
Should designers code?
Explicit content warning
02/15/22 • 89 min
In this episode, we debate whether designers should code. We find out that there are many different opinions about this topic – what should you be doing?
In the past few years, has coding become an essential skill in design? But with so many new technologies popping up every day, is it really necessary?
We also tackle the tricky UX Tombola machine to discuss the UX of a random object, place or service. What will it be – how will Mark Steeler sell this one?
All these questions, and even ones you didn't want to know, ANSWERED!
Plus the off-topic tangents you love.
🎥 Watch: https://youtu.be/GYjaKrOt1VE
#Podcast #Design #Code
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
James Medd
Anthony Jones
Chris Sutcliffe
Title music: James Medd
Sound effects: https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
In this episode, we debate whether designers should code. We find out that there are many different opinions about this topic – what should you be doing?
In the past few years, has coding become an essential skill in design? But with so many new technologies popping up every day, is it really necessary?
We also tackle the tricky UX Tombola machine to discuss the UX of a random object, place or service. What will it be – how will Mark Steeler sell this one?
All these questions, and even ones you didn't want to know, ANSWERED!
Plus the off-topic tangents you love.
🎥 Watch: https://youtu.be/GYjaKrOt1VE
#Podcast #Design #Code
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
James Medd
Anthony Jones
Chris Sutcliffe
Title music: James Medd
Sound effects: https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
Previous Episode

Scaling design teams, what you need to know.
Learn from the people who've been there and are currently doing it, what to look for, how to recruit and what you need to know.
How to Scale a Design Team From a One-Man Show to a Well-Functioning Design Team.
What is the Problem with Scaling a Design Team? and Why You Should Treat Your Hiring Process Like an Investment for Long-Term Sustainability.
We ask these questions while keeping you entertained with humorous chat, off-topic tangents and lots and lots of important information to keep you and your teams mentally healthy.
We also tackle the tricky UX Tombola machine to discuss the UX of a random object, place or service. What will it be – how will Mark Steeler sell this one?
All these questions, and even ones you didn't want to know, ANSWERED!
💎 Sign up for exclusive content: https://jubb.ly/ba4a52
🎥 Watch: https://youtu.be/GYjaKrOt1VE
#Podcast #Design
PEACE!
Sound effects from https://www.zapsplat.com
Title music: James Medd
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
James Medd
Anthony Jones
Chris Sutcliffe
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
Next Episode

The UX of Video Games
In this episode, we look at the UX of video games.
We all know the most important part of a video game is the gameplay. But what about the UX? In this podcast, we talk about video game user experience better by improving your UI and UX design.
The frustrations of pressing that button, that accidentally drops all of your inventory.
We talk about Elden Ring and why players and reviewers are praising the game, despite its difficulty.
What about the all-important menu experiences, accessibility and how to re-engage users when they take a break from your game.
All this, plus UX Tombola – what will it be – how will Mark Steeler sell this one?
All these questions, and even ones you didn't want to know, ANSWERED!
Plus the off-topic tangents you love.💎 Sign up for exclusive content: https://jubb.ly/ba4a52
🎥 Watch: https://youtu.be/GYjaKrOt1VE
#Podcast #Design #Code
PEACE!
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
James Medd
Anthony Jones
Chris Sutcliffe
Title music: James MeddSound effects from https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
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