
What are semantic colours and how should we use them?
03/26/22 • 17 min
In this short, Paul Wilshaw takes on the subject of colours, their use and accessibility.
The way you can think about this in every single colour in your design system should have a definition. What does it do? Exactly the same as a button or an icon or some other piece of design colours should do exactly that same thing. And why do we do this? Because colours are used, and with accessibility and colours, they shouldn't be used on their own to define things, but colours do have the impact – the same things as tone of voice or repeatable and functional things that help users to navigate your app, your website, your service, or whatever you're doing.
Colours shouldn't just be abstract, they need a purpose and need to have their own use and place.
Check out the full article:
https://www.paulwilshaw.co.uk/research-articles/what-are-semantic-colours
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
In this short, Paul Wilshaw takes on the subject of colours, their use and accessibility.
The way you can think about this in every single colour in your design system should have a definition. What does it do? Exactly the same as a button or an icon or some other piece of design colours should do exactly that same thing. And why do we do this? Because colours are used, and with accessibility and colours, they shouldn't be used on their own to define things, but colours do have the impact – the same things as tone of voice or repeatable and functional things that help users to navigate your app, your website, your service, or whatever you're doing.
Colours shouldn't just be abstract, they need a purpose and need to have their own use and place.
Check out the full article:
https://www.paulwilshaw.co.uk/research-articles/what-are-semantic-colours
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
Previous Episode

The UX of Video Games
In this episode, we look at the UX of video games.
We all know the most important part of a video game is the gameplay. But what about the UX? In this podcast, we talk about video game user experience better by improving your UI and UX design.
The frustrations of pressing that button, that accidentally drops all of your inventory.
We talk about Elden Ring and why players and reviewers are praising the game, despite its difficulty.
What about the all-important menu experiences, accessibility and how to re-engage users when they take a break from your game.
All this, plus UX Tombola – what will it be – how will Mark Steeler sell this one?
All these questions, and even ones you didn't want to know, ANSWERED!
Plus the off-topic tangents you love.💎 Sign up for exclusive content: https://jubb.ly/ba4a52
🎥 Watch: https://youtu.be/GYjaKrOt1VE
#Podcast #Design #Code
PEACE!
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
James Medd
Anthony Jones
Chris Sutcliffe
Title music: James MeddSound effects from https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
Next Episode

User experience fails in video games, part 2
What are the biggest fails of gaming experiences? In this episode, we explore those dreaded button-mashing mishaps.
What makes games sticky? Why is everyone playing Elden Ring?
We look at the mechanics of in-app purchases, being immersed in complex menus.
We all know the essential part of a video game is gameplay. But what about the UX? In this podcast, we talk about video game user experience is better by improving your UI and UX design.
The frustrations of mashing that button accidentally makes you throw health instead of shooting.
What about the all-important menu experiences, accessibility and how to re-engage users when they take a break from your game.
All this, plus UX Tombola – what will it be – how will Mark Steeler sell this one?
All these questions, and even ones you didn't want to know, ANSWERED!
Plus the off-topic tangents you love.💎 Sign up for exclusive content: https://jubb.ly/ba4a52
🎥 Watch: https://www.youtube.com/channel/UC4bV3uVwN3UqQeh8B9N8-xg
#Podcast #Design #Games #UX #UI #Fails
PEACE!
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
James Medd
Anthony Jones
Chris (put the dishes away) Sutcliffe
Title music: James Medd
Sound effects from https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
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