Game:
- Brief comparison to The Legend of Dragoon
- Blending Narrative and Gameplay
- Job System
- Character Personalities
- Summons
- Adding flavor to classic mechanics
- Like a Dragon combat vs standard Yakuza combat
Develop:
- The purpose and weight of a story
- The purpose and weight of gameplay
- Is this immersion?
- My development:
- A major test drive of indie game dev
- Godot is amazing
- TileMap, Terrain, Animator
- Still have a lot to learn
Repeat:
- Does your gameplay have any connection to your narrative, or your characters?
- What is the most compelling part of your game?
- What would you like to be the most compelling part?
Tip:
- Comparison is not strictly necessary to learn from something. Do not compare yourself to others excessively.
Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
01/08/24 • 40 min
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