The Allan McKay Podcast
Emmy Award Winner | Speaker | Mentor | Visual Effects Expert
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Top 10 The Allan McKay Podcast Episodes
Goodpods has curated a list of the 10 best The Allan McKay Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to The Allan McKay Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite The Allan McKay Podcast episode by adding your comments to the episode page.
454 - Xavier Bernasconi - VFX Supervisor for Masters of The Air
The Allan McKay Podcast
06/14/24 • 47 min
In this episode, Allan McKay sits down with Xavier Bernasconi, VFX Supervisor at DNEG, to dive deep into the world of virtual production.
They discuss Xavier's fascinating career journey, his recent work on the highly anticipated Masters of the Air, and the decision to utilize virtual production for the project. Xavier shares insights into the current state of virtual production technology, its challenges and limitations, and the exciting future potential as the tech continues to evolve.
The conversation also covers the impacts of virtual production on actor performances and the shifts in collaboration it brings to VFX workflows. This is a must-listen for anyone curious about the cutting-edge of filmmaking innovation.
Table of Contents
Introduction (00:00:00)- Introducing Xavier Bernasconi (00:00:03)
- From Proskier to Visual Effects (00:00:46)
- Developing Compositing Software (00:02:05)
- Becoming a VFX Supervisor (00:03:40)
- Overview and Initial Thoughts (00:04:25)
- Complexity and Challenges (00:05:27)
- Logistical and Creative Reasons (00:06:11)
- Comparison to Traditional Green Screen (00:06:57)
- Technological Advancements and Limitations (00:09:55)
- Limitations with Unreal Engine (00:12:03)
- Workflow and Collaboration (00:14:09)
- Pressure on VFX Team (00:16:48)
- Infancy and Potential for Growth (00:22:09)
- Advantages and Limitations (00:22:36)
- Misconceptions and Post-Production Work (00:27:33)
- Developing an End-to-End Pipeline (00:28:29)
- Prevalence in Episodic Content (00:31:53)
- Blurring Lines Between Episodic and Feature Budgets (00:33:30)
- Use of Unreal Engine and Cost of Setup (00:35:43)
- Quick and Cheap Iteration (00:37:10)
- Benefits for Certain Types of Directors (00:38:14)
- Real-Time Collaboration and Creativity (00:39:15)
- Challenges of Remote Work (00:39:21)
- Immersion and Performance Benefits (00:43:31)
- Appreciation and Wrap-Up (00:44:41)
Memorable Quotes
"I love telling stories. I felt that I was drawn more to the end of the pipeline, more to the beginning of the pipeline, so I was more drawn into lighting and compositing."
Virtual production was the most logical choice for Masters of the Air due to logistical, budgetary and creative reasons.
Virtual production is still in its infancy with lots of room for technological development. Extraction of foreground elements from LED screens is an important area of research.
Virtual production fosters real-time collaboration and creativity compared to traditional segmented workflows. However, on-set experience and mentorship is still crucial.
Actors appreciate virtual production as it helps their performances by providing interactive environments rather than pure green screen.
Xavier Bernasconi Bio
Xavier Bernasconi is a VFX Supervisor at DNEG. Originally from Italy, he now lives in Canada. His recent projects include Masters of the Air, Mad Max Furiosa and Godzilla x Kong.
453 - Colin Giles - Vancouver Film School - Head of School for Animation & VFX
The Allan McKay Podcast
06/09/24 • 62 min
In this insightful episode, Allan McKay sits down with Colin Giles, head of the School for Animation and Visual Effects at Vancouver Film School, for a deep dive into the world of modern VFX education.
They discuss Colin's fascinating journey from small town artist to leading a world-class animation school, the intense pressures faced by today's students, and how virtual learning during COVID has transformed educational models. Colin shares wisdom on the irreplaceable value of in-person collaboration, how AI is impacting the curriculum, and the vital role of social media and online presence for aspiring artists.
This is a must-listen for anyone curious about the future of visual effects and what it takes to succeed as a student in 2023.
Quotes:
"There is a difference between just crafting images and telling a story. I think that it's part of that learning process as well that is very exciting."
Students should focus on their own artistic growth rather than unrealistic pressure to be the best or work at certain studios. Everyone has a unique voice to contribute.
Virtual learning revealed the need for adaptable, hybrid education models that combine the benefits of online and in-person instruction. However, nothing replaces the creative energy of people connecting and collaborating face-to-face.
AI is a useful iteration tool to quickly generate ideas, but won't replace the human touch. It's important for students to learn with the technology and discover its applications together.
Aspiring artists must cultivate an authentic online presence that shows their personality and connects them to a community, not just a portfolio checklist. Social media engagement is vital for networking and getting hired.
076 - Andrew Schmidt - Director at Dreamworks Animation
The Allan McKay Podcast
04/24/17 • 81 min
Andrew L. Schmidt is a Director of Trollhunter (DreamWorks Animation). With a 20-year experience in the industry, he has a long list of credits to his name: The Iron Giant, Monsters, Inc; Finding Nemo, The Incredibles, Ratatouille and many more. Andrew has worked at studios like Amblimation, DreamWorks, Warner Brothers and Pixar. Guillermo del Toro’s Trollhunters is his first directing credit.
For complete show notes visit http://www.allanmckay.com/76/
Andrew L. Schmidt on IMDB: http://www.imdb.com/name/nm2112570/?ref_=fn_al_nm_1
Trollhunters on IMDb: http://www.imdb.com/title/tt1734135/
Andrew’s talk at IAMAG Master Class: https://vimeo.com/ondemand/iamagmasterclasses17/
Andrew Schmidt quoted in the New Yorker’s article The Fun House: Life at Pixar: http://www.newyorker.com/magazine/2011/05/16/the-fun-factory
Episode 76 - Interview with Andrew L. Schmidt
NOTES
[-1:21:11] Hey! This is Allan. Just a quick thing to check out: www.vfxrates.com. This is a website that I created to solve a massive problem that we all have: What should we be charging? This is the giant mystery that we all have and most people feel very uncomfortable talking about is what we should charge as a freelance rate. And the worst part is when we go apply for a job and if we ask for too much, we risk alienating the employer and never getting that call back. Whereas we play it safe and ask too little, we not only get taken advantage of, but on top of that, we leave a lot of money on the table, which potentially over a span of a few years, can add up to 10’s of thousands of dollars.
[-1:20:32] So this is chance for you to go to the website www.vfxrates.com. Put in bits of information, like your city, your experience, your discipline, software, little things that are important, to figuring out what you should be charging as your base rate when you’re talking to an employer. This is based on a lot of experience, but more importantly, it’s based on the braintrust of the industry experts from different fields that we’ve pulled together to collect a very accurate way to generate what you should be charging.
[-1:20:00] The best part is not just what you should be charging -- but what you could be charging by tweaking a few things: how you present yourself, building a brand, learning to negotiate better. Also, there are factors like building an irresistible reel, learning to approach employers the correct way; learning how to network. I want to share all of this information for free! Go to www.vfxrates.com -- and find out what you should be charging for your hourly VFX rate.
[-1:19:31] Alright, welcome to a brand new Episode. It is with Andrew Schmidt who is a good buddy of mine. I’ve known him for three years. We met at the very first IAMAG Master Class in Paris. Andrew is a super great guy. I was really excited to do this because Andrew has a vast amount of experience within the industry at DreamWorks, [also at] Pixar for quite some years. Before that he worked on projects like one of my favorite movies The Iron Giant, Prince of Egypt. What I’ve loved is that each year that I’ve attended the IAMAG Master Class, Andrew’s talks have been some of my favorite because they have so much more substance. Usually, they take you on a bit of a journey through his career, his insights, but more importantly, a lot of the life lessons he’s learned on his journey. I thought it would be really great to talk to him because not only is he able to talk about his humble beginnings and how he got started but also about some of the transitions he’s experienced recently.
[-1:18:03] In case I haven’t mentioned it yet, he is one of the directors of Guillermo del Toro’s Trollhunters for DreamWorks Animation. He’s also worked on some of the amazing classics that we all love like The Incredibles, Finding Nemo; Monsters, Inc.,; Up and on, and on, and on. We also talked about Family Guy because he contributed to its Season 1. We talk about a lot of stuff. I knew this would be a killer!
[-1:17:29] One thing that I will mention is that the audio quality on this Episode isn’t the greatest, and I apologize for that. However, what I recommend to you is to not focus of the level of quality of the audio -- but focus on the level of quality of the content! I always take pride in having great quality to my Episodes.
[-1:16:53] If you enjoy this talk, I believe you can get Andrew’s IAMAG Master Class talk. I’ll leave a link if you want to access that. I think it’s $10. And of course, in t...
449 - Olivio Serikas - Your Guide To AI Art Workflows
The Allan McKay Podcast
04/16/24 • 82 min
In this episode of the podcast, Allan McKay sits down with Olivio Sarikas, a renowned AI expert and YouTuber, to dive deep into the world of AI image generation. Olivio shares his extensive knowledge and experience working with various AI tools, providing valuable insights for both beginners and advanced users. The conversation covers a wide range of topics, from getting started with AI image generation to exploring the latest advancements in the field. Olivio offers practical advice on navigating the learning curve, finding the right tools, and unleashing your creativity with AI. He also discusses the potential career opportunities in the AI industry and shares his thoughts on the future of AI in art and media production. Whether you're an artist, a content creator, or simply curious about AI, this episode is packed with actionable tips and inspiring ideas to help you stay ahead of the curve.
Key Takeaways:
- AI image generation tools offer a wide range of possibilities for artists, content creators, and businesses.
- Experimenting with different AI tools and techniques can help you find your unique style and unleash your creativity.
- Joining AI communities on Discord and Reddit is a great way to learn, get support, and stay up-to-date with the latest advancements.
- Custom training models and datasets can open up new opportunities for creating specific styles and assets.
- Embracing the fluidity and randomness of AI can lead to unexpected and inspiring results.
- AI is becoming an essential tool in various industries, and developing AI skills can enhance your employability and career prospects.
Follow Olivio
Mentioned Tools, Websites, and Resources:
- Midjourney
- Stable Diffusion
- DALL-E
- Krita
- ControlNet
- Automatic1111
- ComfyUI
- InvokeAI
- OpenArt
- Civitai
- Hugging Face
- GitHub
- DreamShaper
- Juggernaut
- Chilloutmix
- RealViz
- RevAnimated
- Patreon
446 - A personal 2024 Podcast Update
The Allan McKay Podcast
03/26/24 • 37 min
Quick updates on many things happening in 2024 and on the Podcast! Resuming back to the normal Podcast starting next week but thought I would share views on AI, the industry as it is right now in Q1 of 2024 and more!
440 - Kriscoart YouTube Channel Creator Kris Truini
The Allan McKay Podcast
01/30/24 • 61 min
Kris A. Truini was born in Middletown, Connecticut, and was raised in Italy until the age of 15. There, he first discovered his passion for film when he was 8 years old and has been making videos ever since. With little to no help for his first videos, he had to explore and learn as much as possible on every aspect involved in completing a film from start to finish. He acquired a good knowledge of software such as 3DS Max, After Effects, Photoshop, Premiere, Final Cut Pro X, FL Studio, along with other 3D applications, tracking programs and non-linear editors.
At the age of 15, he left his parents to go continue his school studies in the United States. He began to make tutorials and short videos posted on YouTube in the channel Kriscoart Productions. In the summer of 2010, he attended a film school at Maine Media Workshops.
After graduating high school in 2012, he moved to Florida to enroll in Full Sail University. There he continued to make videos and short films. One of his directing teachers offered him the position of Director of Photography, Editor, and Music Composer for his short REVERSE. His next short SPECULUM was a Finalist at the 2013 StartFest Florida Film Festival.
Kriscoart currently has over 436 Subscribers.
In this Podcast, Allan McKay interviews Kris Truini, the Creator of a successful YouTube Channel Kriscoart, about the inspiration for his Channel, the importance of building a supportive creative community, how to get over creative blocks, the future of AI, why both self-doubt and perseverance are part of the creative process, and so much more!
For more show notes, visit www.allanmckay.com/440.
436 - Freelancing in VFX in 2024
The Allan McKay Podcast
01/02/24 • 52 min
Freelance is such a big topic in visual effects! For those of you starting in the industry, you’re probably wondering how to get your foot in the door. Ultimately, 2024 will be a very busy year. That means that those of you who are good should be ready to turn down work.
The first thing you need to think about is how you’re positioning yourself in the business: What are the special skills that you have that allow you to stand out from others? We are in a problem solving business. Positioning means that you know how to sell yourself – by providing solutions to the potential employer – as well as understand your worth. You need to be aware of what you bring to the table and how to sell yourself. (That also means that you’re aware of what you’re not good at, which gives you room for improvement.)
You also need to understand the needs of your employer. You show that understanding by providing a reel that sums up your best work – and is very heavily catered to the specific task that the employer is looking to fill. In addition, your cover letter must mention the position you’re applying for and your understanding of what the position entails. That allows you to position yourself as the go-to person for this role.
In this Episode, you’ll learn about:
- How to create a winning reel that guarantees a chance for a job interview;
- Where to find available work – and how to apply for those jobs;
- How to do successful outreach to potential employers or human resources departments;
- How to identify the most in-demand skills and innovate in new technology.
One of the advantages of 2024 is widely available remote job opportunities. That means that you can live anywhere. By living in a cheaper area, you’re able to lower your overhead and actually enjoy your lifestyle. That also means that nowadays you can work for any studio you want. Remember: It’s not just about being skilled as a VFX Artist – it’s about the right artist for the right job, at the right time.
In this Podcast, Allan McKay gives critical insight into how to find remote work and freelance work in 2024, how to be successful at outreach to potential employers, how to create a winning reel that guarantees employment, how to work for a dream studio remotely – and so much more!
For more show notes, visit www.allanmckay.com/436.
389 - Should I Go to a VFX School?
The Allan McKay Podcast
02/07/23 • 23 min
The most commonly asked questions that get asked are:
- “Should I go to school to study VFX?”
- “Should I study online?”
- “What school / online community should I join?”
Attending a school is a more traditional way of learning. However, because of the speed at which technology is changing, school is not always the best route. Throughout the history of this Podcast, Allan has interviewed many artists and VFX supervisors and they attest that: Learning on the job — is the best and the fastest route to learn!
The biggest myth in VFX is that you need a diploma in order to get a job. But in reality, the most important thing in getting hired is knowing that you can do that job, even if you were to get hired tomorrow. The only place where a diploma actually matters is when you’re applying for a work visa in a different country. Otherwise, the most important tool in getting hired – is your REEL!
If you spend 4 years at a college, you could've spent that time getting experience in the industry. In addition, the price tag of getting a formal education (especially in the US) is so high, your student debt adds to the pressure of having to get a job right after school. In 4 years, you could’ve already built a reel and a network necessary for you to get that first job. Many studios offer internships and training on how to use their proprietary tools anyway. The more you’re self-taught, the more open you are to learning.
If you choose to study online, you often get to study with people who are already working in visual effects. That means that they will be teaching you the latest skills and technology. You can get access to those people through live reviews. You can also start building your community with other students – who are also going on to work in VFX.
In this Podcast, Allan discusses the 3 CHOICES OF LEARNING – and the pros and cons of every choice:
- Studying in college / at a university;
- Studying online for free;
- Paying for online courses.
Learn just in time – not just in case. With VFX being a fast-paced and quickly changing industry, you have to keep learning all the time. You have to keep going back to the drawing board and getting new skills. No matter the route you take – you have to go all in!
In his answer to the most frequently asked question SHOULD I GO TO A VFX SCHOOL?, Allan McKay breaks down the pros and cons of studying at a 4-year university versus studying online and why a VFX artist must be constantly learning – no matter the route! – as well as the importance of going all in!
For more show notes, visit www.allanmckay.com/389.
347 – Perfectionism is the Enemy
The Allan McKay Podcast
04/19/22 • 42 min
Borrowing from what Allan McKay has learned as a VFX Supervisor, Producer in film, as well as a Studio Owner, he talks about:
- How to manage projects successfully and how to grow as a creative;
- How to complete projects faster and become a better artist;
- How to think bigger and where to put your time;
- How to know how to make the biggest impact and earn a reputation for nailing projects.
Perfectionism is not the pride in our work – it’s the downfall of us! The faster we iterate, the faster we improve. Once we release a product, we can always do a postmortem: what worked, what didn’t and where you can improve the next time. Meanwhile, with perfectionism, nothing is good enough. And because of that – nothing is ever done!
In this Podcast, Allan talks about the danger of perfectionism, how to not find yourself stuck in the cycle of endless iterations and move forward to becoming a better artist – and gives actionable tools to avoid the dangerous space in which nothing is good enough and nothing gets done.
For more show notes, visit www.allanmckay.com/347/.
461 - Jason Smith - Rings of Power - VFX Supervisor
The Allan McKay Podcast
11/12/24 • 44 min
In this episode, Allan McKay sits down with Jason Smith, Senior Visual Effects Supervisor for Rings of Power and longtime ILM veteran, to delve into his fascinating career journey and creative process in the world of visual effects.
Jason shares his story, from early passions for creature design and practical effects to an unplanned but impactful transition to CG and computer graphics. They explore the unique blend of technical and artistic skills required in VFX, including Jason’s early work developing rigging software at ILM, and how these technical foundations have shaped his approach to supervising complex, high-stakes projects like The Revenant and Rings of Power.
The conversation dives into the importance of storytelling, communication, and collaboration, as well as the evolving challenges in VFX, such as adapting to new technology and achieving the director’s vision on both large and small budgets. Jason offers valuable insights for aspiring VFX artists and supervisors, sharing how flexibility, perseverance, and creative problem-solving have been critical throughout his career.
This is an essential listen for anyone passionate about VFX, storytelling, and the intersection of art and technology in blockbuster productions.
Topics Covered- Jason Smith's background and career path in visual effects
- The importance of storytelling in visual effects
- Developing rigging software and technical skills in VFX
- The role of communication and collaboration with directors and teams
- Managing creative and budgetary constraints on large and small projects
- Techniques for achieving forced perspective and scale effects in Rings of Power
- Challenges and rewards of working on high-budget productions and indie projects
- Advice for young artists entering the VFX industry
- Reflections on the VFX community’s adaptability during COVID
- “You’re telling stories, not just producing pixels. That’s where the magic happens.”
- “The path isn’t linear; the universe has a way of using every skill you pick up.”
- “Working within limitations is where some of the most innovative ideas come from.”
- “When I came to ILM, I wanted to work on creatures, and here I am still working with creatures decades later on Rings of Power.”
- “The relationships you build with directors and teams – that’s what makes you a trusted collaborator in this industry.”
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FAQ
How many episodes does The Allan McKay Podcast have?
The Allan McKay Podcast currently has 465 episodes available.
What topics does The Allan McKay Podcast cover?
The podcast is about Career, Podcasts, Business, Animation, Careers and Tv & Film.
What is the most popular episode on The Allan McKay Podcast?
The episode title '453 - Colin Giles - Vancouver Film School - Head of School for Animation & VFX' is the most popular.
What is the average episode length on The Allan McKay Podcast?
The average episode length on The Allan McKay Podcast is 61 minutes.
How often are episodes of The Allan McKay Podcast released?
Episodes of The Allan McKay Podcast are typically released every 7 days.
When was the first episode of The Allan McKay Podcast?
The first episode of The Allan McKay Podcast was released on Oct 30, 2014.
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