
IBD #19 - What's happening in Life is Strange 2: Episode 1?
Explicit content warning
10/15/18 • 61 min
In this episode Stace Harman and John Robertson of Indie By Design talk about the themes, impact and direction of Dontnod's Life is Strange 2: Episode 1 and whether or not they are so far impressed with the new cast of characters and their world.
***This episode contains spoilers. It is recommended that you finish Life is Strange 2: Episode 1 before listening.***
See IndieByDesign.net for more podcasts, as well as books and other original videogame content.
Twitter: @indiebydesign
Hosted on Acast. See acast.com/privacy for more information.
In this episode Stace Harman and John Robertson of Indie By Design talk about the themes, impact and direction of Dontnod's Life is Strange 2: Episode 1 and whether or not they are so far impressed with the new cast of characters and their world.
***This episode contains spoilers. It is recommended that you finish Life is Strange 2: Episode 1 before listening.***
See IndieByDesign.net for more podcasts, as well as books and other original videogame content.
Twitter: @indiebydesign
Hosted on Acast. See acast.com/privacy for more information.
Previous Episode

IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games
This week's IBD podcast features James Cox and Mike Dailly, general manager and head of development respectively at YoYo Games, curators of the GamerMaker Studio toolset.
That makes this episode of the podcast a bit different to the norm, because while we usually speak to the people behind the games, this week we're speaking to the people behind the people behind the games.
The first iteration of Gamer Maker, called Animo, was released by Mark Overmars in 1999. Since then it's gone through dozens of iterations on its way to Game Maker 8.1, before becoming the multiplatform-supporting GameMaker: Studio in 2012 and now, as of March 2017, GameMaker Studio 2.
Many, many games that you'll have heard of and probably played have been created using this software, and so we sat down with James and Mike to talk about helping developers create many a memorable title, the democratisation of tools, learning on the job, combating hackers and piracy and much more.
Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.
Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign
Music by Ben Prunty.
Hosted on Acast. See acast.com/privacy for more information.
Next Episode

IBD #20 - How and why do you play games?
We play games, but why and how do we play them? Compared to other mediums - such as cinema and literature - games have a wide variety of means when it comes to absorbing and consuming them and this can affect the how and why of our playing of them.
In this episode Stace Harman and John Robertson discuss how they prefer to play games, why they play them at all and if/how this has changed as they've gotten older and their tastes have changed.
Mentioned games include Dishonored, Firewatch, Destiny 2, Darkest Dungeon, Fortnite and more. Be warned that minor spoilers are revealed for some of the discussed games.
Hosted on Acast. See acast.com/privacy for more information.
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