Log in

goodpods headphones icon

To access all our features

Open the Goodpods app
Close icon
grokludo - Where Studios Go Wrong - Paul Tozour | grokludo 2

Where Studios Go Wrong - Paul Tozour | grokludo 2

Explicit content warning

04/15/24 • 69 min

grokludo

Paul Tozour is saying exactly what the industry needs to hear right now. Backed with data from his 2015 study titled The Game Outcomes Project, he's fictionalised the data in his new book The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons.
Tozour goes through his lessons for studios, publishers, managers, and creatives, able to definitively describe what leads to a successful studio and point to the data that proves it. In this moment of post-largesse layoffs, these lessons are even more important.
And there are plenty of wacky stories from his time in gamedev to boot!
The Game Outcomes Project Part 1: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-1-the-best-and-the-rest
The Game Outcomes Project Part 2: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-2-building-effective-teams
The Game Outcomes Project Part 3: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-3-game-development-factors
The Game Outcomes Project Part 4: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-4-crunch-makes-games-worse
The Game Outcomes Project Part 5: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-5-what-great-teams-do
Paul's series on decision modeling:
https://intelligenceengine.blogspot.com/2013/07/decision-modeling-and-optimization-in.html
The Four Swords: https://www.goodreads.com/book/show/195019998-the-four-swords
Follow and support grokludo at grokludo.com!
Follow Junglist at: twitter.com/thejunglist

plus icon
bookmark

Paul Tozour is saying exactly what the industry needs to hear right now. Backed with data from his 2015 study titled The Game Outcomes Project, he's fictionalised the data in his new book The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons.
Tozour goes through his lessons for studios, publishers, managers, and creatives, able to definitively describe what leads to a successful studio and point to the data that proves it. In this moment of post-largesse layoffs, these lessons are even more important.
And there are plenty of wacky stories from his time in gamedev to boot!
The Game Outcomes Project Part 1: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-1-the-best-and-the-rest
The Game Outcomes Project Part 2: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-2-building-effective-teams
The Game Outcomes Project Part 3: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-3-game-development-factors
The Game Outcomes Project Part 4: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-4-crunch-makes-games-worse
The Game Outcomes Project Part 5: https://www.gamedeveloper.com/business/the-game-outcomes-project-part-5-what-great-teams-do
Paul's series on decision modeling:
https://intelligenceengine.blogspot.com/2013/07/decision-modeling-and-optimization-in.html
The Four Swords: https://www.goodreads.com/book/show/195019998-the-four-swords
Follow and support grokludo at grokludo.com!
Follow Junglist at: twitter.com/thejunglist

Previous Episode

undefined - How Morality Bars Influence Your Choices - Malcolm Ryan

How Morality Bars Influence Your Choices - Malcolm Ryan

Malcolm Ryan from Macquarie University speaks about his study that shows how suggestible we can be if a game's morality meter tries to nudge us in a certain direction... provided certain conditions are met beforehand.
Even when players think they're ignoring the morality meter, the results say different!
Read the study here: https://journals.sagepub.com/doi/full/10.1177/15554120211017040
Play the game, The Great Fire, here: https://moralityplay.itch.io/the-great-fire
Ryan et al's paper on the four-component model of moral psychology can be found here: https://press.etc.cmu.edu/file/download/924/b557cd42-6151-4ecf-a8f8-d2c18bdfd27c
Follow Malcolm Ryan's work at Morality Play:
https://moralityplay.org/
Follow Junglist:
twitter.com/thejunglist
Sign up at grokludo.com to get new episodes in your inbox!

Next Episode

undefined - Games Are Outpacing Classification Systems - Margaret Anderson | grokludo 3

Games Are Outpacing Classification Systems - Margaret Anderson | grokludo 3

Margaret Anderson became Director of the Australian Classification Board in 2013, a time when it still made opaque decisions and wasn’t prepared for the tidal wave of gaming content that would come in the following years.
She talks to grokludo about declassifying the classifications as it were, and dealing with the multiple challenges that games created as a fast-moving technology that vastly outpaces the laws written to regulate it.
On the way we cover Australia’s debate over whether or not to have an R18+ rating for games, the quagmire of loot boxes and gambling content in games, and some fun stories about what it was like at the Board in these big moments.
Chapters:
00:00 - Intro
01:00 - How games are rated differently
12:00 - The R18 Rating Debate in Aus
14:58 - What Margaret wishes people knew
20:37 - How classifying games works
25:08 - Publishers changing games after classification
28:47 - Diversity is the Board’s strength
34:30 - Watching disturbing content
38:40 - Funniest thing the Board was blamed for
41:08 - Margaret hates the C word
43:45 - Defending anime to the Aus Senate
46:43 - How do we get meaningful change on loot boxes?
56:31 - What responsibility do industry bodies have around loot boxes?
1:00:20 - An idea for ratings based on types of fun
1:05:08 - What Margaret misses about the board
1:08:03 - Today’s Classification Board
1:09:08 - Prisoner’s Aid NSW
The latest Digital Australia report by Jeff Brand:
https://igea.net/wp-content/uploads/2021/10/DA22-Report-FINAL-19-10-21.pdf
Prisoners Aid links:
prisonersaidnsw.org
matesonthemove.org
Follow Junglist at @TheJunglist
grokludo.com to subscribe and get emails!

Episode Comments

Generate a badge

Get a badge for your website that links back to this episode

Select type & size
Open dropdown icon
share badge image

<a href="https://goodpods.com/podcasts/grokludo-448405/where-studios-go-wrong-paul-tozour-grokludo-2-61167316"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to where studios go wrong - paul tozour | grokludo 2 on goodpods" style="width: 225px" /> </a>

Copy