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Think Like A Game Designer - James Ernest — Mastering Game Design, Navigating Bias Randomness, and Unconventional Pathways in the World of Gaming (#4)

James Ernest — Mastering Game Design, Navigating Bias Randomness, and Unconventional Pathways in the World of Gaming (#4)

03/19/19 • 88 min

Think Like A Game Designer
James Ernest is a man of many talents. He’s a screenwriter, poker player, juggler and game designer. He’s worked with Wizards of the Coast, Paizo Publishing, and even developed the game _Tak_ with legendary fantasy author Patrick Rothfuss. In this podcast, James talks about how he and his company, Cheapass Games, work to designs new games, develop rulesets, and manage the expectations of players. This episode is a treasure trove of game design knowledge. Check it out!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe
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James Ernest is a man of many talents. He’s a screenwriter, poker player, juggler and game designer. He’s worked with Wizards of the Coast, Paizo Publishing, and even developed the game _Tak_ with legendary fantasy author Patrick Rothfuss. In this podcast, James talks about how he and his company, Cheapass Games, work to designs new games, develop rulesets, and manage the expectations of players. This episode is a treasure trove of game design knowledge. Check it out!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Previous Episode

undefined - Jesse Schell — Mastering Game Design, Unveiling the Secrets of Fun, and Exploring the Gamification of Life (#3)

Jesse Schell — Mastering Game Design, Unveiling the Secrets of Fun, and Exploring the Gamification of Life (#3)

Jesse Schell wrote, The Art of Game Design, the number one book on the subject in the industry. He was a founding member of the Entertainment Technology Center at Carnegie Mellon University and a former Disney Imagineer. He's also the founder of Schell Games, which has launched countless games including, I Expect You to Die and Domino World. Jesse is an amazing game designer and a fantastic teacher.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

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undefined - Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

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