Log in

goodpods headphones icon

To access all our features

Open the Goodpods app
Close icon
The Delvers - An actual play edited recording of our Labyrinth Lord sessions. - TD017 – Metagame Spiral

TD017 – Metagame Spiral

04/19/13 • 18 min

The Delvers - An actual play edited recording of our Labyrinth Lord sessions.

The Delvers:

  • Kay – Amber Maqueil, Human Ranger
  • Sue – Iron Flint, Half-Orc Fighter
  • Tess – Circe, Human Cleric

The Dungeon:

Show Outline:

  • Introduction
  • DM Notes
  • DM Recap
  • Actual Play @ 1 minute, 41 seconds
  • Sound Credits

Additional DM Notes:

  • This session takes place in “Barrowmaze II”
  • The sharp, piercing weapons doing half damage against against skeletons is a house rule. It’s worth noting this is something The Delvers carried over into Labyrinth Lord, which was fine with me.
  • In our first Barrowmaze campaign, The Delvers discovered the secret passage under the sarcophagus. I passed this off to their characters as an aside from the Captain who sold them the pirate map. Again, the pirate map is the player’s previous campaign map; the map is not something from me, the Dungeon Master.
  • The Dwarven Runes were accompanied by an arrow pointing to the exact spot on the wall. No real search was needed; I was not interested in wasting their time in a room they had thoroughly searched with their pirates. On purpose or not, The Delvers decided otherwise.
  • When searching, Sue looked at the map and saw the arrow. She then went right to the spot, while Tess was looking everywhere else.
  • After running two Barrowmaze campaigns, the next campaign is not going to use a map that is larger than a single sheet of graph paper.
  • I was happy to hear that Sue was not making a reference to one of the lamest memes on the internets.
  • I say with sincerity The Delvers are “lucky” and “prepared” near the end. Are they?
  • Our Greyhawk Map

Contact: If you have any questions or feedback, please send an email to [email protected]

Original article: TD017 – Metagame Spiral

©2023 The Delvers: B-side. All Rights Reserved.

plus icon
bookmark

The Delvers:

  • Kay – Amber Maqueil, Human Ranger
  • Sue – Iron Flint, Half-Orc Fighter
  • Tess – Circe, Human Cleric

The Dungeon:

Show Outline:

  • Introduction
  • DM Notes
  • DM Recap
  • Actual Play @ 1 minute, 41 seconds
  • Sound Credits

Additional DM Notes:

  • This session takes place in “Barrowmaze II”
  • The sharp, piercing weapons doing half damage against against skeletons is a house rule. It’s worth noting this is something The Delvers carried over into Labyrinth Lord, which was fine with me.
  • In our first Barrowmaze campaign, The Delvers discovered the secret passage under the sarcophagus. I passed this off to their characters as an aside from the Captain who sold them the pirate map. Again, the pirate map is the player’s previous campaign map; the map is not something from me, the Dungeon Master.
  • The Dwarven Runes were accompanied by an arrow pointing to the exact spot on the wall. No real search was needed; I was not interested in wasting their time in a room they had thoroughly searched with their pirates. On purpose or not, The Delvers decided otherwise.
  • When searching, Sue looked at the map and saw the arrow. She then went right to the spot, while Tess was looking everywhere else.
  • After running two Barrowmaze campaigns, the next campaign is not going to use a map that is larger than a single sheet of graph paper.
  • I was happy to hear that Sue was not making a reference to one of the lamest memes on the internets.
  • I say with sincerity The Delvers are “lucky” and “prepared” near the end. Are they?
  • Our Greyhawk Map

Contact: If you have any questions or feedback, please send an email to [email protected]

Original article: TD017 – Metagame Spiral

©2023 The Delvers: B-side. All Rights Reserved.

Previous Episode

undefined - TD016 – Dementia Praecox

TD016 – Dementia Praecox

The Delvers:

  • Kay – Amber Maqueil, Human Ranger
  • Sue – Iron Flint, Half-Orc Fighter
  • Tess – Circe, Human Cleric

The Dungeon:

Show Outline:

  • Introduction
  • DM Notes
  • DM Recap
  • Actual Play @ 1 minute, 21 seconds
  • Sound Credits

Additional DM Notes:

  • First Sapphire Skeleton Encounter:
    Sapphire Bullets of Pure Love
  • Second Sapphire Skeleton Encounter:
    Rattle of Bones
  • It’s worth noting that each sapphire gem (even when shattered) is worth 100 gp.
  • The Delvers never remember to collect the sapphires. In not so many words, I pointed this out to them in TD009 – Random Encounters; in Circe’s words, “We’re idiots.”
  • Usually Kay or Sue remind Tess that a cleric can turn. In this case, I inadvertently reminded Tess that both her and the Paladin can turn when I pointed out Paladins can “Lay on Hands.”
  • In my experience, most players turn undead so the party can escape. Not so with The Delvers.
  • Gold is spent when items are identified.
  • Our Greyhawk Map

Contact: If you have any questions or feedback, please send an email to [email protected]

Original article: TD016 – Dementia Praecox

©2023 The Delvers: B-side. All Rights Reserved.

Next Episode

undefined - TD018 – Permanent Death

TD018 – Permanent Death

The Delvers:

  • Kay – Amber Maqueil, Human Ranger
  • Sue – Iron Flint, Half-Orc Fighter
  • Tess – Circe, Human Cleric

The Dungeon:

Show Outline:

  • Introduction
  • DM Notes
  • DM Recap
  • Actual Play @ 1 minute, 51 seconds
  • Sound Credits

Additional DM Notes:

  • For those interested, UO T2A is probably the best representation of “The Way It Was.”
  • Sue is our Labyrinth Lord, so I bought her a copy of Dyson’s Delves – Limited Edition. At the time, she was using the book to look up Ghoul stats. I didn’t care, but the stats were never going to match, because . . .
  • The Death Masks the Ghouls are wearing make them more powerful than normal Ghouls.
  • Facing eight Ghouls, scary. Facing eight Ghouls wearing Death Masks, a heart attack.
  • If the edit was not clear, Circe switched places with Amber before casting her spell. Dice were rolled; she was not hit by the Ghoul when they switched. I did not cut this out so much as it was just dice rolls in the moment without much verbalization of what was happening.
  • As mentioned at the end of the last episode, The Delvers’ starting tactic was to use the doorway as a choke point.
  • Spoiler: Overconfidence leads them to forgo this initial tactic and things go bad.
  • Our Greyhawk Map

Contact: If you have any questions or feedback, please send an email to [email protected]

Original article: TD018 – Permanent Death

©2023 The Delvers: B-side. All Rights Reserved.

Episode Comments

Generate a badge

Get a badge for your website that links back to this episode

Select type & size
Open dropdown icon
share badge image

<a href="https://goodpods.com/podcasts/the-delvers-an-actual-play-edited-recording-of-our-labyrinth-lord-sess-142268/td017-metagame-spiral-6972967"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to td017 – metagame spiral on goodpods" style="width: 225px" /> </a>

Copy