT.News - Pathfinder 2e Book of the Dead
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05/13/22 • 29 min

In this episode of the RPGBOT.News, we discuss the newly-released Book of the Dead for Pathfinder 2nd edition. We examine the books contents, discuss our favorite new content, and give some spoiler-free impressions of the adventure included in the book.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

Pathfinder 2e

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"Crunchy rules or simple vibes? Political intrigue or straight-up dungeon brawls? Survival in a dying world or low-power fantasy feels?"

The latest RPGBOT.Podcast dives into everything you love (and fear) about tabletop RPGs that aren't D&D or Pathfinder. From decision trees to help you find your perfect game match, to the storytelling magic of Powered by the Apocalypse, and the chaotic survival of Mork Borg, there's something for everyone if you're willing to look past what you already know.

Tune in if you’ve ever wondered, "Is my game too crunchy, or am I just lazy?"

Summary

In this episode, the hosts take a deep dive into the diverse landscape of tabletop RPGs, offering a wealth of insights into various systems, mechanics, and themes. They introduce the concept of decision trees, a practical tool to help players identify RPGs that align with their preferences. The discussion covers the spectrum of complexity, from the intricate 'crunch' of detailed systems to the simplicity of more streamlined games.

Key highlights include:

  • The Cypher System and Genesis: An exploration of these versatile systems, focusing on their mechanics and adaptability to different genres.
  • Powered by the Apocalypse Framework: A look at its elegant simplicity and flexibility, making it an excellent choice for narrative-driven campaigns.
  • Legend of the Five Rings vs. Adventures in Rokugan: A comparison of political intrigue-focused gameplay with combat-centric mechanics, illustrating the range of experiences within fantasy RPGs.
  • Mörk Borg: An examination of its dark, nihilistic themes, where traditional heroism gives way to survival in a grim and decaying world.

The conversation also ventures into niche areas, such as the unique storytelling potential of solo RPGs, and highlights specific systems like Numenera, with its futuristic exploration themes, and One Ring 2E, celebrated for its low-power fantasy and rich Tolkien-inspired lore. The hosts emphasize the importance of understanding a game's mechanics and setting realistic expectations to maximize the enjoyment of any RPG experience.

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Get ready, adventurers—this week on the RPGbot.podcast, we're cracking open the 2024 Dungeon Master's Guide (aka “D&D 5.5: Now with Extra Crunch!”) and going deep! From traps to revamped monster mechanics, and maybe a bit too much love for Lesser Restoration, we’re tackling it all. Is Greyhawk back? Are magic item prices going up? Will combat ever stop feeling like wizarding math homework? Join us for a wild ride through dungeons, dragons, and dungeon dragons. Listen in, laugh along, and maybe—just maybe—take that leap into a whole new RPG system!

Summary

In this raucous rollercoaster of an episode, the RPGbot crew dives headfirst into the 2024 Dungeon Master's Guide, or as they affectionately dub it, "D&D 5.5: Now with Extra Crunch!" With laughter and some mildly controlled frustration, they tackle everything from trap hazards to reworked monster mechanics, sprinkling in a fair share of "why, Wizards, why?" moments. From marveling at the rebalanced Tomb of Horrors (a little less horror, a lot more trap insurance) to dissecting the Greyhawk revival as a "setting comeback nobody asked for," the hosts leave no stone unturned.

There’s something for everyone in this episode—whether you’re curious about new magic item pricing (hint: dragons might actually start haggling) or just hoping to understand why balancing a combat encounter suddenly feels like filing taxes. Plus, with epic riffs on spells like Lesser Restoration and a side quest into safety tools, they manage to skewer and celebrate D&D’s evolution all at once.

Will they convince you to stick with the game, or inspire a brave leap into the weird and wonderful world of other RPGs? Tune in for laughs, hot takes, and a dungeon’s worth of insights!

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Takeaways

  • The new DMG focuses on accessibility, especially for newcomers.
  • With low initial expectations, the 2024 DMG brought some pleasant surprises.
  • Chapter 1 offers a beginner-friendly foundation for new Dungeon Masters.
  • Safety tools are included but cleverly rebranded to sidestep backlash.
  • The hosts are skeptical about the new edition's marketing approach.
  • They explore player dynamics and how different player types impact game flow.
  • Dungeon design has evolved to meet changing player expectations.
  • Tomb of Horrors is called out for being a bit... unforgiving in design.
  • Fun remains the top priority in gameplay, according to the hosts.
  • Community reactions to safety tools reveal a split in player opinions.
  • For better or worse, "a bag of rats" won’t be helping in combat anymore.
  • The DM's toolbox is met with mixed reviews from the crew.
  • Hazards feel softened—danger with a little less bite.
  • Traps aren’t the deadly trials they once were.
  • Player feedback has clearly shaped some rule updates.
  • Monster creation options are more limited now.
  • New mob-handling rules make things simpler for DMs.
  • Settlements now come with additional mechanics and tools.
  • Creating adventures and campaigns received some welcome enhancements.
  • Options for both DMs and players are heavily emphasized.
  • Encounters now include more than just combat—social and exploration play are on equal footing.
  • Greyhawk is used as an example setting, though not the new default.
  • Combat encounter balancing is streamlined.
  • Magic item pricing updates feel half-baked.
  • Crafting magic items now needs proficiency in Arcana and tools.
  • New crafting rules are solid but don’t quite rival Pathfinder 2.
  • Lore updates in the DMG are minimal, with no major revelations.
  • The hosts feel disappointed with the limited magic item pricing details.
  • Low-level characters can create legendary items if they have enough gold—a fun twist!
  • Diseases and magical contagions are introduced but feel underwhelming.
  • Lesser Restoration raises questions on the relevance of disease mechanics.
  • The 2024 DMG has its highs and lows, with various improvements and setbacks.
  • Simplified mechanics divide the community’s reception.
  • A general apathy toward D&D's current state seems prevalent.
  • The hosts encourage exploring other RPG systems for a fresh experience.
  • Players are urged to try new games to discover what truly excites them.
  • Corporate influence in game development worries some players.
  • T...
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On this RPGBOT.Podcast, we look at Drow in Dungeons and Dragons. We dig ino the real-world history of Drow, then look at how we can use Drow in our games in a way that makes them scary antagonist without dipping into problematic tropes.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

MATERIALS REFERENCED IN THIS EPISODE

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In this episode of the RPGBOT.Podcast, we discuss variant rules. We examine the difference between house rules and variants, and review a collection of our favorite variant rules for DnD 5e and for Pathfinder 2e and debate which ones you should or should not use and why.

This episode was originally release January 5th, 2022

MATERIALS REFERENCED IN THIS EPISODE

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati
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PARENTAL ADVISORY - EXPLICIT CONTENT: Prepare to have your brain slurped! This week on the RPGBOT.Podcast, our hosts dive into the mind-blasting world of Mind Flayers! Ever wonder how a brain becomes a tentacle smoothie? Curious about undead Alhoons? Or just need combat tips in case an Elder Brain crashes your next campaign? We've got ALL the answers—plus a few tentacles. Tune in for laughs, lore, and life advice from the terrifying Ill-Sensei (now accepting students!). Buckle up for horror and hilarity—you don’t want to miss this one! Listen now before your brain becomes lunch!

Summary

PARENTAL ADVISORY - EXPLICIT CONTENT: In this gut-busting episode of the RPGBOT.Podcast, our fearless hosts dive headfirst into the creepy, crawly, brain-slurping world of Mindflayers! Get ready for a wild ride as they unravel the mysteries of Mindflayer reproduction (spoiler: it's grosser than you think), explain how a perfectly good brain turns into an eldritch smoothie via seromorphosis, and discuss the dark joys of becoming an undead Alhoon. If you've ever wanted to know how to survive an Elder Brain attack or how to pronounce Ulitharid without sounding like you're sneezing, this episode has you covered.

Packed with horror, hilarity, and questionable life choices, this episode also digs deep into the Mindflayer hierarchy, the bizarre mentorship of Ill-Sensei (like a life coach, but for tentacle-faced nightmares), and tactical advice for surviving these horrifying brain bandits in your next tabletop campaign. It's a terrifyingly fun exploration of D&D’s most iconic, brain-hungry monsters, and trust us—there are no bad ideas, just brain snacks!

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Episode Takeaways

  • Body Horror: Mind Flayers reproduce through a grotesque process involving disturbing body transformations.
  • Dual Sex Organs: They are hermaphroditic, having both male and female reproductive organs.
  • Painful Transformation: Seromorphosis, the process of turning victims into Mind Flayers, takes about a week and is excruciating.
  • Elder Brain Control: Mind Flayer society is ruthlessly controlled by Elder Brains, with no room for dissent.
  • Ulitharid Rebels: Ulitharids, powerful Mind Flayers, can challenge the authority of Elder Brains.
  • Short Lifespans and Cannibalism: They live only about 100 years, which often leads to cannibalism in their society.
  • Absorbed Consciousness: When Mind Flayers die, their consciousness is absorbed by the Elder Brain.
  • Mind Flayer Experiments: Strange creatures like Intellect Devourers and Cranium Rats are products of their terrifying experiments.
  • Undead Variants: Alhoons are Mind Flayers that become undead through a dark process.
  • Hive Mind Awareness: Stealth is nearly impossible against Mind Flayers due to their shared hive mind.
  • Fragile but Deadly: Fighting them requires quick action and high intelligence saves because of their physical frailty.
  • Elder Brain Command: Elder Brains are the central force controlling Mind Flayer colonies.
  • Humor vs. Horror: Despite the terrifying nature of Mind Flayers, their lore is often discussed with dark humor.
  • No Worship or Souls: Mind Flayers lack the concept of worship and do not possess souls.
  • Central Antagonists: They make excellent primary villains or complex allies in tabletop campaigns.
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On this episode of the Rpgbot.Podcast we're exploring the world of social skills in tabletop RPGs. From charming your way past guards to negotiating with powerful NPCs, we'll explore the importance of social skills in shaping your character's interactions and success in the game. So grab your dice and join us as we discuss this crucial aspect of roleplaying!

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

  • @JackAmateur

Producer Dan

  • @Lzr_illuminati
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In this two-part episode of the RPGBOT.Podcast, we tackle building an Artificer. Artificers are a class that has long captured the imaginations of tabletop roleplaying game enthusiasts. With their mastery of technology and their ability to create powerful magical items, artificers bring a unique and exciting element to any RPG campaign. The team dives into the world of artificers in tabletop roleplaying games, exploring their origins, their abilities, and how they can enhance your gaming experience. Whether you're a seasoned player or new to the world of RPGs, learn all about this fascinating class and how they can add a new level of creativity and adventure to your tabletop adventures. So grab your dice, sharpen your pencils, and let's dive into the world of artificers!

MATERIALS REFERENCE IN THIS EPISODE

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati
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RPGBOT.Podcast - RPGBOT.Podcast - Session 0
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03/10/22 • 55 min

In this episode of the RPGBOT.Podcast, we discuss Session 0. We discuss pitching game ideas, establishing expectations, TTRPG safety tools, and collaborative character creation. We recommend and discuss some helpful tools like pre-game surveys, the “X Card”, improv games, and tools like Decuma and Curse of Strahd’s Tarroka deck.

Special thanks to @Winglady14 on Twitter and on the RPGBOT.Discord for the question of the week.

If you’ve enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

Articles from RPGBOT.net

Dungeons and Dragons 5e

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