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The GM's Guide - The GM's Guide 13 - Puzzles and Traps

The GM's Guide 13 - Puzzles and Traps

02/20/16 • 43 min

The GM's Guide

Traps have a huge history in RPGs and they're a MOUNTAIN of missed opportunity.

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Traps have a huge history in RPGs and they're a MOUNTAIN of missed opportunity.

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undefined - The GM's Guide 12 - Adventure Deep Dive

The GM's Guide 12 - Adventure Deep Dive

Dan takes apart some of his adventures to show how they work. It's also an example for how Climactic Event Structure and Four Act Adventure Structure work in practice. Feel free to take any of these ideas for your home games.

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undefined - The GM's Guide 14 - Traps I've Made

The GM's Guide 14 - Traps I've Made

Here's a bunch of traps I've made and run for my players. Feel free to introduce them to your own players.

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