Taking Maths Further Podcast
Peter Rowlett and Katie Steckles
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Top 10 Taking Maths Further Podcast Episodes
Goodpods has curated a list of the 10 best Taking Maths Further Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Taking Maths Further Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Taking Maths Further Podcast episode by adding your comments to the episode page.
Episode 15: Accountancy and cash management
Taking Maths Further Podcast
02/27/15 • -1 min
This week the topic was mathematics and money, and how maths is used in finance. We interviewed Sarah O’Rourke, who’s an accountant working on the problem of moving cash around to where it’s needed in cash machines. We discussed the ways she uses mathematical modelling to predict where demand for cash will be high, and also the other types of work that accountants do, and the different ways to become an accountant.
Interesting links:
- Accounting on Wikipedia
- Double entry bookkeeping at Dummies.com
- What is Financial Mathematics? at Plus Magazine
- Maths games - percentages at IXL
- Tax Matters at HMRC
- Money Talks, interactive game at the NI Curriculum website
Puzzle:
- Using only £20 and £50 notes, what’s the largest multiple of £10 you can’t make?
- In an imaginary scenario where the only notes are £30 and £70, again what’s the largest multiple of £10 you can’t make?
- Why do you think we use the denominations of currency that we do use?
- Using only £20 and £50 notes, it’s not possible to make £10 or £30, but all other multiples of £10 are possible. This can be proven by noting that £20 x 2 = £40, and £50 x 1 = £50, and from here every other multiple of £10 can be made by adding different numbers of £20 to either of these base amounts.
- If our notes are £30 and £70, we can’t make £50, £80 or £110, but all other multiples of £10 above £110 are possible. This can be proven by noticing that once you can make three consecutive multiples of £10, any other can be obtained by adding £30 notes - and in this case, we can make £120 = 4 x £30, £130 = £70 + 2 x £30, and £140 = 2 x £70 so we can then get £150, £160 and £170 by adding £30 to each, and so on.
- The notes currently in use (£5, £10, £20 and (rarely) £50) have been chosen so that it’s possible to make any amount that’s a multiple of £5 using relatively few notes. We don’t need a £30, as it can be made easily using £10 + £20. The system is designed to make it as easy as possible to make any amount, while keeping the number of different types of note needed relatively small.
Solution:
Episode 3: Cellular automata, graph theory and brains
Taking Maths Further Podcast
07/11/14 • -1 min
In this episode, we talk about cellular automata - including the Game of Life - and graph theory, and interviewed Jonathan Crofts from Nottingham Trent University about his research on complex networks in neuroscience. Find out more about the Biomathematics & Bioinformatics Research Group at Nottingham Trent.
Cellular automata:
- Stephen Hawking’s introduction to the Game of Life
- Clips from lots of Game of Life configurations, cut together like an epic sci-fi movie trailer!
- Game of Life simulator on Wikipedia
- Explanation of, and uses for, cellular automata, at GCSE Bitesize Geography
- An application that uses Brian’s Brain to trigger musical notes.
Graph Theory:
Puzzle: I have a 5 × 5 grid, in which the squares can either be empty (white) or infected (black). The four ‘neighbours’ of each square are the ones directly next to it: up, down, left and right. A square will become infected if two or more of its neighbours are infected. Can you find a set of squares to colour black (‘infect’) which will eventually spread the infection to the whole grid? What’s the smallest number of squares you need to do this?
Solution:
One way to colour the squares so they infect the whole grid is to colour the five squares on the diagonal. This will then infect the cells next to the diagonal, which will then infect the next diagonal rows, and so on until the whole grid is infected. In order to infect the whole grid, you need to colour at least 5 squares (and in general, for an n × n grid, you need to start with n squares coloured). This can be seen by looking at the perimeter of the infected area.
If a square needs two or more infected neighbours in order to become infected, then the perimeter of the infected area can never increase - if you imagine a pair of squares which are both neighbours to a third square, they will infect it. The newly infected square will have two free edges which increase the perimeter by 2, but the edges of the two squares it was neighbouring become absorbed and are no longerpart of the perimeter. The whole shape will then have the same perimeter as the two squares you started with.
If you have a square with three or four neighbours, which then becomes infected, doing so will only ever reduce the perimeter of the infected area. As time passes, and more cells become infected, the perimeter of the infected area can only decrease or stay the same.
This means that in order to infect the whole square grid, the arrangement of coloured squares you start off with must have the same perimeter as the whole square, as this will never increase - and the edge of a 5 × 5 square is 4 × 5 = 20. This means you need at least 5 squares to start with, each of which has perimeter 4.
Show/HideEpisode 7: Astrophysics and trigonometry
Taking Maths Further Podcast
10/10/14 • -1 min
This week the topic was trigonometry. We interviewed Stephanie Yardley, who’s a solar physicist. We talked about the research Stephanie does into activity on the surface of the sun, and how she uses trigonometry to analyse data from satellites and telescopes.
Interesting links:
- Space weather information booklet
- Videos at the Space Weather Prediction Centre website
- Sine, cosine and tangent at Maths is Fun
- Shape of the sine and cosine graphs, at BBC Bitesize
- Using trigonometry to find components of vectors
- How to find vector components, at For Dummies
Puzzle: You want to calculate the height of a tall building. You set up a device for measuring angles, on a 1m high tripod, which is 200m away from the building. The angle above horizontal, when looking at the top edge of the building, is 15 degrees. What is the height of the building in metres?
Solution:
The height of a triangle with base 200m and angle 15 degrees is 53.6m. This, added to the height above the ground you are measuring from, means that the height of the building is approximately 54.6m. Show/HideEpisode 20: Calculus and fluid dynamics
Taking Maths Further Podcast
05/22/15 • -1 min
This week the topic was calculus and differentiation. We talked to Florencia Tettamanti, who’s a mathematician working on fluid dynamics. We talked about how Flo uses calculus to study the motion of fluids like air and water, and what it’s like to be a research mathematician.
Interesting links:
- Basic differentiation, at s-cool
- Differential equations, at the University of Surrey website
- Fluid dynamics on Wikipedia
- NSF videos on Fluid Mechanics - YouTube playlist
Puzzle: If your function is given by y = x2 - 6x + 13, what is the minimum value of y, and for which value of x does the function give this value?
Solution:
If you plot the points x=1, x=2, x=3 and x=4 you can clearly see the curve of this graph and that it seems to have a maximum at x=3, for which the value of y is 4. To see what the graph looks like, you can input the equation into Wolfram Alpha.
Another way to see this is to rearrange the equation: x2-6x+13 = (x-3)2+4, and by examining this equation we can see that this is just an x graph, shifted across by 3 and up by 4, so its turning point and hence the minimum will be at x=3 and y=4.
If you know how to use calculus, you can find the turning point more easily - if you differentiate x2-6x+13 you get 2x - 6, which will equal zero when x=3, and putting this value back into the original equation gives y=4.
Show/HideEpisode 19: Computer games and mechanics
Taking Maths Further Podcast
05/08/15 • -1 min
This week the topic was mechanics and friction. We interviewed Dan Hett, who works for CBBC writing computer games for their website. We talked about his work and how he uses a lot of mathematics in modelling how characters move, and making sure that’s done in a realistic way.
Interesting links:
- CBBC games website
- CBeebies story app (with pop-up book!)
- Game physics on Wikipedia
- A-level Mechanics topics at MathsRevision.net
- Friction and Coefficients of Friction at Engineering Toolbox (with some example values)
- Coefficient of friction on Wikipedia
Puzzle: Susan the Hedgehog runs at 20cm/s across the screen while the run button is held down. Once the run button is released, she slows down with constant deceleration of 8.5cm/s2. Will she stop within 32cm more of screen?
Solution:
The time taken to stop can be calculated by knowing that every second travelled, 8.5cm/s of speed is lost, so after 20/8.5=2.35 seconds, speed will be zero. We can approximate this deceleration by imagining Susan is travelling at 20cm/s for 1 second, 11.5cm/s for 1 second and 3cm/s for the remaining 0.35 seconds until she stops. This will cover more distance than the actual motion does (as your speed is lower than this for most of the time), but will cause you to travel only 31.6cm - so you will definitely stop within 32cm. (In actual fact, the distance taken to stop will be 23.53cm, because your speed continues to decrease at a constant rate for the whole time. In order to work this out, you need to use a little calculus!) Show/HideEpisode 18: Medical imaging and Fourier analysis
Taking Maths Further Podcast
04/24/15 • -1 min
This week the topic was Fourier analysis. We interviewed Heather Williams, who’s a medical physicist and works with Positron Emission Tomography (PET) scanners, as well as other medical scanning devices. We talked about her work and how maths is important in converting data from the scanner into images that can be used to diagnose patients.
Interesting links:
- PET scanners on the NHS website
- Being a Medical Physicist on the NHS careers website
- Central Manchester University Hospitals, Heather's employer
- Shape of the sine and cosine graphs at BBC Bitesize
- An interactive guide to the Fourier transform at BetterExplained.com
- XKCD comic 'Fourier'
Puzzle: If a function is made by adding sin(x) + cos(x), what’s the maximum value attained by this function?
Solution:
This is a periodic function, which repeats every 180 degrees (or π radians). Its maximum value is the square root of two, or √2 = 1.414213..., which it first reaches at a value of 45 degrees, or π/4. The function varies between √2 and -√2, and it looks like a sin curve. The function can also be written as √ 2 + sin(θ + π/4). For a graph of the function, and more detail, input it into Wolfram Alpha. Show/HideEpisode 17: Nuclear reactor modelling
Taking Maths Further Podcast
03/27/15 • -1 min
This week the topic was mathematical modelling and linear programming. We interviewed Rick Crawford from AMEC, who’s a mathematician studying decommissioning of nuclear reactors, and using mathematical models to determine whether it’s safe to continue using a particular reactor given that it may have degraded over time, but without actually building a physical model of it.
Interesting links:
- Nuclear Power Plant at HowStuffWorks
- Mathematical model on Wikipedia
- Small angle approximation at John Cook's blog The Endeavour
- Linear programming at Purple Math
Puzzle: A rod sits inside a cylindrical tube of the same height. The tube is 193mm tall, and 50mm in diameter. We assume the rod has zero thickness. What’s the maximum angle away from vertical that the rod can make (to the nearest degree)?
Solution:
You can imagine the rod as being a line inside a rectangle, since the cylinder is the same all the way round. Then, you need to calculate the angle made by the rod when it’s touching one bottom corner of the rectangle and resting against the opposite side. This will be a triangle whose base is 50mm and hypotenuse is the length of the rod. The angle from the vertical will be the top corner, and the sin of this angle will be the opposite (base of the triangle) over the hypotenuse. So the angle will be sin(50mm/193mm), which is 15 degrees to the nearest degree. Show/HideEpisode 16: Actuarial science and normal distributions
Taking Maths Further Podcast
03/13/15 • -1 min
This week the topic was statistical distributions and actuarial science. We interviewed Richard Harland, who works in risk management for an insurance firm. We talked to him about his work as an actuary, and how he uses statistical distributions like the normal distribution to predict the probability of risky events.
Interesting links:
- Normal distribution on Wikipedia
- Normal distributions at Maths Is Fun
- Introduction to being an actuary at the Actuarial Institute website
- Be an actuary website
Puzzle: Your factory packages crisps into bags using a machine which isn’t completely accurate and the weight of crisps which ends up in each bag varies according to a normal distribution.
The mean weight of a bag is 154g, and the standard deviation is 8g. The bags are labelled as containing 150g of crisps, but 31% of bags produced by the machine are underweight. To what value should you change your mean weight to make sure 95% of bags weigh more than 150g?
Solution:
On a normal distribution curve, 95% of values will fall within two standard deviations of the mean. This means in order to ensure 95% of crisp packets weigh 150g or more, we need 150g to be two standard deviations away from the mean - so the mean needs to be 150g + (2 x 8g) = 166g. Show/HideEpisode 14: Maths and Art
Taking Maths Further Podcast
02/06/15 • -1 min
This week the topic was maths and art. We interviewed Edmund Harris, who spoke about his work using different media to engage people with mathematics, including his work creating art with a mathematical basis. We discussed his work with tilings and how he uses maths in his work.
Interesting links:
- Edmund's website
- Edmund's Blog where he posts some examples of his work
- Mathematical Imagery page at the American Mathematical Society
- Wallpaper Patterns at EscherMath
Puzzle: Look for examples of tilings in the world around you - patterns which repeat, or have reflection symmetry, and see how many you can find.
Episode 13: Vectors, matrices and hearing
Taking Maths Further Podcast
01/23/15 • -1 min
This week the topic was vectors and matrices. We interviewed Dave Langers, who studies the human brain, and how it processes hearing signals. We talked about how Dave uses matrices and vectors to store information from brain scans, which allow him to manipulate the information more easily.
Interesting links:
- Matrices, on Khan Academy
- Matrices at Maths is Fun
- Matrix multiplying at Maths is Fun
- Auditory system on Wikipedia
Puzzle: Using the vectors (1,3,1,3), (2,2,6,6) and (4,8,8,12), by taking multiples of each and adding them together, find a combination which adds up to (0,0,0,0). You must use all three vectors at least once.
Solution:
2 × (1,3,1,3) - (2,2,6,6) - (4,8,8,12) = (0,0,0,0)
This can be achieved using other combinations too - for example, if you multiply all the vectors on the left of this equation by the same number, you’d also get a zero vector.
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FAQ
How many episodes does Taking Maths Further Podcast have?
Taking Maths Further Podcast currently has 20 episodes available.
What topics does Taking Maths Further Podcast cover?
The podcast is about Mathematics, Video, Games, Maths, Data, Natural Sciences, Podcasts, Education, Science, Physics, Math and Programming.
What is the most popular episode on Taking Maths Further Podcast?
The episode title 'Episode 20: Calculus and fluid dynamics' is the most popular.
How often are episodes of Taking Maths Further Podcast released?
Episodes of Taking Maths Further Podcast are typically released every 14 days.
When was the first episode of Taking Maths Further Podcast?
The first episode of Taking Maths Further Podcast was released on Jun 24, 2014.
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