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Player/Missile - An Atari 8-bit Retrospective - Ep. 22: Special Episode: Phase 2

Ep. 22: Special Episode: Phase 2

03/14/19 • 5 min

Player/Missile - An Atari 8-bit Retrospective
Introducing Phase 2 of the Player/Missile extended podcastimatic universe. The magazine coverage will stay the same, but instead of a typical game review, I will focus on reverse engineering to discover interesting game programming techniques used by the authors of these classic games. I intend it to be a tutorial on the use of Omnivore, the desktop application I've designed that includes many reverse engineering tools, including a built-in emulator and debugger.

Tech Section

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Introducing Phase 2 of the Player/Missile extended podcastimatic universe. The magazine coverage will stay the same, but instead of a typical game review, I will focus on reverse engineering to discover interesting game programming techniques used by the authors of these classic games. I intend it to be a tutorial on the use of Omnivore, the desktop application I've designed that includes many reverse engineering tools, including a built-in emulator and debugger.

Tech Section

Previous Episode

undefined - Ep. 21: May 1982: Fujirun

Ep. 21: May 1982: Fujirun

The hiatus is over. With my new slimmed-down post-production, I now plan to get back to regular episodes. For this one, it's the usual magazine coverage and some talk about the retro-computing projects I've been doing in the last year.

Introduction

Richard Broadhurst's Programs

Tech Section

Magazines

ANALOG

... For 13 more links, see the show notes

Next Episode

undefined - Ep. 23: Jun 1982: Quarxon

Ep. 23: Jun 1982: Quarxon

Phase 2 begins with the usual magazine coverage and a review of Quarxon, a two-player shoot-each-other game with prominent use of Display List Interrupts. In the tech section, I use Omnivore to discover how these DLIs work.

Introduction

Magazines

ANTIC

Atari Connection

Byte

... For 14 more links, see the show notes

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