
S1E5 - One Prius One Dream
02/13/20 • 53 min
Evva, Charles, and two special guests (Nicolaas VanMeerten (Director of Insights at GLITCH) & Holly Harrison (Marketing Manager at GLITCH)) recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox, ghost towns, and more on this world tour of an episode.
Timestamps [0:29] Meet Holly and Nic [3:10] Chris Charla and DevGAMM? [10:10] PAX West [10:24] Buggin' at GDC [17:00] What's Good HyperDot [18:18] Where is Phil Spencer?! [19:38] Adaptive Controller Showcase [25:03] On the Floor at E3 [28:58] Keanu Reeves. That's It. That's the Show Note. [30:26] Minnesotans at the Beach [32:04] Holly Finds a Hidden Talent [33:24] Game Devs of Color [35:48] Roadtripping to Pax
[40:03] Charles Gets All Sentimental [43:05] ID@Xbox's Tech Lab [46:25] HyperDot on a Phone Near You [51:48] The Year of Dreams
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Evva, Charles, and two special guests (Nicolaas VanMeerten (Director of Insights at GLITCH) & Holly Harrison (Marketing Manager at GLITCH)) recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox, ghost towns, and more on this world tour of an episode.
Timestamps [0:29] Meet Holly and Nic [3:10] Chris Charla and DevGAMM? [10:10] PAX West [10:24] Buggin' at GDC [17:00] What's Good HyperDot [18:18] Where is Phil Spencer?! [19:38] Adaptive Controller Showcase [25:03] On the Floor at E3 [28:58] Keanu Reeves. That's It. That's the Show Note. [30:26] Minnesotans at the Beach [32:04] Holly Finds a Hidden Talent [33:24] Game Devs of Color [35:48] Roadtripping to Pax
[40:03] Charles Gets All Sentimental [43:05] ID@Xbox's Tech Lab [46:25] HyperDot on a Phone Near You [51:48] The Year of Dreams
This podcast is powered by Pinecast.
Previous Episode

S1E4 - Redefining "Hard Mode"
Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH).
Timestamps [2:10] The truth about “hard mode” [6:30] Testing, testing, testing [10:06] Understanding player engagement [22:19] Balancing shapes and enemies [24:40] Recognizing peaks and valleys in difficulty [27:34] Theory of fun and challenge [29:30] What levels do you find difficult?
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Next Episode

S1E6 - Why Does No One Understand Me?
Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.
[00:31] The Original Idea [05:00] The “Oh God” Moment [06:38] Offering Player’s Options [09:20] Tackling the Design, Together [12:05] Charles’ Vision for HyperDot [14:05] Multiplayer or Freeplay? [16:05] Please Don’t Take My Ideas Away [19:10] In the Final Moments [22:03] Seeing HyperDot Through Someone Else’s Eyes
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