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Virtual Play - Episode 86:  Game Master, You're in a Dungeon

Episode 86: Game Master, You're in a Dungeon

09/02/17 • 58 min

Virtual Play

Welcome to Virtual Play! Bill and I discuss a GM workshop we conducted at Gencon. The format was the participants played characters in an adventuring party, with rotating GM duties. The workshops were planned by Will Hindmarch at Demystics but when Will couldn't make it, we were privileged to fill in for a couple of sessions. Here's the result. The episode clocks in at just under one hour. Mel

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Welcome to Virtual Play! Bill and I discuss a GM workshop we conducted at Gencon. The format was the participants played characters in an adventuring party, with rotating GM duties. The workshops were planned by Will Hindmarch at Demystics but when Will couldn't make it, we were privileged to fill in for a couple of sessions. Here's the result. The episode clocks in at just under one hour. Mel

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Episode 85: What Happened in the Big Hoodoo?

We talk about Bill running his adventure for Pelgrane Press's Trail of Cthulhu, "The Big Hoodoo," where 1950s sci-fi writers like Bob Heinlein and Isaac Asimov confront a Mythos mystery in sun-drenched California. We try to figure out why the players seemed so bemused by the plethora of clues at their disposal. We identify adventure design and game-running issues that may help other GMs run their mystery games. The episode is about 45 minutes long.

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