
Three Moves Ahead 66: The SimTex Legacy
Explicit content warning
05/24/10 • 0 min
1 Listener
Previous Episode

Three Moves Ahead 65: Tutorials and Training
Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of the gamer to learn what he/she is doing on a battlefield? Dave Perkins’s tutorials for Solium Infernum
Next Episode

Three Moves Ahead 67: Experimenting With RPGs at Rabbitcon
Oy. Troy breaks his computer and therefore sounds like he’s calling in from a submarine. But the rest of show is a long discussion about Games Masters experimenting with RPG and miniature mechanics. Julian and Rob discuss a fascinating game session before the team digresses onto iterative learning in game design and whether games do a good job of teaching through systems at all. Promised images will have to wait until I have a computer that can resize them properly. Stupid netbook.
If you like this episode you’ll love
Episode Comments
Generate a badge
Get a badge for your website that links back to this episode
<a href="https://goodpods.com/podcasts/three-moves-ahead-70462/three-moves-ahead-66-the-simtex-legacy-3734917"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to three moves ahead 66: the simtex legacy on goodpods" style="width: 225px" /> </a>
Copy