
#013 - "Sweet As Mango" (Grim Fandango Remastered)
01/24/19 • 100 min
1 Listener
Hear us dance this Grim Fandango featuring Brent Mead the ABXY Mage and myself, the stuffy nose mage, talking this game's unique combination of influences, its concept of the afterlife, its interesting visual design, whether games as art is really the same thing as music as art, the difference between artistic and art form, the nature of jazz, death puns, championing memorable NPCs, personality world building vs exposition, our personal histories with adventure games, floppy disks, how adventure games lost their footing in the internet age and how to keep puzzles challenging, and that satisfying feeling of accomplishment when you complete one, the state of humor in games, and the false need for relief in the form of comedy.
Website: https://thewellredmage.com/2016/10/10/grim-fandango-remastered/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/ABXY_Reviews
Hear us dance this Grim Fandango featuring Brent Mead the ABXY Mage and myself, the stuffy nose mage, talking this game's unique combination of influences, its concept of the afterlife, its interesting visual design, whether games as art is really the same thing as music as art, the difference between artistic and art form, the nature of jazz, death puns, championing memorable NPCs, personality world building vs exposition, our personal histories with adventure games, floppy disks, how adventure games lost their footing in the internet age and how to keep puzzles challenging, and that satisfying feeling of accomplishment when you complete one, the state of humor in games, and the false need for relief in the form of comedy.
Website: https://thewellredmage.com/2016/10/10/grim-fandango-remastered/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/ABXY_Reviews
Previous Episode

#012 - "Great Apespectations" (Donkey Kong Country)
Ape puns coagulate in this Donkey Kong Country episode, featuring the dudes at The Pixel Meditations podcast! We discuss how to help games be accepted as an art form, showing people that there’s something to learn from video games, DKC’s quality of physics and weight, its sense of rhythm, the immediacy of its two player co-op, the variations between Donkey and Diddy, its place as the first title in the SNES trilogy, those dreaded mine cart levels, the Cranky Kong Run, and that great, great David Wise music, as well as which game most people prefer out of the original trio.
Website: https://thewellredmage.com/2018/03/10/donkey-kong-country/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/pixelmeditation
https://thepixelmeditations.podbean.com/
Next Episode

#014 - "Keyblade Runner" (Kingdom Hearts)
When you walk away you don’t hear me say pleeeeease listen to this episode! Featuring the verbose Chris of Overthinker Y (aka the Sometimes Vaguely Philosophical Mage), we dig deep into the labyrinth that is Kingdom Hearts, trying to untangle the maze that is the KH series while focusing on the first game. We also discuss the problems of online communication, Squaresoft and Square Enix, how Disney repelled or pulled us in, game rental stores, the similarities and differences between “heart” and “soul”, KH’s fusion of Western and Eastern philosophy, our favorite Disney worlds and films, the incredible compositions by Shimomura, and exactly why you need subtitles for Donald Duck.
Website: https://thewellredmage.com/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/overthinkery1
Cited articles:
https://overthinkeryblog.com/2019/01/24/kingdom-hearts-is-light-the-under-the-radar-humanist-tale-part-one-humanism/
https://normalhappenings.com/2018/11/21/kingdom-hearts-the-game-that-defines-overthinkery/
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