
(Pop) Cultural Marxism, Episode 3: Elden Ring: Endless Purgatorio
12/09/22 • 162 min
In episode three of (Pop) Cultural Marxism, Ajay and Isi welcome fellow faculty and videogame connoisseur Joseph Earl Thomas to talk about Elden Ring, the acclaimed 2022 RPG videogame, directed and created by Hidetaka Miyazaki and Japan's FromSoftware studio (alongside some "worldbuilding" by Game of Thrones writer George R.R. Martin.) After a few preliminaries (a revisit to Andor and discussions of the recent Sight and Sound "best movies" poll, Pokemon, Xenoblade Chronicles 3 as communist allegory, and more), the talk turns to Elden Ring's "endless purgatorio," its "nihilistic" setting, its "open-world" structure (just how "open" are open worlds?), the meaning and limits of agency in videogame play, taking pleasure in difficulty, "affective difficulty," why videogame playing might be like dancing (with reference to BISR's late Jeffrey Escoffier), affect theory (and feeling bad about killing), gender, playing dress-up, and much more besides.
In episode three of (Pop) Cultural Marxism, Ajay and Isi welcome fellow faculty and videogame connoisseur Joseph Earl Thomas to talk about Elden Ring, the acclaimed 2022 RPG videogame, directed and created by Hidetaka Miyazaki and Japan's FromSoftware studio (alongside some "worldbuilding" by Game of Thrones writer George R.R. Martin.) After a few preliminaries (a revisit to Andor and discussions of the recent Sight and Sound "best movies" poll, Pokemon, Xenoblade Chronicles 3 as communist allegory, and more), the talk turns to Elden Ring's "endless purgatorio," its "nihilistic" setting, its "open-world" structure (just how "open" are open worlds?), the meaning and limits of agency in videogame play, taking pleasure in difficulty, "affective difficulty," why videogame playing might be like dancing (with reference to BISR's late Jeffrey Escoffier), affect theory (and feeling bad about killing), gender, playing dress-up, and much more besides.
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Practical Criticism No. 65—Dark Side of the Moon
In episode 65 of the Podcast for Social Research's "Practical Criticism" series, the game has changed. For a special live recording of the final episode of 2022, everyone knew in advance that the sonic object would be Pink Floyd's landmark concept album—and favorite laser light show accompaniment—Dark Side of the Moon . A gathering of dedicated listeners joined Rebecca and Ajay "in studio" for an immersive collective listening experience to this classic of prog rock on vintage vinyl. And the surprises spun out from there, beginning with a musicological breakdown of borrowed sounds, followed by a detour through Franz Schubert’s Winterreise song cycle (with insights from Adorno on poetry and escape), thoughts about the concepts at work in concept albums, plagal cadences and passacaglia, receptiveness to the sounds of ordinary life, the reverb of history, the history of lasers, and much more.
This podcast includes the whole of the approximately 45-minute album, so if you’re short on time, hop off at minute 5:56 and tune back in for the conversation that picks up again at minute 49:05. If you’re in it for the complete experience, this is one to listen to with headphones on!
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Podcast for Social Research, Episode 57: At Year’s End with the Angel of History—2022 in Review
In episode 57 of the Podcast for Social Research, Ajay Singh Chaudhary, Rebecca Ariel Porte, Danielle Drori, Mark DeLucas, Lauren K. Wolfe, and Michael Stevenson look back at their 2022 in cultural experiences, from high-brow to middle- to low-: visiting NYC landmarks (for the first time), the New York Philharmonic (and David Geffen Hall's questionable acoustics), the Upanishads, diary-keeping (and destroying), Sybille Bedford (vs. Henry James), Lucy Ives's Life is Everywhere, the Xenoblade Chronicles (an allegory for communism?), Pink Floyd, "low-powered" cultural objects, Station 11, Bernadette Mayer, Stockholm's Vasa Museum (a museum dedicated to failure), Chester the dog, Annie Ernaux, and autofiction—again, and again, and again.
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