The Impact of App Store Rankings and Game-Based Pedagogies on Educational Technology
The Culture Compute Podcast08/22/24 • 11 min
Show Notes:
In this episode of the Culture Compute podcast, we explore recent research on educational technology and its implications for teachers and students:
- Educational App Selection: I discuss a study examining how user ratings and app store rankings influence educators' selection of educational apps. The research reveals surprising preferences and biases in the app selection process.
- Game-Based Learning in Science: I delve into research on different game-based pedagogies in science education, comparing serious game-based learning with learning by making games. The study offers insights into how students' gaming habits affect their learning outcomes.
- Implications for Education: Considering the broader implications of these studies for educational technology, teacher training, and student engagement in the digital age.
References for science nerds:
- Liptrot, E., Pearson, H. A., Montazami, A., & Dubé, A. K. (2024). Why this app? How user ratings and app store rankings impact educators' selection of educational apps. Computers & Education, 218, 105080. https://doi.org/10.1016/j.compedu.2024.105080
- Ding, A. C. E., & Yu, C. H. (2024). Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes. Computers & Education, 218, 105075. https://doi.org/10.1016/j.compedu.2024.105075
More episodes on CultureComputePod.com
Host: Sai Gattupalli Music by: Liborio Conti
For more information or to suggest topics for future episodes, please email sgattupalli at umass dot edu.
08/22/24 • 11 min
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