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Command Line Heroes

Command Line Heroes

Red Hat

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2 Creators

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2 Creators

Hear the epic true tales of how developers, programmers, hackers, geeks, and open source rebels are revolutionizing the technology landscape. Command Line Heroes is an award-winning podcast hosted by Saron Yitbarek and produced by Red Hat. Get root access to show notes, transcripts, and other associated content at https://redhat.com/commandlineheroes
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Top 10 Command Line Heroes Episodes

Goodpods has curated a list of the 10 best Command Line Heroes episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Command Line Heroes for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Command Line Heroes episode by adding your comments to the episode page.

Command Line Heroes - Open Source Hardware: Makers Unite
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04/07/20 • 30 min

People never stop tinkering. Hardware hacking didn’t disappear after personal computers became mainstream. But it did change. A new generation of artists, designers, and activists are banding together to change the world—with open source hardware.

Hardware hacking used to be expensive and time-consuming. Adaptable microcontrollers are making tinkering much easier. But even as the barriers to entry started falling, the practices around selling hardware have continued to veer toward secrecy. Ayah Bdeir, Alicia Gibb, and Limor Fried are working to keep hardware open. These leaders share how they helped build the open source hardware movement, and navigated fierce disagreements to make engineering accessible to all.

If you want to read up on some of our research on open source hardware, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript.

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Command Line Heroes - Minicomputers: The Soul of an Old Machine
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01/28/20 • 29 min

They don’t fit in your pocket. But in their day, minicomputers were an order of magnitude smaller than the room-sized mainframes that preceded them. And they paved the way for the personal computers that could fit in a bag and, eventually, the phones in your pocket.

16-bit minicomputers changed the world of IT in the 1970s. They gave companies the opportunity for each engineer to have their own machines. But it wasn’t quite enough, not until the arrival of 32-bit versions.

Carl Alsing and Jim Guyer recount their work at Data General to create a revolutionary new 32-bit machine. But their now legendary work was done in secret. Codenamed “Eagle,” their machine was designed to compete with one being built by another team in their own company. These engineers recall the corporate politics and intrigue required to keep the project going—and how they turned restrictions into advantages. Neal Firth discusses life on an exciting-but-demanding project. One where the heroes worked together because they wanted to, without expectations of awards or fame. And all three discuss how this story was immortalized in the non-fiction engineering classic, The Soul of a New Machine by Tracy Kidder.

If you want to read up on some of our research on minicomputers, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript.

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Command Line Heroes - The Infrastructure Effect: COBOL and Go
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08/20/19 • 26 min

Languages used for IT infrastructure don’t have expiration dates. COBOL’s been around for 60 years—and isn’t going anywhere anytime soon. We maintain billions of lines of classic code for mainframes. But we’re also building new infrastructures for the cloud in languages like Go.

COBOL was a giant leap for computers to make industries more efficient. Chris Short describes how learning COBOL was seen as a safe long-term bet. Sixty years later, there are billions of lines of COBOL code that can’t easily be replaced—and few specialists who know the language. Ritika Trikha explains that something must change: Either more people must learn COBOL, or the industries that rely on it have to update their codebase. Both choices are difficult. But the future isn’t being written in COBOL. Today’s IT infrastructure is built in the cloud—and a lot of it is written in Go. Carmen Hernández Andoh shares how Go’s designers wanted a language more suited for the cloud. And Kelsey Hightower points out that languages are typically hyper-focused for one task. But they’re increasingly open and flexible.

You can learn more about COBOL or Go, or any of the languages we’re covering this season, by heading over to redhat.com/CommandLineHeroes.

We're passing along a correction that Carmen Hernández Andoh shared on Twitter: she misspoke about Rob Pike inventing ASCII. Bob Bremer is considered the main creator of ASCII.

Follow along with the episode transcript

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Command Line Heroes - Where Coders Code

Where Coders Code

Command Line Heroes

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07/28/20 • 32 min

Home office. Corporate park. Co-working space. Funland campus. Coders expect options when it comes to their workplace. The relocation of the average workspace from the office to the home has revealed the benefits of working from home—but also highlighted its tradeoffs.

Saron Yitbarek and Clive Thompson continue their discussion of coding careers by considering workspaces. Mary Allen Wilkes shares her experience as the first developer to work from home. David Heinemeier Hansson argues remote work gives his colleagues time for deep thinking. Dave West explains why he believes face-to-face work still produces the best results. And Maude Mensah Simpson weighs the freedoms of the home office against missing opportunities for in-person interactions.

If you want to read up on some of our research on workspaces, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.

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Command Line Heroes - Lurking Logic Bombs

Lurking Logic Bombs

Command Line Heroes

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03/22/22 • 21 min

Logic bombs rarely have warning sounds. The victims mostly don’t know to expect one. And even when a logic bomb is discovered before it’s triggered, there isn’t always enough time to defuse it. But there are ways to stop them in time.

Paul Ducklin recounts the race to defuse the CIH logic bomb—and the horrible realization of how widespread it was. Costin Raiu explains how logic bombs get planted, and all the different kinds of damage they can do. And Manuel Egele shares some strategies for detecting logic bombs before their conditions are met.

If you want to read up on some of our research on logic bombs, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.

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Command Line Heroes - Floppies: The Disks that Changed the World
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03/10/20 • 36 min

The floppy disk was one of the greatest breakthroughs in computing. It helped spin up the software industry with a format that endured for decades. And in some cases, it’s conserved treasures once thought to be lost forever.

Before floppy disks came along, computing was weighed down by punch cards and magnetic tapes. Steven Vaughan-Nichols describes the magnitude of the changes brought by the floppy disk. Dave Bennet explains how the need for permanent storage, which was also easily mailable, led to the first 8-inch drives. George Sollman recalls how he was tasked with creating a smaller floppy, and what unexpected sources inspired the next design. And when Sollman showed it to the Homebrew Computer Club, a couple of this season’s usual suspects asked him to see more. And the rest is history.

Or is it? Matthew G. Kirschenbaum points out that floppy disks are still in use in some unexpected places. And Jason Scott and Tony Diaz tell us how they brought some source code from the sneakernet to the cloud.

If you want to read up on some of our research on floppy disks, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript.

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Command Line Heroes - Gladys Perkins: The Pioneer Who Took Us To New Heights
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01/05/21 • 28 min

Is the moon made of cheese? Of course not. But can a person walk on the surface? Not too long ago, we couldn’t answer that question. But with the help of Gladys Perkins, we soon figured out that we could send a team to the moon and have them safely land on its surface.
There was a time when the United States was behind the Soviets in the space race. Everyone had their sights set on the moon. Andrew Chaikin describes NASA’s disastrous Ranger missions. Erik Conway explains how complicated the trajectory calculations were—and to top it all off, why they often couldn’t be done in advance. To succeed, NASA’s new Surveyor program would need the capability to adjust trajectory mid-flight. Gladys Perkins made those calculations possible. But her part in this story hasn’t been well documented. Our editor Kim Huang recounts how difficult it was to get details of her story. And Vahe Peroomian explains how important it is to get these histories told to inspire the next generation to take on moonshot projects.

Finding information about Gladys Perkins was tough. We found some breadcrumbs to her story on this Hughes Aircraft blog.

If you want to read up on some of our research on Gladys Perkins, you can check out all our bonus material over at redhat.com/commandlineheroes.

Follow along with the episode transcript.

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Command Line Heroes - Talking to Machines: LISP and the Origins of A.I.
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09/17/19 • 27 min

Creating a machine that thinks may have seemed like science fiction in the 1950s. But John McCarthy decided to make it a reality. And he started with a language he called LISP. Colin Garvey describes how McCarthy created the first language for AI. Sam Williams covers how early interest in thinking machines spread from academia to the business world, and how—after certain projects didn’t deliver on their promises—a long AI winter eventually set in. Ulrich Drepper explains that the dreams of AI went beyond what the hardware could deliver at the time.

But hardware gets more powerful each and every day. Chris Nicholson points out that today’s machines have enough processing power to handle the resource requirements of AI—so much so that we’re in the middle of a revolutionary resurgence in AI research and development. Finally, Rachel Thomas identifies the languages of AI beyond LISP—evidence of the different kinds of tasks AI is now being prepared to do.

If you want to dive deeper into LISP and the origins of artificial intelligence, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode.

Follow along with the episode transcript.

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Command Line Heroes - The C Change

The C Change

Command Line Heroes

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10/01/19 • 25 min

C and UNIX are at the root of modern computing. Many of the languages we’ve covered this season are related to or at least influenced by C. But C and UNIX only happened because a few developers at Bell Labs created both as a skunkworks project. Bell Labs was a mid-twentieth century center for innovation. Jon Gertner describes it as an “idea factory.” One of their biggest projects in the 1960s was helping build a time-sharing operating system called Multics. Dr. Joy Lisi Rankin explains the hype around time-sharing at the time—it was described as potentially making computing accessible as a public utility. Large teams devoted years of effort to build Multics—and it wasn’t what they had hoped for. Bell Labs officially moved away from time-sharing in 1969. But as Andrew Tanenbaum recounts, a small team of heroes pushed on anyways. C and UNIX were the result. Little did they know how much their work would shape the course of technology.

That's all for Season 3. If you want to dive deeper into C and UNIX, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript. Subscribe to the newsletter for more stories and to be among the first to see announcements about the podcast. See you soon for Season 4.

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Command Line Heroes - Introducing Season 5 of Command Line Heroes
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06/30/20 • 2 min

After four seasons of epic tales about how command line heroes have shaped the tech landscape, we're tackling a new topic: the job itself.

Season 5 covers the job of being a coder. How coding careers begin. How the job is done. How it’s changed. And how coders are shaping its evolution.

Clive Thompson, tech journalist and friend of the podcast, joins us for this 3-episode mini-season. Clive shares his insights from the over 200 interviews he’s conducted with coders: programmers, developers, software engineers, sysadmins, and more. The first episode drops July 14, 2020. Subscribe today and sign up for the newsletter to get the latest updates.

Head over to redhat.com/commandlineheroes to catch up on seasons 1-4.

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FAQ

How many episodes does Command Line Heroes have?

Command Line Heroes currently has 77 episodes available.

What topics does Command Line Heroes cover?

The podcast is about Coding, Cloud, Society & Culture, Devops, Microsoft, Kubernetes, Agile, Windows, Podcasts, Technology, Linux and Programming.

What is the most popular episode on Command Line Heroes?

The episode title 'Open Source Hardware: Makers Unite' is the most popular.

What is the average episode length on Command Line Heroes?

The average episode length on Command Line Heroes is 24 minutes.

How often are episodes of Command Line Heroes released?

Episodes of Command Line Heroes are typically released every 14 days.

When was the first episode of Command Line Heroes?

The first episode of Command Line Heroes was released on Dec 1, 2017.

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