
GC22: The Octalysis: 8 Core Drives of Gamification | with Yu-kai Chou
12/03/13 • 33 min
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GC21: Gamifying Consumerism at Healthcare University | with Clayton Nicholas
Clayton Nicholas brings nearly two decades of experience as an entrepreneur, Fortune 50 executive, and Army Officer to his role with Change Healthcare. After honing his expertise in general management, marketing, strategy and sales techniques across healthcare and information technology sectors, Nicholas now leads marketing and public relations functions while helping to drive strategy and [...]
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GC23: Using the Gamification User Types in the Real World | with Andrzej Marczewski
The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives. If poor design is a primary culprit of failed gamification, how can you improve your chances of success? Andrzej [...]
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