
EP07 - Scythe Deep Dive - PART 2
03/31/21 • 61 min
Lance and Connor continue talking about Scythe, finishing up by addressing gameplay strategy, asymmetry, politics and nonbinding agreements, the achievement system, and what they like and dislike about the game.
This is part 2 of episode 7. If you are interested in learning how to play Scythe, make sure you watch part 1 first!
Lance and Connor continue talking about Scythe, finishing up by addressing gameplay strategy, asymmetry, politics and nonbinding agreements, the achievement system, and what they like and dislike about the game.
This is part 2 of episode 7. If you are interested in learning how to play Scythe, make sure you watch part 1 first!
Previous Episode

EP06 - Design Ingredients - Social Deduction
On Episode 6 of Orion's Belt: A Games Industry Podcast, Connor and Lance introduce the first episode of their new segment, Design Ingredients. While talking about social deduction in games, our hosts discuss the smash hit Among Us, talk about the difference between constraints and rules, and weigh the pros and cons inherent to including social deduction elements in games.
Next Episode

EP08 - Designing Better Support Classes in Team-Based Games
On Episode 8 of Orion's Belt: A Games Industry Podcast, Lance and Connor give current game designers some tips and tricks to make "support" roles in team-based games more enjoyable. On this episode, our hosts also touch on some of the problems games face when too few players want to "support" others, and offer some interesting future-looking solutions that companies can implement to mitigate the issue.
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