In this episode, we discuss...
- Rapid iteration
- Structuring a project to optimize learning
- Learning to focus on small details
- Feedback loops
Game:
- Why a platformer
- Quick level design iteration
- Tons of example projects to compare to
- "Is it fun" becomes obvious
- Forces creativity or polish
- Level/Data management & other challenges
- Small changes, huge impacts
Develop:
- Accept commercial failure
- Learn first, sell later.
- Make a game you're happy with
- What makes a good learning project?
- Small with minimal scope creep potential.
- relevant to your interests
- strong feedback loop, easy to iterate/playtest.
Sut:
- Sent out two pre-release copies
- Had fun adding a little prank in one
- Not expecting much critical feedback, but hoping for some.
- Mostly expecting a couple of bug catches, and any catastrophic feedback.
- Started work on the trailer, and paperwork for steam
- The terror of approaching release.
Repeat:
- What genre do you dislike, and why?
- Is there a version of that genre which you would enjoy?
- What genre do you love?
- What is a beginner project sized version of that genre?
- Switch up your routine.
Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
09/25/23 • 35 min
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