Four For Music the Soundtrack Podcast
Four For Music
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Top 10 Four For Music the Soundtrack Podcast Episodes
Goodpods has curated a list of the 10 best Four For Music the Soundtrack Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Four For Music the Soundtrack Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Four For Music the Soundtrack Podcast episode by adding your comments to the episode page.
FFM Soundtrack Podcast with George Strezov and Edward White, S2 E3
Four For Music the Soundtrack Podcast
09/30/22 • 61 min
Our guest in FFM the Soundtrack Podcast EP3, S2 is Edward White - a British film and TV composer, known for his work on the Gears of War: Gears Tactics, the science-fiction thriller Listening, Bear Grylls Mission Survive Series, Railroad Alaska Series Leepu & Pitbull, Mankind: The Story of All of Us and many others.
Music storytelling capabilities - of opera, symphonic and film music - is one of the themes that takes place in the first couple minutes of the podcast. Ed and George are also discussing topics such as: freedom and limitations due to technology, combination of synths and orchestra and custom sound design. Ed talks about the “pre-computer” era when the directors used to hire composers on the “top of the tree” and rely on their expertise. What is different in the process today - hear the speakers’ observations.
The next accents of the conversation concern: networking - how one can find new projects; how Ed himself started working on game music; what was George’s approach toward composing the score for “Surviving Mars".
The second part of the episode is mainly about library editorial music, “orphan tracks” and “infinity drawers”. Learn more about the specifics, some tips and tricks that might be helpful when there is no room and time for the composer to respond to the picture. Ed is talking about some documentary series that he scored. Bear Grylls: Mission Survive and Earth Meets Wind are some of the examples given. George also mentions the soundtracks of Outlander, God of War and Da Vinci's Demons.
Final minutes are reserved for our blitz questions. Find out which are Ed’s favorite soundtracks, what is his dream project and what would his advice be to a younger version of himself.
FFM the Soundtrack Podcast with George Strezov and Jeff Rona, ep.4
Four For Music the Soundtrack Podcast
05/10/22 • 68 min
Four for Music the Soundtrack Podcast is a series of podcasts for film and game scores that George Strezov from Four for Music is hosting.
This episode is with Jeff Rona - a composer of film and game music, one of the people behind the creation of MIDI.
First minutes of the conversation are about the beginning of Jeff’s career and education and specifically about his connection with Milcho Leviev - an award-winning Bulgarian jazz maestro. He shares some interesting stories and also talks about the philosophy that has influenced his process of composing and thinking about music and life as a whole.
In this first part you will also learn how Jeff sees classical education and what he thinks about composing and writing music as ”not a series of accidents” but “a series of very very rapid decisions, that you make without thinking and you bring everything you know to every decision, but you don’t think about the decision”. He adds that his strong belief is that being creative is a form of rapid decision making without questioning, without judging and that is the first part of a two-layer process. The second one being more analytical, when you should take the role of a “filter” to yourself. Jeff speaks about the practical meaning of this approach. You will hear if he considers the deadlines and time an enemy or an ally and how according to him you could react to circumstances that affect making scores and what could be used to influence the process in a positive direction.
The simplicity and the role it has in composing and recording is the next theme on focus. Jeff shares that often the last step that he does when finishing a piece of music (if there is such a thing) is asking himself what he can take out, what he can remove without losing what is at the core and what the music should achieve dramatically. And the answer according to him is: “More than you think”.
Later George and Jeff discuss multiple astonishing soundtracks that they both admire and that are based on simplicity and minimalism as philosophy and implementation. Solaris, Hobbit and Star Wars music are being mentioned. Bernard Herrmann, Howard Shore, Harry Gregson-Williams and Cliff Martinez are commented and given as examples of cleverness and sophistication when it comes to using simplicity as a principle of composing.
The use of specific instruments and motives of ethnic, world music is one of the main topics in the second part of the podcast. How they are used and when they could be appropriately weaved in the score - Jeff shares experience of his own. The great works of Agnel Roman and Zhao Jiping are brought up.
The last minutes of the conversation concern the creation of MIDI. Jeff tells how he got involved in the project and what was the initial idea behind the technology as well as some details on how it was developed. Some of the possibilities of MIDI 2.0 are also being discussed.
We hope that you’ll enjoy this episode of the “Four for Music the Soundtrack Podcast” and you’ll listen to the next when we’ll meet with Joseph Trapanese!
FFM the Soundtrack Podcast with George Strezov and Shota Nakama, S2 E4
Four For Music the Soundtrack Podcast
10/18/22 • 64 min
The guest of this episode of FFM the Soundtrack Podcast is Shota Nakama - a composer, orchestrator, arranger and guitarist who has worked on vast number of scores for games such as: Final Fantasy XII: The Zodiac Age, Final Fantasy XV, Lightning Returns: Final Fantasy XIII, Dragon Marked for Death, God Eater 3, the TV series Made in Abyss and many more.
Shota is talking about the time at Berklee and the “nerdy” video game music club they had founded there. He is also sharing how he started playing with the Video Game Orchestra, how that project began and evolved.
In this first part of the conversation Shota and George are also discussing some differences between game and film music soundtracks. Some specifics from the composer's perspective are mentioned. The theme about the way those kinds of music is experienced by the users, is brought up.
Then the two speakers share their personal experience in gaming. Shota also talks about how he has discovered the guitar and the role that rock’n roll music has had in his professional and personal life. He is telling about their work with Jason Becker - how they met and worked together.
In the middle part of the show Shota is sharing some interesting and funny stories about projects he was working on. Find out how he has succeeded in writing a choir text in Latin!
He and George are sharing some thoughts about the gaming industry - how it has transformed and developed in the last 2 decades.
Later in the podcast the importance of knowing how the instruments work and playing a particular instrument could be useful for composers are themes on focus. Shota and George share the opinion that it is particularly useful to be able to look from the performer’s perspective on a composition and that it elevates the creative skills, “brings diversity in the composer’s thoughts” and helps achieving better and predictable results during recording sessions.
They also talk about the power and emotional influence that the live performance has and compare it to the effect and usability of sample music. Shota says that according to him “AI can never replace a live concert.”
Last minutes of the podcast are about our blitz questions. Don’t miss to find out which are the favorite soundtracks of Shota Nakama and what would his advice be to a younger version of himself.
FFM the Soundtrack Podcast with George Strezov and Andy Hopkins, Ep.2
Four For Music the Soundtrack Podcast
04/07/22 • 59 min
“Four for Music the Soundtrack Podcast” is a series of conversations for film and game scores that the composer George Strezov from Four For Music is moderating.
This podcast is with Andy Hopkins - a composer of film and TV series as well as bands and library music.
How Andy has started working as a composer and what is the creative process behind his composing today are the first topics of the conversation. Andy mentions the role of concepts and theoretical perspective in the planning phase. He speaks about the experience he had while working on “The Celts” – BBC series, as well as the project he is currently composing. George also shares thoughts on how themes, thinking about motives, characters and overall sound of the music are weaved in score writing.
The reference – to a genre, an era or to an instrument – as a tool is the next topic that Andy and George discuss, as well as the effect that contrast and sudden switches of the genre and mood have. Going from minor to major being a good, a bad and a funny move - George is giving some examples of his experience.
Later the conversation is about the library music - the importance of the genre and the specific harmonic language. Andy speaks about the interpretation and the original voice that a composer has in connection with a concrete genre or a theme and how that can be used in writing library music. Feedback as a part of the creating process and how one can use fresh perspective to achieve a better result is part of the themes mentioned.
How interaction with all participants in a film production affects the composing process and the music in its final variant in the movie and what could be the challenges and the potential benefits of working close with the director, plus some bitter experience is part of what you’ll hear in the middle section of the podcast. Andy gives some practical advice about composing around dialogues and George shares a story about an animated series gig that he had. He should compose music that practically would narrate the story for a whole scene after a short introduction, for 10 -15 mins or so with no narration, dialogues or whatsoever and at the premiere of the film he found out that the concept changed entirely, and the outcome was quite different than the expected...
The last part of the podcast mainly concerns the important aspects to consider during a live orchestra recording session. Andy brings attention to the key role of the orchestrator and the conductor, as well as the importance of working with people you have confidence in. The advantages that live orchestra has over the sampled orchestra are being discussed. Both speakers are talking about the sound that sometimes gets too perfect and ”overprocessed” and the cases when this could lead to not so perfect results.
Final minutes of the talk are dedicated to Harry Gregson - Williams’s score music which both Andy and George obviously love. They discuss their favorite soundtracks and what they fancy the most about them as concepts and methods of working.
“Keep doing what you believe in, work harder and strive for excellence in every part and maybe focus a little bit more on the execution than on the concepts. Trust your own voice and don’t be led into being more of a conformist” - that would Andy Hopkins advise a younger version of himself.
Stay tuned for ep. 3 of the “Four for Music the Soundtrack Podcast” when we’ll meet with John Graham! Cheers!
FFM the Soundtrack Podcast with George Strezov and Yannick Süß and Robin Birner, S3 E3
Four For Music the Soundtrack Podcast
06/14/23 • 67 min
The guests of this episode of Four For Music the Soundtrack Podcast are Yannick Süß and Robin Birner, renowned for their work on games with historical setting, city building and RPG genres like: ”Knights of Honor II: Sovereign”, “Victoria 3”, “Foundation”, “ Spacebase Startopia” and many more.
Yannick and Robin are talking about the way they got into composing music for games and how they started their company Audinity. They share some thoughts and details about their mutual work and creative process and what has helped them build a successful partnership for over a decade now.
Finding a new angle on something you are used to and that you know that works well, keeping things simple, striking the right balance between too active and generic music when an ambient score is written and more - hear what the speakers have to say about the challenges in game music composing.
Some of the themes on focus in the second part of the podcast are: what are the important things and potential issues to consider when it comes to producing a soundtrack; the significance of arrangement and orchestration for the final outcome; recording on stems vs recording an entire orchestra.
Yannick also shares a bit about his experience with game music concerts. He is talking about the opportunities for a wider audience and the difficulties concerning the organization and the curation process for the concert program.
In the final minutes you’ll find the answers to our blitz questions - which are the favorite soundtracks of Robin and Yannick, what their dream project is and what would their advice be if they were to start composing for games today.
FFM the Soundtrack Podcast with George Strezov and Rob Westwood, S3 E4
Four For Music the Soundtrack Podcast
06/27/23 • 59 min
Four for Music the Soundtrack Podcast is a series of podcasts for film and game scores that George Strezov from Four for Music is hosting.
The guest of this episode of S3 is Rob Westwood - a game music composer renowned for his work on: Asgard’s Wrath, Remnant: From the Ashes, Lego The Hobbit: The Video Game, The Lego Movie Videogame, Lego DC Super-Villains and many more.
In the beginning of the conversation Rob shares how he has begun his composer’s journey. The speakers also discuss the challenges and the opportunities connected with adaptive music, as well as some specific aspects of their composing process and experience.
Later we get an inside look at Rob’s work on Asgard’s Wrath - how he has handled the composition from a technical point of view and also what his approach was on the stylistic, instrumental and orchestral side of things. Then Rob and George share some stories and details about other interesting projects they’ve been part of.
Another theme on focus in that second part of the podcast is the orchestra recording sessions. Rob mentions which the tricky parts are for him and how he manages them.
The final minutes of the podcast are occupied with our blitz questions and the fantastic main theme of Remnant: From the Ashes. Enjoy listening!
Four For Music the Soundtrack Podcast with George Strezov and Piotr Musiał, Ep.1
Four For Music the Soundtrack Podcast
02/28/22 • 61 min
Four For Music the Soundtrack Podcast is a series of conversations for film and game scores that George Strezov from Four For Music is hosting.
This podcast is with Piotr Musiał - a composer of film and game music.
How Piotr has started doing what he does today – composing scores for games like: Frostpunk, The Witcher 3: Blood And Wine, Bulletstorm, This War of Mine, Beat Cop and many more. Is it useful to play a particular instrument before starting to compose for orchestra and what are the practices that would help a composer to excel their perception and capabilities? What could develop and motivate young creators and keep them going and what kind of experience could affect the process of one’s professional development in a negative way – these are part of the topics that George and Piotr discuss in the first minutes of their conversation, while sharing their path of forming as composers and professionals.
You will also be able to hear what Piotr and George find inspiring about John Williams music and what are their thoughts on film scores of Harry Potter, Lord of the Rings, Lion King, Gladiator and more of their favorite soundtracks. They also talk about sound design and the factors that play an important role in creating music today - how time, technical environment, relations between director, producers etc. and budget influence the process.
Game score is the main theme in the second half of the podcast. Piotr and George are sharing some experience of their own concerning the creative process and it’s technical aspects.
They are also analysing ways of using adaptive and linear music through examples such as “Diablo”, and depicting their reflections on music function and way score interacts with the action.
The last part of the podcast is mainly committed to Frostpunk score making. Piotr is revealing the process behind the composition - what is the main logic; how he uses time stretching for instruments and even choir; how sound effects are used; which are the important things to consider regarding the orchestration.
Hope you enjoy this episode and stay tuned for the next edition of FFM Soundtrack Podcast!
FFM the Soundtrack Podcast with George Strezov and Seth Tsui, S3 E1
Four For Music the Soundtrack Podcast
05/17/23 • 61 min
Four for Music the Soundtrack Podcast is a series of podcasts for film and game scores that George Strezov from Four for Music is hosting.
This first episode of S3 is with Seth Tsui, a musician and composer who has written scores for various films and games including China’s most popular game (王者荣耀) Honor of Kings. He has also been involved in creating sample libraries and is currently working as Composition Supervisor for Riot Games.
The conversation begins with a couple of words for Jade Evolutions - a sample library which gives the possibility to morph between different sounds on XY Pad and thus create playable textures. Seth Tsui is talking about what it was for him to be able to work on a signature library and shares some insider information on how it was recorded.
In this first part of the podcast you will also hear about Seth's background as an instrumentalist and how it has affected his career and work. He also mentions how playing in a jazz band has helped him reading and responding to the audience's reactions.
The specifics when it comes to game music composing is the next theme on focus. How people's expectations about the character influences the score, what kind of freedom composing for games gives compared to writing scores for films and TV series - George and Seth share some thoughts.
Later, in the middle part of the conversation, Seth is telling a bit more about his professional path, which began with playing a trombone in an orchestra. He talks about the challenges and inspirations in his career and gives insights on how he had succeeded in starting to work in the game industry. George and Seth are discussing the opportunities that a young composer can take advantage of, especially when it comes to locations outside LA and London.
Some of the topics in the second part include: the differences between Eastern and Western companies in terms of technology used and the composing process. Seth is also talking about his current work and shares some details on how he got hired at Riot Games.
The final minutes of the podcast are reserved for our Blitz questions from which you’ll learn what is Seth Tsui's dream project and which his favorite soundtracks are. Enjoy listening!
FFM the Soundtrack Podcast with George Strezov and Robin Hoffmann, S3 E2
Four For Music the Soundtrack Podcast
05/31/23 • 64 min
Our next guest on FFM The Soundtrack Podcast EP2, S3 is Robin Hoffmann - a composer, arranger and orchestrator with vast experience. His recent credits include the scores for the award - winning films Hero and the international World War I feature A War Within. In the past years he’s written the music for A Father’s Job, which won several awards, including Best Score at Hollywood Gold Awards and Best Score at Long Story Shorts International Film Festival. Robin has orchestrated the score for an episode of Star Wars Visions and the blockbuster Anime feature Suzume amongst dozens of other projects he has participated in as an orchestrator.
In the beginning of the podcast you’ll learn how Robin found his love for orchestral music and the way he shares the knowledge gained in a series of tips about composition and orchestration (patreon.com/robinHoffmann).
Searching for unique sound, a way to put one's “stamp” on the score in time when sample libraries are dominant - hear what Robin and George have to say on the topic and find out more about their composing process.
One of the themes in focus, in the second half of the talk, is challenges during a recording session and the practices and strategies that Robin has developed over the years in order to accelerate the process and achieve better results. Speakers are sharing some interesting observations concerning the recording aspects, the work with the musicians, sight reading, orchestration when combining a band with an orchestra and more.
“Gazing at the Night Sky” by Robin Hoffmann and the answers to our blitz questions - which are his favorite scores, which is his dream project and what would his advice be to a younger version of himself - occupy the last minutes of this episode, so don’t miss to hear them out!
FFM the Soundtrack Podcast with George Strezov and Forest Christenson, S3 E5
Four For Music the Soundtrack Podcast
07/07/23 • 62 min
Four for Music the Soundtrack Podcast is a podcast for film and game scores that George Strezov from Four for Music is hosting.
The guest of this episode of S3 is Forest Christenson - a composer and a scoring mixer, known for his work as an additional music composer with credits including The Last Of Us, Aquaman and Catherine the Great. As a scoring mixer, famous for projects such as Wonder Woman, The Crown, Back To The Outback and many more.
One of the main themes of focus on this podcast is the score mixing. Technical skills needed, top plugins for orchestral mixing that Forest and George are using, challenges and creative ideas are some of the topics discussed.
Forest also talks a bit about his work with Alan Meyerson and Rupert Gregson-Williams and shares some thoughts on the relationships between the composers and their assistants and mixing engineers.
The specific characteristics of the recording rooms and spaces and the impact that they have on the musical outcome and its effect are mentioned as well. Forest is speaking of his experience and observations in that regard.
Our 3 blitz questions, concerning Forest’s favorite soundtracks, his dream project and his advice to a younger version of himself - are answered at the end of the podcast. You’ll also listen to a track from ”Sisyphus” a popular South Korean drama series on Netflix, so don’t miss hearing it out!
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FAQ
How many episodes does Four For Music the Soundtrack Podcast have?
Four For Music the Soundtrack Podcast currently has 18 episodes available.
What topics does Four For Music the Soundtrack Podcast cover?
The podcast is about Soundtrack, Music, Podcasts and Music Interviews.
What is the most popular episode on Four For Music the Soundtrack Podcast?
The episode title 'FFM the Soundtrack Podcast with George Strezov and Jamie Christopherson, S2 E6' is the most popular.
What is the average episode length on Four For Music the Soundtrack Podcast?
The average episode length on Four For Music the Soundtrack Podcast is 61 minutes.
How often are episodes of Four For Music the Soundtrack Podcast released?
Episodes of Four For Music the Soundtrack Podcast are typically released every 13 days, 19 hours.
When was the first episode of Four For Music the Soundtrack Podcast?
The first episode of Four For Music the Soundtrack Podcast was released on Feb 28, 2022.
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