
Throw Away the Settings Menu: Bennett Foddy, Game Designer, "Getting Over It"
03/13/18 • 29 min
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.
Show notes 👉 https://design.google/podcasts
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.
Show notes 👉 https://design.google/podcasts
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