
The GM's Guide 13 - Puzzles and Traps
02/20/16 • 43 min
Traps have a huge history in RPGs and they're a MOUNTAIN of missed opportunity.
Traps have a huge history in RPGs and they're a MOUNTAIN of missed opportunity.
Previous Episode

The GM's Guide 12 - Adventure Deep Dive
Dan takes apart some of his adventures to show how they work. It's also an example for how Climactic Event Structure and Four Act Adventure Structure work in practice. Feel free to take any of these ideas for your home games.
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The GM's Guide 14 - Traps I've Made
Here's a bunch of traps I've made and run for my players. Feel free to introduce them to your own players.
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