
Episode 28: Danger Zone
07/06/20 • 120 min
No plan survives the first encounter with the enemy, and yet there must be a purpose to a battle to give it structure. Whether we be attacking or defending, all of our movements must be done with certainty and forethought, as armies can be large and ungainly things. Yet within this maneuver, there is peril, for when we move against the enemy we often leave ourselves vulnerable. In this episode, we explore movement with a purpose when considered against the concept of the "River" and the ever present danger zones lurking on the field.
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Email: [email protected]
Facebook: @theartofwargamingpodcast
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No plan survives the first encounter with the enemy, and yet there must be a purpose to a battle to give it structure. Whether we be attacking or defending, all of our movements must be done with certainty and forethought, as armies can be large and ungainly things. Yet within this maneuver, there is peril, for when we move against the enemy we often leave ourselves vulnerable. In this episode, we explore movement with a purpose when considered against the concept of the "River" and the ever present danger zones lurking on the field.
Support our Patreon! www.patreon.com/theartofwargaming
Email: [email protected]
Facebook: @theartofwargamingpodcast
Instagram: @artofwargamingpodcast
Check out more of The Art of Wargaming at www.taowargaming.com
Check out more earVVyrm podcasts at www.earvvyrm.com
Previous Episode

Episode 27: Talents, Ruses, and Stratagems
Every successful general in history knows the art of presentation. Your teammates look to you for not only a plan of battle, but also for their morale center and personal guidance. To this end, a general must learn to manage their emotions so they are not servile to them. For when the time comes, a cool head prevails in the thick of combat, and only one lucid in mind can think of the ideal plan required to win the day. Join us this week as we look at the talents required of a general and the ruses and stratagems open to them.
Support our Patreon! www.patreon.com/theartofwargaming
Email: [email protected]
Facebook: @theartofwargamingpodcast
Instagram: @artofwargamingpodcast
Check out more of The Art of Wargaming at www.taowargaming.com
Check out more earVVyrm podcasts at www.earvvyrm.com
Next Episode

Episode 29: Surprise and Prevention
A siege is a messy business for all sides involved. Brutal close-quarters fighting and high casualty rates on both sides make the prospect a daunting one, regardless of whether attacking or defending. The tactics for these two roles differ greatly even though they fight the same battle. The attacker wants to end it quickly and with as little loss of life as possible. The defender wants to hold out and delay, hoping to break their assailant by force or nerves. In this episode, Thumbs and Malark examine what it takes to storm fixed positions of any sort, as well as what is required if you are called to defend them.
Support our Patreon! www.patreon.com/theartofwargaming
Email: [email protected]
Facebook: @theartofwargamingpodcast
Instagram: @artofwargamingpodcast
Check out more of The Art of Wargaming at www.taowargaming.com
Check out more earVVyrm podcasts at www.earvvyrm.com
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