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The Tabletop Tales

The Tabletop Tales

The Tabletop Tales Team

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1 Creator

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1 Creator

A fantasy-comedy storytelling podcast inspired by tabletop roleplaying games. This mostly-improvised adventure employs immersive sound design and original score to tell humorous, compelling and entertaining fictional stories.
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Top 10 The Tabletop Tales Episodes

Goodpods has curated a list of the 10 best The Tabletop Tales episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to The Tabletop Tales for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite The Tabletop Tales episode by adding your comments to the episode page.

The Tabletop Tales - Tabletop Talks 2: The Sound of Harbourne
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07/28/21 • 42 min

In this Tabletop Talk, our team talks about what goes into designing the various sounds of The Tabletop Tales. From creating unique character-specific sound effects to recording dozens of voices to populate a crowded tavern, Kyle McCann and Chris Chaput discuss their entire process and favorite sound-designed moments from the story so far. Pull up a chair and talk with us at the tabletop!

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Glonk, Willub, Crispin and Seth watch an interesting performance in the royal city of King's Point. After meeting the legendary poet known as Sir William Shakesrapier, who decides to join them on their next adventure, the party gets a new lead: the Ivory Idol, a magical key that unlocks the Ancient Temple, lies at the bottom of the Storm-Ridden Sea. This key is vital to the Quest for The Best Song, so the four heroes and their new companion decide to set out into the dangerous waters in search of this treasure. Will they be able to locate the sunken Ivory Idol? What awaits them within the hurricane raging in the Storm-Ridden Sea? Join us on this adventure in The Quest for the Best Song, Movement 15: The Poet in King's Point.

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Our heroes journey deeper into the heart of Temple Blaque, where they must face their strongest foe yet... The Vampire Lord, Raphael Blaque. If this ghoulish wielder of dark magic is defeated, nothing will stand between the adventurers and the second Deitic Instrument of the great prophecy. But will Glonk, Willub, Crispin and Seth be able to summon the strength and cooperation required to defeat their first real foe as a full party? Will they retrieve the Recorder of Souls? And if they do--where will they travel next? Join us on this adventure in The Quest for the Best Song, Movement 14: The Recorder of Souls.

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The four heroes of the prophecy continue their quest in pursuit of the second Deitic Instrument, The Recorder of Souls. Together, Glonk, Willub, Crispin and Seth venture into the ominous Temple Blaque, which is rumored to be home to a Vampire Lord named Raphael Blaque, but the temple is not what it appears. Will the party be able to navigate the magical labyrinth of puzzles, creatures and perils that lie within in order to reach the Altar Room and retrieve the Recorder to fulfill the ancient prophecy? Join us on this adventure in The Quest for the Best Song, Movement 13: The Secrets of Temple Blaque.

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With all four heroes of the prophecy united at last, the Quest for The Best Song truly begins. Together, Glonk, Willub, Crispin and Seth travel to the desert city of Al-Kamorth in search of the second of the three legendary Deitic Instruments, the Recorder of Souls. Will the new party learn how to work together, or will the union of these four "heroes" unleash chaos? Perhaps a healthy amount of both? Either way, the desert sands hold many secrets... and our budding adventurers are not the only ones who seek to wield the Recorder of Souls. Join us on this adventure in The Quest for the Best Song, Movement 12: The Sands of Al-Kamorth.

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Crispin Whisper'yx and Seth conclude the final chapter of their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel (along with an elderly cleric named Archibald) must take down the corrupted spider queen, Matilda Webb, in order to retrieve an ancient magical relic known as The Timestone. However, Matilda will not give up the source of her power without a fight. Will Crispin and Seth find the strength to defeat the brood-mother? And once they've taken the timestone, will they be able to harness its power for the good of Harbourne? Join us on this adventure in The Quest for the Best Song, Movement 11: The Prophecy of the Four Heroes.

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Crispin Whisper'yx and Seth continue their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel, along with a cleric named Archibald Dawkins, make their way into a spider-infested cave in search of an ancient relic known as the Timestone. However, the Timestone is in the possession of an evil corrupted Spider Queen, and she will not give it up easily. Will Crispin and Seth rise to the challenge and save the halfling town of Woodshire from a spidery doom? And how is all of this connected to Willub and Glonk's quest nearly a millennium later? Join us on this adventure in The Quest for the Best Song, Movement 10: The Lair of the Spider Queen.

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After activating an ancient relic known as the Timestone, Willub and Glonk unintentionally summoned two peculiar individuals to the Perilous Spire. But where did these strangers come from? This movement takes place 1,000 years before Willub and Glonk's adventure began... as Crispin Whisper'yx, an old, but lively banjo-wielding dragonborn, meets Seth, an angsty angel with featherless wings and a broken halo. The unlikely duo is recruited to help defend the town of Woodshire from a horde of giant spiders. Will Crispin and Seth have what it takes to exterminate these vicious pests? And how is all of this connected to Willub and Glonk's quest nearly a millennium later? Join us on this adventure in The Quest for the Best Song, Movement 9: The Dragon and The Angel.

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After defeating the last of the crooked scoundrels who had been using the Myne Mine as a base of operations for their sinister plans, Glonk Dawkins and Willub Willowbelly, along with Vias Silvertongue, the mysterious chest, and a freed Dragonborn prisoner descend into the chasm at the heart of the mine. This chasm has been converted into some sort of throne room, and the only way to finally reach the Perilous Spire is by going through it... But it appears that our heroes aren't the only ones who want to claim the dietic instruments of the prophecy. What final obstacles await Glonk and Willub in the depths of the Myne Mine? Will the Seven Sages be able to aid them on their quest when they arrive at the Spire? Join us on this adventure in The Quest for the Best Song, Movement 8: The Drum of The Hero.

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The Tabletop Tales - Trailer | Welcome to The Tabletop Tales!
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12/08/20 • 1 min

A short teaser trailer that will give you a small taste of what you can expect from The Tabletop Tales!

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FAQ

How many episodes does The Tabletop Tales have?

The Tabletop Tales currently has 31 episodes available.

What topics does The Tabletop Tales cover?

The podcast is about Leisure, Fiction, Comedy Fiction, Games, Tabletop, Dungeons And Dragons, Improv, Storytelling, Comedy, Podcasts, Fantasy and Roleplaying.

What is the most popular episode on The Tabletop Tales?

The episode title 'Tabletop Talks 2: The Sound of Harbourne' is the most popular.

What is the average episode length on The Tabletop Tales?

The average episode length on The Tabletop Tales is 34 minutes.

How often are episodes of The Tabletop Tales released?

Episodes of The Tabletop Tales are typically released every 14 days.

When was the first episode of The Tabletop Tales?

The first episode of The Tabletop Tales was released on Dec 8, 2020.

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