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Game, Develop, Repeat - 026: Forager + Addictive Gameplay

026: Forager + Addictive Gameplay

Game, Develop, Repeat

06/26/23 • 44 min

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In this episode, we discuss...

  • Pacing
  • Addictive gameplay
  • Color pallets
  • Rewarding players
  • Level Design

Game:

  • Addictive gameplay
  • Slot Machine feeling
  • Every moment an MMO level-up
  • Fast paced
  • Highly saturated color pallet
  • Total and complete absorption in the gameplay loop, but oddly high stress

Develop:

  • How does this game hook me so hard?
  • Would this game have the same impact with a less saturated color pallet?
  • Is it possible to feel relaxed while playing this game?
  • How much stimulation is too much, in my own projects?

Questions for your own projects:

  • How stressful do you want your game to be?
  • Where will your stress come from? (pacing, challenge, etc.)
  • How do you reward your players?
  • How often do you reward your players?
  • What psychological effect does your color pallet have on the player?
  • Is your game fun, addictive, neither, or both? And which do you want?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

06/26/23 • 44 min

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