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TypeScript.fm - The Friendly Show for TypeScript Developers - You Say Vite, I Say Vite | Ep 4

You Say Vite, I Say Vite | Ep 4

02/10/25 • 53 min

TypeScript.fm - The Friendly Show for TypeScript Developers

This week Erik and Kamran talk about Vite (Vight? Veet?), what it's good for, how it works, and its status as the "go-to" tool for frontend tooling.

  • (04:21) - This Week in TypeScript: TS 5.8 Beta
  • (11:02) - This Week in TypeScript: Ruck 9 Released
  • (12:39) - This Week in TypeScript: Type Stripping in the Browser
  • (14:45) - Community Highlight: Deno and Qwik Video
  • (15:52) - Community Highlight: Zig, TypeScript, and WASM by David Bushell
  • (16:49) - New Library Watch: tsc-extra
  • (17:24) - New Library Watch: typemap and typebox
  • (18:23) - Vite Overview
  • (22:01) - Vite: Getting Started
  • (22:53) - Vite: build and preview
  • (23:34) - Vite: How Does It Work?
  • (26:57) - Vite: Support for Libraries and Frameworks
  • (28:04) - Vite 6.0: Environments API
  • (30:27) - Vite 6.0: Support for Additional HTML Asset References
  • (31:28) - Vite: Testing with Vitest
  • (32:48) - Vite Gripes and Gotchas
  • (33:52) - Vite Gripes: Dev and Prod Build Inconsistencies
  • (35:14) - Vite Gotcha: Forgetting to Set a URL Base
  • (35:49) - Vite Gotcha: Targeting Legacy Browsers
  • (38:30) - Vite Gripes: npm linking
  • (41:43) - Vite's Future: What Are We Excited About?
  • (44:12) - Secrets of the Handbook: Type Guards and Predicates
  • (47:27) - Cool Stuff: Write Typesafe Emails with React.email
  • (49:51) - Cool Yet Questionable Stuff: Custom Type Errors When Working With Generics

Week of January 27

Vite Deep Dive

Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

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This week Erik and Kamran talk about Vite (Vight? Veet?), what it's good for, how it works, and its status as the "go-to" tool for frontend tooling.

  • (04:21) - This Week in TypeScript: TS 5.8 Beta
  • (11:02) - This Week in TypeScript: Ruck 9 Released
  • (12:39) - This Week in TypeScript: Type Stripping in the Browser
  • (14:45) - Community Highlight: Deno and Qwik Video
  • (15:52) - Community Highlight: Zig, TypeScript, and WASM by David Bushell
  • (16:49) - New Library Watch: tsc-extra
  • (17:24) - New Library Watch: typemap and typebox
  • (18:23) - Vite Overview
  • (22:01) - Vite: Getting Started
  • (22:53) - Vite: build and preview
  • (23:34) - Vite: How Does It Work?
  • (26:57) - Vite: Support for Libraries and Frameworks
  • (28:04) - Vite 6.0: Environments API
  • (30:27) - Vite 6.0: Support for Additional HTML Asset References
  • (31:28) - Vite: Testing with Vitest
  • (32:48) - Vite Gripes and Gotchas
  • (33:52) - Vite Gripes: Dev and Prod Build Inconsistencies
  • (35:14) - Vite Gotcha: Forgetting to Set a URL Base
  • (35:49) - Vite Gotcha: Targeting Legacy Browsers
  • (38:30) - Vite Gripes: npm linking
  • (41:43) - Vite's Future: What Are We Excited About?
  • (44:12) - Secrets of the Handbook: Type Guards and Predicates
  • (47:27) - Cool Stuff: Write Typesafe Emails with React.email
  • (49:51) - Cool Yet Questionable Stuff: Custom Type Errors When Working With Generics

Week of January 27

Vite Deep Dive

Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

Previous Episode

undefined - We Don’t Talk About Deno-no-no | Ep 3

We Don’t Talk About Deno-no-no | Ep 3

Next Episode

undefined - Compilers, Runtimes, and Funtimes | Ep 5

Compilers, Runtimes, and Funtimes | Ep 5

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