106. Whipping Wargaming Into NATO SHAPE with COL Arnel David
The Convergence - An Army Mad Scientist Podcast10/17/24 • 24 min
[Editor’s Note: Army Mad Scientist continues our series of blog posts and podcasts in the run up to our Game On! Wargaming & The Operational Environment Conference, co-hosted with the Georgetown University Wargaming Society, on 6-7 November 2024 — additional information on this event and the link to our registration site may be found at the end of this post (below).
In today’s episode of The Convergence podcast, Army Mad Scientist welcomes back COL Arnel P. David, a frequent contributor to the Mad Scientist Laboratory and returning podcast guest, to learn how NATO is injecting new technologies into wargaming to integrate and build staff proficiency across the Alliance’s 32 member nations’ militaries — Enjoy!]
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COL Arnel P. David is the Director of the Strategic Initiatives Group at NATO Supreme Headquarters Allied Powers Europe (SHAPE). He is a distinguished military graduate from Valley Forge Military College, completed a Master of Arts from the University of Oklahoma, a Master of Military Art and Science in the Local Dynamics of War Scholars Program at the U.S. Army Command and General Staff College, and is a distinguished graduate of the Joint Advanced Warfighting School (JAWS) where he was a National Defense University Scholar and completed a Master of Science in Joint Campaign Planning and Strategy. COL David is a PhD candidate with King’s College London. He is the cofounder of Fight Club International, a global gaming network seeking to improve the efficacy of warfighting across the spectrum of conflict and competition — find information on Fight Club‘s current online Tactical Decision Game at the end of this post.
Army Mad Scientist sat down with COL David to discuss his views on wargaming in the U.S. Army and NATO, how technology is shaping its evolution, and how to push it to the forefront of Professional Military Education (PME). The following bullet points highlight key takeaways from our conversation:
- NATO SHAPE recently stood up a wargaming department. They are creating and prototyping games at the strategic level that can incorporate many of the 32 member countries as well as counter-terrorism games.This nascent team is just beginning to build out its wargaming capability and is looking for experts to contribute to its mission.
- The aforementioned wargaming department is crowdsourcing input to help better understand “what Multi-Domain Operations(MDO) looks like.” They plan to take the information they collect and use it to construct games that will help explore the crowdsourcing prompt. Additionally, the best ideas will be evaluated and briefed out to Senior U.S. Army and NATO leaders.
- A mixed-method approach to wargaming is best. The wargame itself is not the end state; rather, the post-game analysis and the lessons learned from multiple iterations is what is important. For wargames that focus on the Balkans, NATO incorporated large-language models (LLMs) to create psychometric profiles on different ethnic groups in the region to help better understand customs, traditions, and norms to be played in a contested-narratives environment within the game.This not only allowed them to test out military operations, but also to test out specific narratives to see what is effective and what is not in countering an adversary’s information operations.
- Artificial Intelligence (AI) is not supplanting human expertise in wargaming, but rather allowing much of the preparation to be completed more quickly. Orders of battle, rules, and doctrine can be loaded into the system and incorporated instantly, allowing more iterations of games to run and reducing the time spent during games discussing semantics and administration.
- There are still significant challenges in incorporating advanced technology onto secure systems.However, there is urgency to seek solutions as potential adversaries are already working toward th...
10/17/24 • 24 min
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