
057: VR in motion design w/ Colin and Rosie
01/07/20 • 46 min
Virtual reality is one of the newest and most promising fields in motion design. There’s huge potential for growth as well as exciting opportunities to create unique art. But, if you’re like me, you may have more questions than answers about just what’s involved in being an animator in this exciting new field. Today’s episode is going to answer those questions for you and hopefully point you in the right direction to discover how to use VR in motion design.
On today’s show, I chat with two great artists, Collin Leix from Gunner Animation and Illustration Studio and Rosie Summers, a VR painter at XR Games. They’re here to share what their role in virtual reality designs is and how we can use it as motion designers.
Collin and Rosie explain how creating in VR is both similar and different from creating other types of motion design pieces. While it may share many of the basic aspects, they are very excited by how much more interactive and performative it can be in practice. There are many programs to use when making VR art and they describe some of these and how they use them as well.
If you’re interested in getting started with VR in motion design, Collin and Rosie chat about avenues that you can take advantage of right away. Both Rosie and Collin recommend that you begin by creating storyboards and moving on to animate them in VR. They also share how they use these creations when pitching potential clients.
If you’ve been making 3D art, then you’re ready to move on to creating in the virtual reality space. Collin and Rosie explain how they use their knowledge of 3D when making VR animations and share what you can do to try your hand in it too.
In this episode- The performative nature of VR art
- Useful tools for creating VR animations
- Tips for using a headset to explore the VR world of your creation
- How working in 3D is the natural place to start before creating in VR
- Simple ways to make VR animations right away
- What the job landscape is in VR right now
- Hopes and predictions for the future of virtual reality
- How we can use VR in motion design
“One of the things I realized really fast about making VR art is how your body makes the artwork. Instantly I saw a performative aspect to this.” [2:30]
“People who are making things in 3D are in the first most natural step towards trying to make something in VR because you’re truly working in 3D space.” [15:42]
“I really hope that reality isn’t ditched for the virtual. I hope it compliments it. I hope we use these virtual tools to enhance our experience in the real world rather than replace it.” [28:39]
“Trust yourself and your creative instincts. It’s early enough in VR that people who jump in still have time to shape it. What you bring to it might be different from anybody else.” [43:18]
LinksFollow Rosie on Twitter | YouTube | Instagram
Rosie doing her performative VR painting
Follow Collin on Instagram
Join the Motion Hatch community
Thanks for Listening!To share your thoughts:
To help out the show...
Virtual reality is one of the newest and most promising fields in motion design. There’s huge potential for growth as well as exciting opportunities to create unique art. But, if you’re like me, you may have more questions than answers about just what’s involved in being an animator in this exciting new field. Today’s episode is going to answer those questions for you and hopefully point you in the right direction to discover how to use VR in motion design.
On today’s show, I chat with two great artists, Collin Leix from Gunner Animation and Illustration Studio and Rosie Summers, a VR painter at XR Games. They’re here to share what their role in virtual reality designs is and how we can use it as motion designers.
Collin and Rosie explain how creating in VR is both similar and different from creating other types of motion design pieces. While it may share many of the basic aspects, they are very excited by how much more interactive and performative it can be in practice. There are many programs to use when making VR art and they describe some of these and how they use them as well.
If you’re interested in getting started with VR in motion design, Collin and Rosie chat about avenues that you can take advantage of right away. Both Rosie and Collin recommend that you begin by creating storyboards and moving on to animate them in VR. They also share how they use these creations when pitching potential clients.
If you’ve been making 3D art, then you’re ready to move on to creating in the virtual reality space. Collin and Rosie explain how they use their knowledge of 3D when making VR animations and share what you can do to try your hand in it too.
In this episode- The performative nature of VR art
- Useful tools for creating VR animations
- Tips for using a headset to explore the VR world of your creation
- How working in 3D is the natural place to start before creating in VR
- Simple ways to make VR animations right away
- What the job landscape is in VR right now
- Hopes and predictions for the future of virtual reality
- How we can use VR in motion design
“One of the things I realized really fast about making VR art is how your body makes the artwork. Instantly I saw a performative aspect to this.” [2:30]
“People who are making things in 3D are in the first most natural step towards trying to make something in VR because you’re truly working in 3D space.” [15:42]
“I really hope that reality isn’t ditched for the virtual. I hope it compliments it. I hope we use these virtual tools to enhance our experience in the real world rather than replace it.” [28:39]
“Trust yourself and your creative instincts. It’s early enough in VR that people who jump in still have time to shape it. What you bring to it might be different from anybody else.” [43:18]
LinksFollow Rosie on Twitter | YouTube | Instagram
Rosie doing her performative VR painting
Follow Collin on Instagram
Join the Motion Hatch community
Thanks for Listening!To share your thoughts:
To help out the show...
Previous Episode

056: Leveraging teamwork to make passion projects a reality w/ Zac Dixon
Many of us creatives have diverse interests and passions. Yet, often enough, we find ourselves spending our time and energy doing client work and leaving our passion projects on the backburner. But what if it's actually that client work that can make your personal projects a reality? Today’s guest has mastered doing just that.
In his episode, I’m chatting with Zac Dixon, the creative director and founder of IV Studio and previously the host of the Animalators Podcast. As prolific as ever, Zac has been doing a ton of awesome things including making a new board game called Moonrakers.
With so many different projects in the works at one time, Zac tells how it can only happen through the power of teamwork. Having surrounded himself with other passionate and dedicated people, Zac and his team have been able to produce some really impressive passion projects. Zac shares how he decides which projects are worth pursuing and which are going to be the most rewarding.
Creating your own work is going to require some level of marketing if you want it to make a profit. Zac has learned a lot about marketing simply by being a motion designer. This has helped him make these projects a success, but it has also helped him gain a better understanding when working with clients as well.
As someone who has been on both sides of the table, Zac shares some great thoughts on getting noticed and hired by studios and clients in a crowded field. From the best types of reels to have in your portfolio, to what type of references are most valuable, this is great advice for any freelancer looking for more work.
In this episode- Leveraging teamwork to make passion projects a reality
- Determining which creative ideas are worth pursuing
- How being a motion designer can prepare you to do your own marketing
- How to best utilize your portfolio to get the attention of clients and studios
- Fitting in your side projects when working on other gigs
- The payoffs that come with branching out into new skillsets
- Building your company up to be bigger than just yourself
“I really want to take as many shots as we can at making things that we love and that we’re proud of. I think that feeds into everything else that we’re doing.” [6:11]
“Anything you can do to just make sure at the very least that [potential clients] are watching what you want them to watch and reading what you want them to read is huge. They need to latch on quick.” [25:29]
“Figure out what you want to do and just chip away at it. Put a little bit into it each day and eventually you’ll get there.” [37:46]
“Having a range of experiences will only make you a better creator. It will also give you a better pool of diverse experiences to pull into any work that you do.” [39:43]
LinksFollow Zac on Twitter | Instagram
Range: Why Generalists Triumph in a Specialized World by David Epstein
Get the Freelance Contract Bundle Thanks for Listening!To share your thoughts:
To help out the show:
Podcast music licensed by Big Waves
Some of the links above are affiliate links. Basically, this means that if you decide to make a purchase through one of these links, we will earn a small commission, at no extra cost to ...
Next Episode

058: How to build a sustainable career in Motion Design w/ Brian Gossett
It seems that every year or so something major changes in the world of motion design and freelancing in general. Keeping up with the changes means staying flexible as well as resolute in the way you work and find clients. Today’s guest has not only weathered these changes but continues to thrive.
Brian Gossett has been a motion designer and illustrator for fifteen years and works remotely as a freelancer out of Austin, Texas. His many projects have ranged from music videos to animated and live-action commercials, to editorial and advertisement illustrations.
Brian has been successfully making motion design pieces and illustrations for many great studios and companies and we chat about what it takes to build a sustainable career in this industry over the long run. Sometimes this involves using the services of an illustration agent and other times relying on your contacts within the industry.
As someone who has been working for as long as he has, Brian’s professional and personal priorities have changed over the course of his career. We discuss how shifting what is important to you as your career evolves is an important part of maintaining longevity in this field. Brian also shares what he has done to find clients that are happy to let him make creations that highlight his own unique artistic style.
In this episode- The differences in finding work as a motion designer versus as an illustrator
- The benefits that come with using an illustration agency
- Why it’s a good thing to have shifting priorities as your career evolves over time
- Ways to get client work that utilizes your own artistic style
- Deciding if it’s worth it to use your personality to help establish yourself and sell your work
- What happens when people throughout the industry are more transparent with each other
- Why you should increase your rates every year
“The more markets you’re tapped into, the more work and potential income that will come in.” [8:19]
“It’s not just talent. It’s also being ambitious and going out of the way to find the people who are going to champion for you.” [29:28]
“If we can come out and share our rates, we are going to lift everyone else up.” [46:38]
“Instead of trying to be the new hotness, think of what’s the best approach to this industry where you can build a sustainable career.” [57:19]
LinksFollow Brian on Instagram | Twitter
Thanks for Listening!To share your thoughts:
To help out the show:
Podcast music licensed by Big Waves
Some of the links above are affiliate links. Basically, this means that if you decide to make a purchase through one of these links, we will earn a small commission, at no extra cost to you. You can be sure that we would recommend these products whether or not we made any commission on them. Please don’t spend your money on them if you don’t think that they will truly help you improve your business, although, in our experience, they will.
If you like this episode you’ll love
Episode Comments
Generate a badge
Get a badge for your website that links back to this episode
<a href="https://goodpods.com/podcasts/motion-hatch-helping-motion-designers-do-better-business-53069/057-vr-in-motion-design-w-colin-and-rosie-2690810"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to 057: vr in motion design w/ colin and rosie on goodpods" style="width: 225px" /> </a>
Copy