
Episode 1: Introduction
09/30/19 • 42 min
*This is episode one, recorded on September 30th, 2019. *
Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game.
In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week.
Summary:
- Kentrosaurus has been completed.
- The AI demo and feedback we got from the AI demo.
- Mobile version Demo?
- Day/Night cycle demo released and why it’s brighter at night
Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact
Milly asks
What got you into Game-developing and how/when did you start out?
Niko asks
Will you have an aging method in your game? How will it work during the gameplay if there is one?
Lissidragon asks
Will the Spinosaurus be a quadrupled? It would be awesome to see a game have this take. Perhaps even having the bipedal as another kind to play.
RedRodine asks
What's the most difficult part in making path of titans so far?
Poncho asks
What do the dino collisions really entail in the game for those of us unaware? How will dino collisions be useful in combat scenarios or in just the average scenario?
MrDoll asks
Will there be collision and trample damage?
Mighty Mercer asks
Hey there, I was wondering how progress for consoles is going, I know ya cant share massive details or most info yet but even a little tease would do. Also is there anything that the supporters can do? Or is it just a waiting game for now?
Infa32 asks
Are you possibly going to add functionality for lower specs computers for the early access version of PoT, or is that just for the finalized version?
Alyrius asks
How much can be said of the combat system? It is certainly one of the more difficult sides of the game to work on and still one of the most vital ones. What kind of combat system is planned? And what will attacks look like?
Nick asks
How do you guys plan on keeping all the dinosaurs balanced- no matter what animal they are or how long they've been playing?
Stagiaire asks
What has been you first difficulty on the project ?
What has been the biggest difficulty yet ?
How many hours do you work on it each day ?
What's your favorite dino in the roster for each of you ?
How did you feel when the Indiegogo campaign and Alderon Game store reach this crazy amount ?
Does Jiggy eat peach everyday ?
Links:
- Get the Demo! — The Demo for Path of Titans is available! To access the demo, purchase a perk from our Alderon Games Store that includes a copy of the game.
- YouTube Channel — Check out our YouTube channel for more WIP videos of the game.
*This is episode one, recorded on September 30th, 2019. *
Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game.
In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week.
Summary:
- Kentrosaurus has been completed.
- The AI demo and feedback we got from the AI demo.
- Mobile version Demo?
- Day/Night cycle demo released and why it’s brighter at night
Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact
Milly asks
What got you into Game-developing and how/when did you start out?
Niko asks
Will you have an aging method in your game? How will it work during the gameplay if there is one?
Lissidragon asks
Will the Spinosaurus be a quadrupled? It would be awesome to see a game have this take. Perhaps even having the bipedal as another kind to play.
RedRodine asks
What's the most difficult part in making path of titans so far?
Poncho asks
What do the dino collisions really entail in the game for those of us unaware? How will dino collisions be useful in combat scenarios or in just the average scenario?
MrDoll asks
Will there be collision and trample damage?
Mighty Mercer asks
Hey there, I was wondering how progress for consoles is going, I know ya cant share massive details or most info yet but even a little tease would do. Also is there anything that the supporters can do? Or is it just a waiting game for now?
Infa32 asks
Are you possibly going to add functionality for lower specs computers for the early access version of PoT, or is that just for the finalized version?
Alyrius asks
How much can be said of the combat system? It is certainly one of the more difficult sides of the game to work on and still one of the most vital ones. What kind of combat system is planned? And what will attacks look like?
Nick asks
How do you guys plan on keeping all the dinosaurs balanced- no matter what animal they are or how long they've been playing?
Stagiaire asks
What has been you first difficulty on the project ?
What has been the biggest difficulty yet ?
How many hours do you work on it each day ?
What's your favorite dino in the roster for each of you ?
How did you feel when the Indiegogo campaign and Alderon Game store reach this crazy amount ?
Does Jiggy eat peach everyday ?
Links:
- Get the Demo! — The Demo for Path of Titans is available! To access the demo, purchase a perk from our Alderon Games Store that includes a copy of the game.
- YouTube Channel — Check out our YouTube channel for more WIP videos of the game.
Next Episode

Episode 2: New Team Members
*This is episode two, recorded on October 11th, 2019. *
Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game.
In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week.
Summary:
- Introduce our new team members
- Wind and environment detail
- New skins
- Translation and regional pricing
- QnA
Gary the squirrel:
Video of Gary the squirrel:
https://www.instagram.com/p/B3c1e6Llwk6/
Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact
JiggyIsAwesome asks
Will there be corpse dragging, and pouncing?
Maybe even charging for like pachycephalosaurus?
It'd be pretty cool if a pterosaur could snatch prey while flying as well.
Amanda asks
Will there be a map in-game so that we can navigate easier through the world?
Fierysmaug asks
When you add wind in the game, will the Grass and trees move in the same Direction as the wind?
same as Rain? and if it Rains, will there be Puddles arround with water, and is your dino getting a 'wet' look
Ghost asks
My question today is about what you'd like to do with the fish AI reactions. Is the end goal to have the fish react dynamically and try to move away from approaching predators or potential threats in the water, or more to have them static and moving in some set pattern regardless of who's on the shore bank or wading through?
Lumine asks
Will everyone be able to create mods or will only certain people?
Vividsky asks
How much control do you intend to have over mods? for example if people started modding in ww2 tanks for example would that be too far away from the game to be allowed to be modded in?
Sergi asks
Do you have any plans on making a custom skin system, where we can create our own skins and them get them confirmed to be able to use them or something similar to that?
thehollyraven asks
Will we ever get skins that are like, say, birds of paradise or brightly colored birds in general for Laten/Deino/Achillo/Any Other Bird-like Dino?
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