Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
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008: Game Trailers - 7 reasons why every Game Developer should add a preview video to your Appstore page – and the one reason you probably shouldn’t.
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
03/27/18 • 38 min
In today's show, we answered Podcast listener Brad's question on should we add a Game Trailer to our Appstore product page. With this in mind, we put together our Top 7 reasons for adding an App Preview on the Appstore and the 1 reason why you shouldn't. Generally speaking, adding a game trailer, or App Preview Video, to your Appstore Store pages is a positive move. Although screenshots allow you to showcase your games best moments, there's really no substitute for seeing the game in action and watching a demo first hand. Motion is hard to convey in the static of the screenshots, and for this reason alone it's worth it. Your Appstore page is essentially your shop window and what all your hard work has been about. You've spent weeks or months creating your masterpiece, so don't fall at the last hurdle, grit through the final stages and put that video together. If your game deserves more than 1 video, then it's certainly worth doing we'd day, but there's no need to feel compelled to fill space just for the sake of it. Highlights, Quick Wins & Takeaways: 1. Apple allows us to add 3 App Previews, we should use them. 2. Conversion Rates are believed to be between 15 - 30% increased with games with App Previews. 3. You can show all the best and exciting parts of your game, explosions and effects. 4. Showcase your games personality and the actual speed of the gameplay. 5. The use of Music set the overall tone of your game. 6. You can add additional marketing messages and calls to actions. 7. You'll need a video for your game regardless, so you might as well! Bonus! If your game is so simple or is in essence not at all visually compelling, we highly recommend not including an App Store Preview Video in your store listing. It could well be that a poorly executed video may hurt your downloads. Links mentioned in this Episode: Best Fiends App Preview Video Creation Software Camtasia iMovie Screenflow ( Mac ) Courses Create an Appstore Preview Like A Boss! Course Included Free inside the RisingHighAcademy Membership.
Support the show006: Developer Mistakes - Top 16 mistakes that most new Game Devs make and how to avoid them..
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
03/06/18 • 45 min
In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out.
We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.
Highlights, Quick Wins & Takeaways:
- Cloning existing games way too closely
- Buying stock and mix and matching artwork / styles
- Making your game too big & too complicated
- Creating your game characters too big / Over Scaled
- Aiming for ultimate perfection and getting lost in the small stuff
- Your Game speed is either too slow, or too fast
- Project surfing – Shiny Object syndrome
- Making your game way too difficult / too easy
- Getting feedback, show people your game early on in development
- Trying to run before you can walk – GTA versus Pong
- Getting too good at, & falling in love with your own game
- Trying to please everyone, not the demographic of the game
- Feature creep – adding so many features that it over complicates the game
- Expecting knock out success with your first game
- Ad Overload
- Assuming people will care about your game
Links mentioned in this Episode:
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Thanks so much, Kevin & Jilly.
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Support the showSpotlight: Chris Trudeau Interview: Voodoo Games Signing & Publishing Deal - An App Store Success Story
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
10/16/18 • 40 min
Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a Voodoo publishing deal with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story.
Download: Twenty48 Solitaire
In our conversation, we discuss how Chris made the leap from being a professional finish carpenter, dabbling with selling print on demand t-shirts from his 2 Etsy shops as a side hustle, to stumbling across Buildbox and ultimately creating mobile games.
Using a deck of cards to brainstorm game ideas, thinking how to twist this classic card game, and grabbing tons of feedback from family and friends, the first versions of twenty48 Solitaire was born.
Chris hired someone on Fiverr to create his first prototype ( made in just 12 hours ) in unity. Soon after that, he made the transition to the new engine and he quickly starting learning for himself, and has never looked back.
After contacting Voodoo with his idea, within a few months he had secured what would become a life changing publishing deal.
Chris tells us why he loves Voodoo so much and how he’s constantly learning from the publishing support team. He loves the fact they are genuinely excited about building games and make you feel part of team. Voodoo have patience with small dev’s, are pro-active and get things moving fast.
Although Twenty48 Solitaire is not the ‘normal’ hyper casual game we are used to seeing from this publisher, Chris explains they are always open to new games that go against trends, something different that will stand out from the crowd.
Next on the agenda for Chris in the coming months will be the maintenance of Twenty48, making sure it performs well and carrying out further game test ideas with the Voodoo team. There are also thoughts of team expansion within Boston Studios, but the main focus will be with Voodoo and coming up with that next great game.
It’s fantastic to have Chris inside the Academy and it’s been an absolute pleasure to celebrate his Voodoo signing. It really couldn’t of happened to a nicer guy. I asked Chris what he enjoyed the most about being a member, and unsurprisingly ( as everyone says the same ) it was the Friday Live Sessions where we keep up to date with research and App Store trends that bring the most inspiration.
I’d like to thank Chris for joining me in today’s special podcast and for sharing his game Dev story, I wish him every future success.
Website: https://bostontrudeaustudios.com/
Thanks so much for listening.
Website: RisingHighAcademy.com
We truly do appreciate you taking time out of your day to listen and hope you got some value.
If you enjoyed today’s show, it would go such along way if you hit that Subscribe button.
We’d also be forever grateful if you’d consider sparing just a quick minute to Leave us an Honest Rating & Review.
We always read each and every one personally and it always makes our day!
Thanks so much, Kevin & Jilly.
Support the show003: Game Building - How long does it take to develop and make a mobile indie game?
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
02/13/18 • 26 min
How long is a piece of string when it comes to figuring out how much time you need to put aside to make, develop and actually ship your new indie game? In this episode, we reveal our process for setting internal deadlines and timescales when we start to make one of our "snackable" casual mobile games. It will always depend on the overall size and scope of the game you're building, which is something to consider in the very early planning stages, and can really influence the overall games content. Will you make a level based game or an endless random game? Will you have characters to collect? If so, how many is the least amount you could actually launch with? These core decisions early on can be the difference between 6 weeks and 6 months. Highlights, Quick Wins & Takeaways: Setting deadlines is crucial to actually complete your game We head for a 6 week turnaround time Set aside dedicated, focussed time to work on your project Allow 4-6 weeks to pitch the Appstore Feature Teams Building endless / randomly generated games are the quickest type to make Keep the amount of characters down to a minimum to launch with Re-evaluate the timescale after a few days of building Save all the "nice to have" content for future updates Take the deadline serious, even if you go over, you'll still be further along
Support the show012: Fun In Games - 5 Factors of Fun you’ll find in Every Game You’ll Play and Game Developers Need to Know
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
04/24/18 • 34 min
Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games?
Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an aspect.
For instance, let's say we have built a Horror themed game where there's spooky moments, creepy music and scare jumps a plenty. Whilst there may not be too many "fun" aspects, it's still completely enjoyable. When we boil everything down, each and every game we'll ever play will consist of training us in some aspect.
We'll learn mechanics and gameplay systems, master timing and "hand to eye" co-ordination. The achievement of completing levels can be motivating and engaging and have positive reinforcing side-effects.
These, and many more aspects, amount to certain levels of fun even if we don't really realise it. Use our list below to see how you can weave the 5 Factors of fun into your game.
Highlights, Quick Wins & Takeaways:
1. Overcoming Challenges and Problem solving
Challenge > Adversity / obstruction > Goal - Satisfaction
2. Leveling up / Progression
Achievements / Rewards
3. Interest and curiosity
4. Wonder and surprise
- The unknown is fun - ( check out Episode 7 - The Top 10 ways to add Surprise and Wonder to your games )
5. Balance / Pinch Points
View Us Online:
https://RisingHighAcademy.com
Spotlight: Trey Smith Interview – Buildbox Founder with 65 Million Downloads.
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
03/13/18 • 76 min
In this special Spotlight episode, Kevin sits down with Buildbox CEO and Founder, Trey Smith.
Trey began his game building journey back in 2011 with the launch of Kolo’s Journey where he met and hired now Buildbox CTO Nik Rudenko.
This was the beginning of the hugely popular Game Building company that is now Buildbox, along with a wildly successful Mobile Gaming business which has now amassed well over 65 Million downloads. Securing multiple publishing deals with the Giant Publisher Ketchapp.
Trey talks openly about the struggles of setting up both companies, the systems set up to ensure the company runs as smoothly as possible and how researching, learning and re-engineering is most likely his greatest skills.
From moving Nik and his family over from the Ukraine to the US to becoming a pro at hiring only the best people, he explains how by stepping back from micro managing the company has increased output dramatically.
More personally, his discusses his dreams of becoming a DJ when he moved over to the UK to ultimately starting Game Academy a training website with software.
Trey shares his game design process, his tips on how to, and what exactly is, polishing your game along with his secret for securing a major publishing deal for any mobile game that you make.
Resources & Takeaways:
Buildbox Game Building Software
Books:
E-Myth Revisited
Visit us for More:
https://RisingHighAcademy.com
009: Mobile Game Publishers - 5 reasons why your goal should be to sign a mobile publishing deal with the first 10 games you build.
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
04/03/18 • 29 min
This week we discuss the plans and goals any Indie Game Developer should follow when making games for the mobile platforms. Be it the Apple App Store, GooglePlay or Amazon, our advice is always the same whether you're an absolute beginner or have been making games for a while, head for that Publishing Deal.
There's a multitude of benefits for teaming up with an established mobile game publisher when launching your titles, the most arguably is traffic. Without a solid User Acquisition ( UA ) strategy in place it's going to be a struggle to drive downloads to your game and to get noticed.
Any Publisher worth their salt already have a vast, daily active network of players within their existing portfolio to cross promote and market your game to, this is vital especially on launch day. They'll also have solid connections within the industry especially with the platforms themselves.
They can get your game in front of the people who make the decisions on the games that will be featured on any given week on the stores ( Thursday is the main refresh and launch day ) and often have contacts in the press to get that all important exposure. They bring experience you can learn from as for the most part know what will, and will not work.
You'll also typically earn more money from your mobile game. With downloads comes increased revenue and it's also not uncommon for the Mobile Publishers to have special deals with the Ad Networks to ensure the highest eCPM possible for the ads that show. Although you are sacrificing a decent percentage of the total revenue of the game ( usually it's a 50 / 50 Split ( after any UA costs ) you'll still earn way more due to the downloads achieved.
It's a win / win situation and we strongly believe that you should be striving to build a game and sign a publisher deal within your first 10 games if you're serious about building games in the mobile space.
Highlights, Quick Wins & Takeaways:
1. It sets your standards high right out the gate - Average generally won't make the cut.
2. Forces You to do your market research to increase your chances of building games the publishers want.
3. Publishers usually have great relationships with the Platform Feature Teams ( Apple App Store, GooglePlay, Amazon ).
4. They have Traffic and can drive downloads - An established cross promotion network of players to market your game.
5. You’ll typically Earn more - A smaller slice of a much larger pie generally works out better.
Learn More about the RisingHigh Academy:
RisingHighAcademy.com
001: Game Prototyping - Effective Prototyping Tips & why as Game Dev's you should be documenting your process.
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
01/28/18 • 29 min
How do you start prototyping your fresh new game idea. Having that awesome vision in your head is all well and good, but you need to start making it a reality, it needs to come alive! We discuss all the ways that we set about prototyping our games and, although probably somewhat unconventional, why we want to get this stage moving as fast as possible. Almost exclusively starting with our trusty pencils and sketchbooks, we try and roughly draw something iconic from our minds eye, be it a general look of a level or perhaps even a character, just something to visualise before heading straight into our development tool, Buildbox. Highlights, Quick Wins & Takeaways: Create a mood board as a reference point for the whole project Use pen and paper to quickly draw a level or character Get into your development software / tool as fast as possible Use existing graphics to get you started, don't be fancy Focus on the feel of the mechanics Embrace the "Happy Accidents" that may arise Try to get one complete level / screen before giving up! Export a build onto your device as soon as you have a straw man demo Start screen casting or take screenshots from the very beginning Share early dev insights on social to get some interest / feedback
Support the show024: Time Off Apparently - Making Time for R & R, Accountants and Really Bad Quick Maths.
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
07/17/18 • 19 min
More of a general chit chat this week as we’re on holiday, or at least we were supposed to be.
Following an impromptu decision to take some time out as I was approaching burnout, it soon became apparent that our schedule was completely shot and there was no podcast ready, oops.
We made a commitment to show up each and every week, and not wanting to break our run so far, we came in, sat down and recorded.
As a small business owner, there’s never enough time in the day and there’s always something that needs to be done, it’s a never ending ongoing process.
However, there definitely comes a point when R & R needs to take priority and, although slightly broken, we are on a go slow right now and taking days away from the grind. It’s important.
We discuss all what this means to us, our accountant pains and I also managed to do probably the worlds worst maths equation ever, but hey, we showed up and that’s the most important thing, to us anyways!
Website: RisingHighAcademy.com
We truly do appreciate you taking time out of your day to listen and hope you got some value.
If you enjoyed today’s show, it would go such along way if you hit that Subscribe button.
We’d also be forever grateful if you’d consider sparing just a quick minute to Leave us an Honest Rating & Review.
We always read each and every one personally and it always makes our day!
Thanks so much, Kevin & Jilly.
Say Hello & Connect with us:
Website: RisingHighAcademy.com
Facebook - Twitter - Instagram
Support the show013: Icon Design - 6 Golden Rules & Principles for Effective Game Icon Design that Every Game Developer Should Know.
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
05/01/18 • 41 min
Your icon is arguably one of your most important assets when it comes to your App Store presence. It is usually the first opportunity to impress potential customers and therefore makes it critical to your overall branding.
When speaking about icons, there is without a doubt some best practices that should not be ignored. Often when we think of icon design, less is usually more. However, the icons main purpose is to fully encompass and capture the very essence of your game.
Ideally, this should be achieved with as few elements and colours as possible. The best rule of thumb, and at the very core of great icon design, is that you should try and head for a single element that is clearly visible when viewed on the device itself.
From personal experience, and as you’ll begin to notice as you delve deeper into your research tasks, the vast majority of featured games in any given week, will all have an extremely strong and clearly defined icon.
Highlights, Quick Wins & Takeaways:
1. Try to use a single element and keep it simple
2. Choose a Limited Colour Palette that fits
3. The importance of scalability
4. Avoid using words
5. Avoid using Photo's
6. Get some feedback!
Full Show Notes and Resources:
https://RisingHighAcademy.com
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FAQ
How many episodes does Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers have?
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers currently has 30 episodes available.
What topics does Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers cover?
The podcast is about Code, Leisure, Ios, Game, Casual, Gamer, Development, Indie, Courses, Podcasts, Dev, Developer, Education, Video Games and Mobile.
What is the most popular episode on Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers?
The episode title '027: Podcast Hiatus - New Game Building Focus, Schedule Paused & Time Management Dilemmas.' is the most popular.
What is the average episode length on Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers?
The average episode length on Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers is 33 minutes.
How often are episodes of Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers released?
Episodes of Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers are typically released every 7 days.
When was the first episode of Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers?
The first episode of Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers was released on Jan 27, 2018.
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