In this episode we cover our rules and guidelines we follow when building a commander deck.
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MTG Place Commander Deckbuilding Guide
Commander deck = 100 cards including commander or partners
Cards can overlap to be in multiple categories like great henge would count as both card draw and mana ramp.
1 commander/ 2 if partner
36 lands
25-30 cards that are your deck plan if you have a tribal deck you want like this to be cards of that tribe
Mana Ramp 10-15 this counts mana rocks, mana dorks, rampant growth etc min 10
8-10 Card draw cards that net you at least 1 card positive, usually on the 10 side but if you have like graveyard recursion stuff you could get by with like 8ish
8-10 Targeted Removal cards, creature removal, enchantment removal, artifact removal, land removal, the more flexible the card the better
2 Board wipes can play more if it beneficial to your deck strategy, usually make these either low costing or beneficial to you like destroy all non-tokens in token deck etc.
1-2 Tutors: something to search for that win con when you not getting it, or a card to help in current situation, run more if you want your deck to be super consistent like at a cedh level 3 win the game cards cards that will finish out the game and should win you the game when cast
Mana Curve:
10 or less cards that cost 6 or more
Majority of cards cost 3 or less
4/5 spot depends on deck usually around 4-5 of each
Other notes: make sure to synergize your deck and have enablers and payoffs for your strategy. Make sure you can answer the following questions, who is my commander? What is my deck strategy? How do I win?
07/08/22 • 36 min
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