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Regular Programming - About System Design

About System Design

05/08/23 • 38 min

Regular Programming

Did they do design, or did they just do a system?

Distributed systems are hard in many ways. Andreas describes a system communicating between backends and mobile phones in exciting ways with many exciting possibilities for errors. Like data format changes, loss of messages, having 1.5 source of truths, and of course ordering.

In certain cases, nobody likes an optimist.

The discussion then moves to discuss the working well-windows for various networking solutions, before diving into WebRTC and finishing up with the various dangers of auto.

Links

Quotes

  • Working with systems and feeling the pain
  • Coping with system design
  • Eventually consistent, on a good day
  • Eventually sourced
  • A disappointment to work with
  • Your internal representation of the user
  • This is the shape of the data, deal with it
  • 1.5 source of thruths
  • Oh, it's an optimist
  • I don't like optimists at all
  • Optimist databases
  • Within its working well-window
  • Outside of the working well-window
  • A crash of servers
  • Bad connections over long distances
  • I don't do math
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Did they do design, or did they just do a system?

Distributed systems are hard in many ways. Andreas describes a system communicating between backends and mobile phones in exciting ways with many exciting possibilities for errors. Like data format changes, loss of messages, having 1.5 source of truths, and of course ordering.

In certain cases, nobody likes an optimist.

The discussion then moves to discuss the working well-windows for various networking solutions, before diving into WebRTC and finishing up with the various dangers of auto.

Links

Quotes

  • Working with systems and feeling the pain
  • Coping with system design
  • Eventually consistent, on a good day
  • Eventually sourced
  • A disappointment to work with
  • Your internal representation of the user
  • This is the shape of the data, deal with it
  • 1.5 source of thruths
  • Oh, it's an optimist
  • I don't like optimists at all
  • Optimist databases
  • Within its working well-window
  • Outside of the working well-window
  • A crash of servers
  • Bad connections over long distances
  • I don't do math

Previous Episode

undefined - About Conferences

About Conferences

Lars went to ElixirConf EU. Going to a conference can be a credibly incredible experience. Elixir has more clarity than Erlang.

Lars also gave a talk, a fact he was comfortably uncomfortable with. Giving a talk also comes with benefits such as being able to talk to fish in a barrel. But why did he choose to make the whole talk a demo? What is the goal of it all?

Gotta build things! Dive in, make stuff.

Links

Quotes

  • Born during ElixirConf
  • Less clarity to it
  • Genservers and stuff
  • Mainstream Elixir
  • Comfortable with that discomfort
  • Talking to fish in a barrel
  • A buddy from the internet
  • The first one I bothered to count
  • Your loose coupling to anything
  • What do you hypothetically know?

Next Episode

undefined - About Developing Speed

About Developing Speed

CTOs want the ability to get prototypes built and out into production fast. Others preach the gospel of building things properly. How fast can you be? How much can you perpare before you hit the ice? And one you built and shipped that prototype, how can you get any kind of speed trying to maintain and evolve something where many corners were cut for speed?

How do we want things to work then? Having an algebra for things might be nice. A sprinkling of interface, things that break noisily, and nice toolboxes to work with structs are all discussed.

Links

Quotes

  • The gospel of building things properly
  • The key to speed on the ice
  • Before you hit the ice
  • Bare maps
  • Every step made sense
  • The original intent very easily gets lost
  • The curse of all software
  • Strive for maintainability
  • It must not sprawl
  • A little sprinkling of interface
  • At dawn, we roadmap
  • Things that break noisily
  • A quantity unitless
  • The simple case of HTTP

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