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Gaming - The Podcast - IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games

IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games

07/26/17 • 49 min

Gaming - The Podcast

This week's IBD podcast features James Cox and Mike Dailly, general manager and head of development respectively at YoYo Games, curators of the GamerMaker Studio toolset.

That makes this episode of the podcast a bit different to the norm, because while we usually speak to the people behind the games, this week we're speaking to the people behind the people behind the games.

The first iteration of Gamer Maker, called Animo, was released by Mark Overmars in 1999. Since then it's gone through dozens of iterations on its way to Game Maker 8.1, before becoming the multiplatform-supporting GameMaker: Studio in 2012 and now, as of March 2017, GameMaker Studio 2.

Many, many games that you'll have heard of and probably played have been created using this software, and so we sat down with James and Mike to talk about helping developers create many a memorable title, the democratisation of tools, learning on the job, combating hackers and piracy and much more.

Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.

Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign

Music by Ben Prunty.


Hosted on Acast. See acast.com/privacy for more information.

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This week's IBD podcast features James Cox and Mike Dailly, general manager and head of development respectively at YoYo Games, curators of the GamerMaker Studio toolset.

That makes this episode of the podcast a bit different to the norm, because while we usually speak to the people behind the games, this week we're speaking to the people behind the people behind the games.

The first iteration of Gamer Maker, called Animo, was released by Mark Overmars in 1999. Since then it's gone through dozens of iterations on its way to Game Maker 8.1, before becoming the multiplatform-supporting GameMaker: Studio in 2012 and now, as of March 2017, GameMaker Studio 2.

Many, many games that you'll have heard of and probably played have been created using this software, and so we sat down with James and Mike to talk about helping developers create many a memorable title, the democratisation of tools, learning on the job, combating hackers and piracy and much more.

Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.

Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign

Music by Ben Prunty.


Hosted on Acast. See acast.com/privacy for more information.

Previous Episode

undefined - IBD #17 - Tim Conkling on Antihero, tabletop games & video game design

IBD #17 - Tim Conkling on Antihero, tabletop games & video game design

In this episode of the IBD podcast we talk to Tim Conkling, creator of strategy title and digital board game, Antihero.

We discuss design inspiration, Steam reviews, AI programming and curiously titled locations, such as the Salty Nonce and Windy Bottom.

Before all of that, however, we start with talk of games that have made the leap from the physical tabletop to the virtual one. Games such as Settlers of Catan, Ticket to Ride, Talisman, Warhammer Quest and many more besides, and to what extent Tim played those games for the purposes of education, motivation and inspiration for his own development journey of Antihero.

Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.

Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign

Music by Ben Prunty.


Hosted on Acast. See acast.com/privacy for more information.

Next Episode

undefined - IBD #19 - What's happening in Life is Strange 2: Episode 1?

IBD #19 - What's happening in Life is Strange 2: Episode 1?

In this episode Stace Harman and John Robertson of Indie By Design talk about the themes, impact and direction of Dontnod's Life is Strange 2: Episode 1 and whether or not they are so far impressed with the new cast of characters and their world.

***This episode contains spoilers. It is recommended that you finish Life is Strange 2: Episode 1 before listening.***

See IndieByDesign.net for more podcasts, as well as books and other original videogame content.

Twitter: @indiebydesign


Hosted on Acast. See acast.com/privacy for more information.

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