Log in

goodpods headphones icon

To access all our features

Open the Goodpods app
Close icon
Four For Music the Soundtrack Podcast - Four For Music the Soundtrack Podcast with George Strezov and Piotr Musiał, Ep.1

Four For Music the Soundtrack Podcast with George Strezov and Piotr Musiał, Ep.1

02/28/22 • 61 min

Four For Music the Soundtrack Podcast

Four For Music the Soundtrack Podcast is a series of conversations for film and game scores that George Strezov from Four For Music is hosting.

This podcast is with Piotr Musiał - a composer of film and game music.

How Piotr has started doing what he does today – composing scores for games like: Frostpunk, The Witcher 3: Blood And Wine, Bulletstorm, This War of Mine, Beat Cop and many more. Is it useful to play a particular instrument before starting to compose for orchestra and what are the practices that would help a composer to excel their perception and capabilities? What could develop and motivate young creators and keep them going and what kind of experience could affect the process of one’s professional development in a negative way – these are part of the topics that George and Piotr discuss in the first minutes of their conversation, while sharing their path of forming as composers and professionals.

You will also be able to hear what Piotr and George find inspiring about John Williams music and what are their thoughts on film scores of Harry Potter, Lord of the Rings, Lion King, Gladiator and more of their favorite soundtracks. They also talk about sound design and the factors that play an important role in creating music today - how time, technical environment, relations between director, producers etc. and budget influence the process.

Game score is the main theme in the second half of the podcast. Piotr and George are sharing some experience of their own concerning the creative process and it’s technical aspects.

They are also analysing ways of using adaptive and linear music through examples such as “Diablo”, and depicting their reflections on music function and way score interacts with the action.

The last part of the podcast is mainly committed to Frostpunk score making. Piotr is revealing the process behind the composition - what is the main logic; how he uses time stretching for instruments and even choir; how sound effects are used; which are the important things to consider regarding the orchestration.

Hope you enjoy this episode and stay tuned for the next edition of FFM Soundtrack Podcast!

plus icon
bookmark

Four For Music the Soundtrack Podcast is a series of conversations for film and game scores that George Strezov from Four For Music is hosting.

This podcast is with Piotr Musiał - a composer of film and game music.

How Piotr has started doing what he does today – composing scores for games like: Frostpunk, The Witcher 3: Blood And Wine, Bulletstorm, This War of Mine, Beat Cop and many more. Is it useful to play a particular instrument before starting to compose for orchestra and what are the practices that would help a composer to excel their perception and capabilities? What could develop and motivate young creators and keep them going and what kind of experience could affect the process of one’s professional development in a negative way – these are part of the topics that George and Piotr discuss in the first minutes of their conversation, while sharing their path of forming as composers and professionals.

You will also be able to hear what Piotr and George find inspiring about John Williams music and what are their thoughts on film scores of Harry Potter, Lord of the Rings, Lion King, Gladiator and more of their favorite soundtracks. They also talk about sound design and the factors that play an important role in creating music today - how time, technical environment, relations between director, producers etc. and budget influence the process.

Game score is the main theme in the second half of the podcast. Piotr and George are sharing some experience of their own concerning the creative process and it’s technical aspects.

They are also analysing ways of using adaptive and linear music through examples such as “Diablo”, and depicting their reflections on music function and way score interacts with the action.

The last part of the podcast is mainly committed to Frostpunk score making. Piotr is revealing the process behind the composition - what is the main logic; how he uses time stretching for instruments and even choir; how sound effects are used; which are the important things to consider regarding the orchestration.

Hope you enjoy this episode and stay tuned for the next edition of FFM Soundtrack Podcast!

Next Episode

undefined - Four For Music the Soundtrack Podcast - Intro

Four For Music the Soundtrack Podcast - Intro

Four For Music the Soundtrack Podcast is a series of conversations about film and game music and how it is done. In the years of work on composing, orchestrating and mainly recording scores we from Four For Music had the opportunity to meet with incredible composers, complete professionals and the experience and stories they have shared with us are priceless. That is why we have decided that passing that experience on is kind of mandatory aside from being fun of course. The host of the show is George Strezov - an award winning composer and conductor.
The new episodes of the podcasts will be released every other week, so stay tuned! Cheers!

Episode Comments

Generate a badge

Get a badge for your website that links back to this episode

Select type & size
Open dropdown icon
share badge image

<a href="https://goodpods.com/podcasts/four-for-music-the-soundtrack-podcast-249246/four-for-music-the-soundtrack-podcast-with-george-strezov-and-piotr-mu-28539927"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to four for music the soundtrack podcast with george strezov and piotr musiał, ep.1 on goodpods" style="width: 225px" /> </a>

Copy