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Hello Player - S1E2 - Choosing Each Other

S1E2 - Choosing Each Other

01/23/20 • 44 min

Hello Player

Evva & Charles dive straight into the tough experience of signing.

Timestamps [1:10] “Hey, Evva wants to talk to you” [5:20] Initial goals for Anti-Piracy [8:40] Charles’s personal and financial goals [17:52] The first agreement on the table [30:51] Not being on the same page [41:00] Saying yes

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Evva & Charles dive straight into the tough experience of signing.

Timestamps [1:10] “Hey, Evva wants to talk to you” [5:20] Initial goals for Anti-Piracy [8:40] Charles’s personal and financial goals [17:52] The first agreement on the table [30:51] Not being on the same page [41:00] Saying yes

This podcast is powered by Pinecast.

Previous Episode

undefined - S1E1 - Meet Charles McGregor, creator of HyperDot

S1E1 - Meet Charles McGregor, creator of HyperDot

In this episode, Evva and Charles talk about the first time they met, share stories about the games they made as kids, and reminisce about a project that goes by the name of Anti-Piracy.

Timestamps [1:30] "We acknowledged each other's existence"
[6:00] Making video games at 9 years old [9:50] Games are not a part of the McGregor family business [13:54] Fitting game development into high school and college curriculum [16:20] Origins of Anti-Piracy, the video game [24:55] The first public playtesting [27:00] "Oh my goodness"

This podcast is powered by Pinecast.

Next Episode

undefined - S1E3 - Making People Feel Things About Shapes

S1E3 - Making People Feel Things About Shapes

How did Charles make all those dang levels in HyperDot anyways? In this episode, Evva and Charles discuss this question and more, as they talk about crafting HyperDot's design.

Timestamps [3:32] The first shape haters [8:50] Making enemies [11:06] Attacking with patterns [13:40] Making a level editor [17:24] Puzzle or action game? [19:22] The 5 phase plan and modifiers [24:29] More on modifiers! [30:12] All the feels

This podcast is powered by Pinecast.

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