Log in

goodpods headphones icon

To access all our features

Open the Goodpods app
Close icon
The Game Design Round Table - #240 Ryan Scott Aims for Balanceable, Not Balanced

#240 Ryan Scott Aims for Balanceable, Not Balanced

The Game Design Round Table

06/09/20 • 52 min

plus icon
Not bookmarked icon
Share icon

Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.

06/09/20 • 52 min

plus icon
Not bookmarked icon
Share icon

Episode Comments

0.0

out of 5

Star filled grey IconStar filled grey IconStar filled grey IconStar filled grey IconStar filled grey Icon
Star filled grey IconStar filled grey IconStar filled grey IconStar filled grey Icon
Star filled grey IconStar filled grey IconStar filled grey Icon
Star filled grey IconStar filled grey Icon
Star filled grey Icon

No ratings yet

Star iconStar iconStar iconStar iconStar icon

eg., What part of this podcast did you like? Ask a question to the host or other listeners...

Post

Generate a badge

Get a badge for your website that links back to this episode

Select type & size
Open dropdown icon
share badge image

<a href="https://goodpods.com/podcasts/the-game-design-round-table-966/240-ryan-scott-aims-for-balanceable-not-balanced-2652939"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to #240 ryan scott aims for balanceable, not balanced on goodpods" style="width: 225px" /> </a>

Copy