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Squad Goals — A Mass Effect Legendary Edition Podcast

Squad Goals — A Mass Effect Legendary Edition Podcast

Mash Those Buttons

Squad Goals – A Mass Effect Legendary Edition Podcast is a discussion of the story of the Mass Effect trilogy as experienced by three guys playing through the remaster. With each person taking their own journey through the game, be it as male or female Shepard, Paragon or Renegade, we look to analyze and dissect our experiences as we go from trailing Saren to combatting a full-on Reaper onslaught. From Citadel to Omega and beyond, join us as we cover the Mass Effect universe.
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Top 10 Squad Goals — A Mass Effect Legendary Edition Podcast Episodes

Goodpods has curated a list of the 10 best Squad Goals — A Mass Effect Legendary Edition Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Squad Goals — A Mass Effect Legendary Edition Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Squad Goals — A Mass Effect Legendary Edition Podcast episode by adding your comments to the episode page.

Squad Goals — A Mass Effect Legendary Edition Podcast - #21: Archangel, Archangel, Will You Be Mine?

#21: Archangel, Archangel, Will You Be Mine?

Squad Goals — A Mass Effect Legendary Edition Podcast

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10/07/21 • 51 min

Nick, Chip, and Kurabara are back to continue talking about their experiences playing the Mass Effect Legendary Edition. This week, they continue their journey through Omega as they seek out the mysterious Archangel, who of course turns out to be none other than former Normandy crew member Garrus Vakarian. The squad talks about how quickly they initially realized Archangel was Garrus. Then they dive into the mission itself, which involved fighting several gang leaders as well as taking down a gunship! In particular, Chip dislikes the Vorcha pyros. Garrus get hit pretty bad by the gunship but he survives with some hefty scarring. This leads to a discussion about the safety of wearing a helmet.
They also talk about Shepard's choice to stop or allow a young man to join the mercenaries. Then, they look into how poorly Garrus' life has been, as his team was compromised by a traitor and they were all killed. They finish up their discussion of Garrus by talking about how Garrus and pretty much any of Shepard's squad mates could run their own team.
Next, they look at some of the side quests on Omega. They talk about the quest to help out a Quarian named Kenn who is stuck working at a vendor kiosk until he can buy his way off Omega. Shepard can either give the Quarian money for passage or talk to the merchant boss to help him out. The guys compare the kiosks in the game to ordering sandwiches at Wawa or simply buying stuff from Amazon on your phone. Kenn also sells the T6A Couplings that Donnelly and Daniels need in engineering. This leads to Shepard (and possibly Tali) playing poker off screen.
Another character with an interaction post-Omega is Doctor Chakwas. If Shepard gets the serrice ice brandy from Afterlife, the commander and the doctor will share the bottle while reminiscing about former crew members like Kaiden and Jenkins. Doctor Chakwas subsequently passes out in a medical bed, and this leads to a discussion about where the crew all sleeps.
Finally, after a brief discussion about what appearances they are using for their characters, Chip mentions the Batarian bartender in Afterlife who poisons Shepard. Both he and Kurabara shot him for his transgressions.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2vw

Hosts:
Chip Locke
Nick Zielenkievicz
twitter.com/WookieeBH
Cory Treadway
twitter.com/kurabaras

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

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1 Listener

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Squad Goals — A Mass Effect Legendary Edition Podcast - #2: First Impressions and Eden Prime

#2: First Impressions and Eden Prime

Squad Goals — A Mass Effect Legendary Edition Podcast

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05/21/21 • 67 min

Nick, Chip, and Kurabara are back and they finally have had a chance to play Mass Effect: Legendary Edition! They jump right into it with Chip talking about how he was able to compare this to the prior game since he just played Mass Effect a few months ago. They talk about how the game looks better and for Chip it felt a bit like coming home. Kurabara also enjoyed the graphics updates and also liked how the elevators seemed to work better and smoother.
They also talked about how the gunplay was changed since it was easier to aim and weapons weren't as restricted by class. Nick complained that his vanguard is doing too much sniping. Nick also talked about how he was disappointed he was automatically given one point in charm and intimidation and already he's had some interactions that were limited in how he could address them. They also talk about the handling of the Mako and Chip mentions the XBox bug where they game will not start with a wireless controller connected.
Finally, they get into the story. After a recap of our introduction to Shepard and the Normandy, the squad talks about their selections of background: be it lone survivor, war hero, or ruthless. They talk about how everyone reacts to you differently and later on you'll even get quests about those choices. They talk about how awesome Doctor Chakwas is and how Corporal Jenkins is set up for doom. They also consider Nihlus as a spectre, and discuss the distress signal from Eden Prime.
Next, after some narration about the mission on Eden Prime itself, they get right into Jenkin's death. They talk about Ashley joining the crew and how Chip butted heads with her. They also talk about the introduction of Saren and Nihlus' end. Chip enjoyed fighting his way up the train. No one liked the vision that Shepard received, not because it was of death and destruction but because it was a poor narrative device. Everyone is looking forward to next time when we head to the Citadel.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2s8

Hosts:
Cory Treadway
twitter.com/kurabaras
Chip Locke
Nick Zielenkievicz
twitter.com/WookieeBH

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

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Squad Goals — A Mass Effect Legendary Edition Podcast - #10: Kaiden & Ashley: Wonderbread & The Space Racist

#10: Kaiden & Ashley: Wonderbread & The Space Racist

Squad Goals — A Mass Effect Legendary Edition Podcast

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07/16/21 • 60 min

Nick, Chip, and Kura are back to look at the contributions of Kaiden and Ashley, the two human party members, in Mass Effect in the ME Legendary Edition. First, they have a quick discussion about how they balance their parties when selecting members. Then, they get into talking about Kaiden, and how none of them are particularly interested in the character. They review his history as a biotic and participating in BAaT training, and how he had to kill his Turian instructor. They compare him to Carth Onasi from Star Wars: The Old Republic, also voiced by Rafael Sbarge, and how they are both unappreciated as party members. They talk about how he is awkward at flirting but comes on strong to FemShep and also expresses an attraction to Liara that Shepard quickly shuts down. Kura compares him to Ashley in that she is hot while he is cold, and Chip coins the nickname "Wonderbread."
Next, they talk about Ashley and after initially dealing with the shock and guilt of Eden Prime, she then comes across as a space racist. They talk about her mistrust of the aliens and how she is talking about them in the same room as them. They also talk about her family history and how her grandfather was the only human to surrender to any aliens, and how that has caused her to be grounded and not serve in space. This is her first mission with aliens, and she learns from the experience. They talk about romancing her and how she is forthright with Shepard and and her love of poetry. This leads to a discussion about the technical requirements for producing a quality romance scene in a game like this. They also discuss Liara as a romance option and consider whether it is better to wait for options in later games.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2tq

Hosts:
Chip Locke
Nick Zielenkievicz
twitter.com/WookieeBH
Cory Treadway
twitter.com/kurabaras

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

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Squad Goals — A Mass Effect Legendary Edition Podcast - #15: All the Best Aliens Have Daddy Issues (On Tali & Garrus)

#15: All the Best Aliens Have Daddy Issues (On Tali & Garrus)

Squad Goals — A Mass Effect Legendary Edition Podcast

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08/19/21 • 75 min

Nick, Chip, and Kurabara are back to continue talking about their playthrough of Mass Effect 1 in the Mass Effect Legendary Edition. This week the topic is Tali and Garrus.
Nick starts by comparing the aliens and pointing out that Tali and Garrus are two of the most beloved, only to realize that all the aliens, including Liara, are beloved. Then, the talk about Tali and how she's basically an 18 year old going off to college to learn about the world, but also to learn to appreciate her home flotilla by being homesick. They also discuss how Tali has a very vibrant personality, but her dialogue is very flat in that it describes the flotilla and their experience with the geth and their government instead of relaying much of her personal experience.
Then, they get into discussing the nature of the Quarina flotilla and its size relative to Earth's population as well as its militaistic-democratic hybrid government. They also talk about how the flotilla is crowded by nature, and Tali is not used to the emptiness and quiet of the Normandy. Finally, they talk about the Quarian pilgrimage, and then talk about Tali's own pilgrimage, and the quest she is on to find something important for the flotilla.
Then the talk about her quest, Geth Incursions, which isn't even obviously her quest at first. Shepard attacks several Geth bases in the Armstrong Nebula and ultimately finds some Geth data of a Quarian performance, and has the option of giving Tali the data or keeping it for the Alliance. They also talk about Geth culture as a result of the transmission.
Next, they talk about Garrus and how he is defined by his experience with C-Sec. They also talk about how Garrus struggles with rules and oversight, and whether they wanted to encourage this behaviour or try to teach him to be better. They talk about Garrus' father who was also a C-Sec officer and how Garrus chafed against his father's observance of the rules. They also ponder how Garrus would have done had he become a Spectre like he was offered previously.
Last, they talk about Garrus' personal mission to find Dr. Saleon/Dr. Heart and how the outcome can affect Garrus and his outlook.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2uq

Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

bookmark
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Squad Goals — A Mass Effect Legendary Edition Podcast - #16: Impounded! (Return to the Citadel)

#16: Impounded! (Return to the Citadel)

Squad Goals — A Mass Effect Legendary Edition Podcast

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08/26/21 • 50 min

Nick, Chip, and Kurabara are back this week to talk about their somewhat-less-than-triumphant return to the Citadel after the momentous events of Virmire. After dropping off the Salarian special forces, the Council and Ambassador Udina strip Shepard of their Normandy privileges amidst a complete denial of everything Shepard has worked for thus far. The only bright spot comes when Anderson sends a message that he wants to meet in Flux. The squad talks about the frustrations of losing the Normandy and also the fact that neither the Council nor Udina have their back. They continue talking about Udina and his political manuevering and backstabbing. Nick ponders why they did not just go to Ilos.
Stuck on the Citadel, its time to do some side quests! Shepard meets up with Superfan Conrad Verner, who now wants to be a Spectre. Then they discuss Schells and his attempts at cheating in Flux. Kurabara has the most efficient way to get money from the scam, and this leads to a discussion of the economics of Mass Effect 1. Next, they meet Elias Keeler who is a drug-addicted negotiator which allows Shepard to show just how much of a prick the Commander can be. They also encounter Charles Saracino who is running for office with the Terra Firma party. Nick takes the opportunity to talk about a party bug that would crash the game on Virmire if you didn't have the right party composition. They also discuss the Earthborn backstory that has Shepard meet Finch, who asks Shepard to intervene to get another gang member released from C-Sec. Kura raises issues with the C-Sec judicial system.
Nick chose to play the role of rich weapons smuggler and paid off the gang member, and that leads to a discussion about Shepard's true role in the galaxy. Chip brings up the soldier backstory that has a questline where Shepard talks to their mother and Nick is surprised Shepard has parents. Next, they meet the Petrovsky's who are having a dispute about how to handle an unborn baby with potential health issues. Kura talks about the Spacer backstory quest that he missed. They also discuss the Helena Blake quest that has you chase down two warring crime bosses. Shepard calls out her scheme but goes along with it anyway, and ultimately has to face her down.
Kura brings up the renegade and paragon system that leads to a discussion of how limiting it can feel.
Finally, they talk about a quest to help Dr. Michel get some blackmailers off her back. This leads to a quest that ties into the Admiral Kohaku Cerberus questline.
And then they return to the plot by meeting with Anderson, and facing the decision of sending Anderson to release the Normandy by using Udina's computer (and decking the Ambassador) or by assaulting C-Sec and surviving. The Normandy flies off and on to Ilos!
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2uw

Hosts:
Chip Locke
Nick Zielenkievicz
twitter.com/WookieeBH
Cory Treadway
twitter.com/kurabaras

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

bookmark
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Squad Goals — A Mass Effect Legendary Edition Podcast - #69: The End of the End

#69: The End of the End

Squad Goals — A Mass Effect Legendary Edition Podcast

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01/19/23 • 93 min

Nick, Chip, and Kurabara are back this week to finish up talking about their experiences playing through Mass Effect 3 in the Mass Effect Legendary Edition. This week they are finally up to the controversial end of the trilogy.
Nick begins by talking about how he didn’t understand how to make the choice – it wasn’t apparent to him that there were three pathways, and he just walked straight ahead into the beam and got the Synthesis ending. Next, they quickly talk about the Failure ending and how Liara’s beacon project is prominent in that ending. They discuss how galactic readiness can affect your choices. Nick wonders is Synthesis is the so-called “best” option. They talk about how Shepard’s relationship with Synthetics, particularly EDI, weigh on them regarding the Destroy option.
They talk about the monologues being added at the end. They talk about the original endings to the game. They mention that the Husks show emotion in the Synthesis ending now. Kura discusses how he perceives the endings as he is colorblind. They try to relate the red and blue choices to the Paragon and Renegade decision paths, but observe that they seem backwards.
Nick talks about saying farewell to the crew in the London base, and mentions that he missed Kaiden. They discuss the prominences of telephone booths in 2186 London, and talk about old technology in use beyond its time. They evaluate the base and mention how it establishes just how dire the circumstances are.
Nick says that the true ending of Mass Effect, for him, is the Citadel DLC party. They talk about the reappearance of Primarch Victus and talk about how Javik should be proud they got so far by virtue of the knowledge gained from the Prothean Beacons. Chip mentions his dissatisfaction with the game starting and ending on Earth. They talk about the Shepard-Garrus friendship. Nick mentions that since he pursued Samara who is not a love interest, in the sequences that would have involved a love interest, he got Javik. Nick wonders about the possibility of EDI evolving into a hostile AI, and wonders if we could tell the difference between a benevolent or malicious AI at this point?
They wonder about what happened to everyone who was on the Citadel when it was taken. They talk about the final battle against the Reaper forces and having to shoot the missiles. Nick wonders if the Reaper that hits Shepard at the end is Harbinger. They talk about the Anderson-Shepard-Illusive Man confrontation.
Finally, they talk about the Reaper AI appearing as the kid from Shepard’s visions. They wonder if Shepard was indoctrinated. They discuss how the Synthesis option is offered out of nowhere. Finally, they talk about the final scene of the game with the old man and the grandkid recounting the story of the Shepard, and wonder if Shepard was just a myth?
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/38c

Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke
Cory Treadway
twitter.com/kurabaras

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

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Squad Goals — A Mass Effect Legendary Edition Podcast - #22: Dr. Okeer, I Presume?

#22: Dr. Okeer, I Presume?

Squad Goals — A Mass Effect Legendary Edition Podcast

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10/14/21 • 53 min

Nick, Chip, and Kurabara are back to continue their journey through Mass Effect 2 as part of the Mass Effect Legendary Edition. This week they look at the mission to recruit Grunt, which oddly enough begins the the dossier for a Dr. Okeer. After recapping the mission, they talk about how unexpected it was that the mission would be to get Grunt, using Dr. Okeer as a red herring.
They talk about how they didn't quite understand the doctor's goal with creating Grunt (was he cured of the genophage or just immune to it?) and joke about Wrex's old comment about Krogan scientists. They also talk about the Blue Suns being bad at their job. They discuss the Krogan lab failure that Shepard meets along the way, and consider how he would have fared on the Normandy. They also compare Grunt and Korlus to Gears of War and wonder if there was some inspiration from the other game.
Next, the talk about waking Grunt up on the ship against Cerberus and EDI's protestations. They talks about how Grunt, being so young, is still developing a personality. They discuss how much they use him in their groups. They talk about the point of EDI's warnings that waking a Krogan could be fatal, and how that plays into the decisions the player must make as Shepard, even though none of the outcomes result in Grunt killing Shepard.
They compare Wrex to Grunt, and how Wrex's experience makes him a completely different squad mate than Grunt's naivette. They also compare Grunt to Kaiden, although they like Grunt more than Kaiden. They wonder about how Grunt innately knew how to make a shotgun.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2w2

Hosts:
Cory Treadway
twitter.com/kurabaras
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

bookmark
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Squad Goals — A Mass Effect Legendary Edition Podcast - #33: Tuchanka Too Furious (on Mordin and Grunt)

#33: Tuchanka Too Furious (on Mordin and Grunt)

Squad Goals — A Mass Effect Legendary Edition Podcast

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01/14/22 • 65 min

Nick, Chip, and Kurabara are back to talk about their experiences playing the Mass Effect Legendary Edition. This week, they continue their journey through the loyalty missions in Mass Effect 2, visiting Tuchanka, home of the Krogan, where Mordin and Grunt have unfinished business.
But first they give their initial impressions of Tuchanka and talk about some of the characters that can be found there. They talk about how (non)-welcoming the Krogan are, and how Grunt is ill-received by them. There is one Krogan who can be overheard saying that he might be a dad, and this leads to a discussion about the lack of children in Mass Effect. They also talk about the two Krogran who are always chatting about beating up the other races. Kurabara points out that the Krogan love how run down their planet is. Next, they talk about Wrex’s arc, as he is still alive and leading the Urdnot clan in everyone’s games. They also examine the Varren pit and its accompanying mini-game. They talk about the Pyjak in the science lab, as well as the pyjak shooting mini-game. They discuss the evolution of Krogan society and how its likely that most of the non-warrior Krogan were killed when the bombs went off. They also mention the return of Charr, the Krogan poet from Illium.
Next, they discuss Mordin’s loyalty mission, as he searches out his student Maelon. They talk about how rapidly Mordin processes grief and how that may lead to him not fully processing it. They talk about what Krogan society could look like without the Genophage. This leads to a discussion about uplifting races and the Reapers’ motives. They talk about Maelon’s fate and how Mordin claims he is not a killer (except that we’ve seen him kill.) Nick also mentions one of his favorite moments in the game: when he gets to blow up the Weyrlock speaker. They also talk about Mordin’s love of musicals.
Finally, they review Grunt’s mission. They all claim to have killed the Thresher Maw, and wonder about how the keystone was able to summon the specific beasts in the proper order. Kura mentions the breeding requests for Grunt and Shepard. They talk about headbutting Uvenk, and discuss the villain further. They also talk about Shaman and how unique he is.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2yk

Hosts:
Cory Treadway
twitter.com/kurabaras
Nick Zielenkievicz
twitter.com/WookieeBH
Chip Locke

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

bookmark
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Squad Goals — A Mass Effect Legendary Edition Podcast - #35: Vengeance and Grief: On Zaeed and Kasumi

#35: Vengeance and Grief: On Zaeed and Kasumi

Squad Goals — A Mass Effect Legendary Edition Podcast

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01/21/22 • 63 min

Nick, Chip, and Kurabara are back to continue talking about their experiences playing Mass Effect 2 in the Mass Effect Legendary Edition. This week, they continue looking at the loyalty missions as this week the characters in the spotlight are Zaeed and Kasumi.
First, they talk about Zaeed’s mission. They discuss Zaeed’s secret: that he founded the Blue Suns. Kura mentions that he did the mission too early once and didn’t have the Paragon points to calm Zaeed down. They consider Vito’s fate when his ship is shot down. They talk about how the fire is a symbol of Zaeed’s rage, and his need for vengeance against Vito is the source of his anger. Kura calls Zaeed a human Krogan. They compare Zaeed’s mission to Jack’s mission. They talk about how you can leave Zaeed to die and speculate on his age. Nick wonders how much of the Blue Suns are left after Mass Effect 2. They mention that Zaeed should have told Shepard about the vengeance part of the mission first. They talk about pyjaks and the difficulty of the final fight.
Next, they talk about Kasumi’s mission. Her fight itsn’t too difficult, but they still value waiting to do her mission as you can hear more gossip that reflects Shepard’s exploits. They review the items that Hock has in his vault. They consider Shepard’s alias, Gunn. They try to figure out Hock’s accent. They discuss Kasumi’s personality in the mission and reflect on the inability to romance her. They talk about Keiji’s greybox, and the morality of the decision to let Kasumi keep it or not.
Finally, they talk about two side quests. There is the quest to search the ruins of a downed Quarian ship for a lone survivor. Then, they talk about the quest to shut down a missile from hitting either a population center or a military target.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/2yz

Hosts:
Cory Treadway
twitter.com/kurabaras
Chip Locke
Nick Zielenkievicz
twitter.com/WookieeBH

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

bookmark
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Squad Goals — A Mass Effect Legendary Edition Podcast - #68: Family Ties (on Cerberus HQ)

#68: Family Ties (on Cerberus HQ)

Squad Goals — A Mass Effect Legendary Edition Podcast

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01/12/23 • 83 min

Nick, Chip, and Kurabara are back this week to talk about their experiences playing through the Mass Effect Legendary Edition. This week, they are approaching the end of Mass Effect 3 as they head to Cerberus Headquarters to confront the Illusive Man.
They talk about how half the map is Reapers as they head to the base. They wonder why Liara, as Shadow Broker, doesn’t know where this is and take more shots at Liara. After recapping the mission, they use notable Martin Sheen roles of late to evaluate the Illusive Man. They also compare the Illusive Man to tech-billionaires like Elon Musk. They talk about the Illusive Man’s desire for humanity to dominate the galaxy, and consider whether he is more fanatic or pragmatic. They react to the revelation that the Cerberus Troops weren’t all volunteers, and debate when the Illusive Man decided to control the Reapers. They mention the Human Proto-Reaper’s heart is just out in the open and wonder just how indoctrinated the Illusive Man and Cerberus were.
They then get into the series of console videos that reveal some of the relationships between EDI and Shepard and the Illusive Man. First, they talk about EDI being the AI from the moon in Mass Effect 1 and how EDI’s presence in all three games now aligns more with Shepard. Nick considers EDI and Shepard as siblings, with the Illusive Man in a patriarchal role. Chip points out that going to kill their father is like a Greek tragedy. Then they talk about the Lazarus Protocol and Shepard’s reaction to watching the Illusive Man rebuild them. They take a brief intermission to talk about Shepard trying to apologize to Joker. They then consider the creation of EDI and compare it with the news about Google potentially having created an AI with a soul. They talk about how EDI saves Shepard and team from being ventilated out of the bay into space.
They talk about the Kai Leng fight and how underwhelming it was, although it felt good to have him defeated finally. They talk about the final revelations of the mission: that the Citadel is the Catalyst and it is now near Earth in heavily controlled Reaper space. Finally, they go over the last interactions with the crew on the Normandy before deciding to head for the finale on Earth.
Thank you for listening to Squad Goals - A Mass Effect Legendary Edition Podcast! Please send any comments or questions to [email protected] or @squadgoalsN7 on twitter.

Episode URL: mtb.gg/383

Hosts:
Nick Zielenkievicz
twitter.com/WookieeBH
Cory Treadway
twitter.com/kurabaras
Chip Locke

Thank you for listening to a Mash Those Buttons podcast! You can keep up with all of our podcasts in the following locations.

Website: mashthosebuttons.com Discord: mash.gg/discord

bookmark
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FAQ

How many episodes does Squad Goals — A Mass Effect Legendary Edition Podcast have?

Squad Goals — A Mass Effect Legendary Edition Podcast currently has 79 episodes available.

What topics does Squad Goals — A Mass Effect Legendary Edition Podcast cover?

The podcast is about Leisure, Podcasts and Video Games.

What is the most popular episode on Squad Goals — A Mass Effect Legendary Edition Podcast?

The episode title '#21: Archangel, Archangel, Will You Be Mine?' is the most popular.

What is the average episode length on Squad Goals — A Mass Effect Legendary Edition Podcast?

The average episode length on Squad Goals — A Mass Effect Legendary Edition Podcast is 63 minutes.

How often are episodes of Squad Goals — A Mass Effect Legendary Edition Podcast released?

Episodes of Squad Goals — A Mass Effect Legendary Edition Podcast are typically released every 7 days, 2 hours.

When was the first episode of Squad Goals — A Mass Effect Legendary Edition Podcast?

The first episode of Squad Goals — A Mass Effect Legendary Edition Podcast was released on May 3, 2021.

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