
Three Moves Ahead 472: We. The Revolution
Explicit content warning
06/27/19 • 64 min
Previous Episode

Three Moves Ahead 471: Anno 1800
Nice island you got here, shame if it wasn't fully industrialized! Fortunately Jon, Troy, and Rob are here to strip mine, clear-cut, and redevelop the hell out everything in sight. Troy puts this latest entry in the broader context of both the series and city builders in generals, Jon has made some mistakes, and Rob is both dazzled by the game's beauty but wishes it more fully captured the impact of heavy industry on nature. Also he is convinced somehow he can make a sensible grid layout out of a game built to confound them.
Next Episode

Three Moves Ahead 473: Historical Guardrails
Rob, Rowan, TJ, and Sean discuss how "historically" they like their games to play out and whether that wish is incompatibile with player freedom and variety.
If you like this episode you’ll love
Episode Comments
Generate a badge
Get a badge for your website that links back to this episode
<a href="https://goodpods.com/podcasts/three-moves-ahead-70462/three-moves-ahead-472-we-the-revolution-3729521"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to three moves ahead 472: we. the revolution on goodpods" style="width: 225px" /> </a>
Copy