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Rust in Production

Rust in Production

Matthias Endler

This is "Rust in Production", a podcast about companies who use Rust to shape the future of infrastructure. We follow their journey in pursuit of more reliable and efficient software as they solve some of the most challenging technical problems in the world. Each episode dives deep into real-world applications of Rust, showcasing how this powerful systems programming language is revolutionizing the way we build and maintain critical infrastructure. From startups to tech giants, we explore the diverse landscape of organizations leveraging Rust's unique features to create safer, faster, and more scalable systems. Our guests share their experiences, challenges, and triumphs in adopting Rust for production environments. Listen in as we discuss topics such as concurrent programming, memory safety, performance optimization, and how Rust's ownership model contributes to building robust software systems. Whether you're a seasoned Rust developer, an infrastructure engineer, or a tech leader considering Rust for your next project, "Rust in Production" offers valuable insights and practical knowledge. Release Schedule "Rust in Production" releases new episodes every other Thursday at 4 PM UTC. Our podcast is structured into seasons, each featuring a diverse range of companies and experts in the Rust ecosystem. Recent episodes have included: - Season 2: Interviews with representatives from System76, Fusion Engineering, OxidOS, Matic, Thunderbird, AMP, and curl. - Season 1: Conversations with leaders from Sentry, Tweede Golf, Arroyo, Apollo, PubNub, and InfluxData. What You'll Learn - Real-world case studies of Rust implementation in production environments - Insights into how companies overcome technical challenges using Rust - Best practices for adopting Rust in various infrastructure contexts - The impact of Rust on software reliability, efficiency, and scalability - Future trends in systems programming and infrastructure development Join us as we uncover the latest trends in Rust development, explore best practices for using Rust in production, and examine how this language is addressing some of the most pressing issues in modern software engineering. From web services and databases to embedded systems and cloud infrastructure, we cover the full spectrum of Rust's impact on the tech industry.
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Top 10 Rust in Production Episodes

Goodpods has curated a list of the 10 best Rust in Production episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Rust in Production for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Rust in Production episode by adding your comments to the episode page.

Rust in Production - Zoo with Jessie Frazelle

Zoo with Jessie Frazelle

Rust in Production

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12/12/24 • 64 min

Think about this: software engineers have modern code editors, parallel processing, continuous integration, and countless tools that make their work efficient. But hardware engineers? They're often working with single-threaded tools, limited automation, and workflows that haven't fundamentally changed in decades. Zoo is building the infrastructure to change that, creating a modern set of tools and APIs that will allow companies and engineers to build better hardware design tools and accelerate the development of physical products.
Today we're joined by Jessie Frazelle, CEO of Zoo (formerly KittyCAD), to talk about migrating core parts of Zoo's infrastructure to Rust, boring infrastructure, how Rust can help bridge the gap between software and hardware development, and how Zoo is building the foundation for the next generation of hardware development tools.About ZooWhile software engineering has evolved with powerful tools and workflows, hardware design is still stuck 'the dark ages.' Zoo's mission is to make building hardware products as seamless as building software.Zoo is working on everything from graphics engines to automated workflows for mechanical engineers, and they're even developing their own file format in collaboration with industry leaders. Their goal is to become the foundation that powers the next generation of hardware design tools, making it possible for individuals and small teams to build innovative solutions that were previously only possible within major companies.About Jessie FrazelleJessie Frazelle is the CEO of Zoo and a former software engineer at Microsoft, Docker, and Google. She's a contributor to many well-known open-source projects and has a background in security, containers, and cloud computing. Jessie is also a prolific speaker and writer, and she's passionate about making technology fun and accessible to everyone.Links From The Episode (In Chronological Order)
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Rust in Production - GitButler with Scott Chacon and Kiril Videlov
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11/28/24 • 81 min

Version control is a critical part of any modern software project and git is the most popular tool for the job. But it can be complex and confusing, especially for beginners.The team behind GitButler believes there is a better way.
They are building a modern Git client that streamlines the process of managing branches, backing up your work, and more. We hear from co-founders Scott Chacon and Kiril Videlov about how they're making Git easier for everyone -- all without sacrificing the power and flexibility that makes Git so popular in the first place.About GitButlerGit Branching, Refined — that's the promise of GitButler. GitButler is a Git client that helps you manage your Git branches more effectively. GitButler records and backups up your work, helps with your code and much more. Their focus is everything after writing code in your editor and before sharing it on GitHub. The client is written in Rust, by the way.About Scott ChaconScott Chacon is a co-founder of GitButler. Previously, he was a co-founder at GitHub. Scott is the author of the famous Pro Git book (which taught me Git, thank you very much) and an investor in a number of companies through his incubator, SCNE. He somehow also found the time to get a B2 in German.About Kiril VidelovKiril Videlov is a co-founder and CTO of GitButler. He has a background in software engineering, especially in the fields of fintech and code analysis. He is a YC alum and has a Master's degree in Computer Science.Links From The Episode (In Chronological Order) Official Links
Rust in Production - Oxide with Steve Klabnik

Oxide with Steve Klabnik

Rust in Production

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11/14/24 • 113 min

What's even cooler than writing your own text editor or your own operating system? Building your own hardware from scratch with all the software written in Rust -- including firmware, the scheduler, and the hypervisor. Oxide Computer Company is one of the most admired companies in the Rust community. They are building "servers as they should be" with a focus on security and performance to serve the needs of modern on-premise data centers.
In this episode, I talk to Steve Klabnik, a software engineer at Oxide and renowned Rustacean, about the advantages of building hardware and software in tandem, the benefits of using Rust for systems programming, and the state of the Rust ecosystem.About Oxide Computer CompanyFounded by industry giants Bryan Cantrill, Jessie Frazelle, and Steve Tuck, Oxide Computer Company is a beloved name in the Rust community. They took on the daunting task of rethinking how servers are built -- starting all the way from the hardware and boot process (and no, there is no BIOS). Their 'On The Metal' podcast is a treasure trove of systems programming stories and proudly served as a role model for 'Rust in Production.'
About Steve Klabnik

In the Rust community, Steve does not need any introduction. He is a prolific writer, speaker, and software engineer who has contributed to the Rust ecosystem in many ways -- including writing the first version of the official Rust book. If you sent a tweet about Rust in the early days, chances are Steve was the one who replied. Previously, he worked at Mozilla and was a member of the Rust and Ruby core teams.
Links From The Episode (In Chronological Order)
Rust in Production - Fusion Engineering with Jakub Valtar
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07/11/24 • 55 min

Rust can run everywhere, and by everywhere, we don't just mean on all operating systems, but also in all kinds of harsh environments: from the depths of the ocean to the vastness of space. Today we talk to a company that is using Rust to conquer the air. Fusion Engineering is building drone control systems for the next generation of drones.
Jakub Valtar walks us through how Fusion Engineering came to use Rust as the foundation of their company. He explains why Rust is the safest choice for building drone control systems and what it takes to get into drone development.About Fusion EngineeringFusion Engineering identified a critical gap in the industry: while drone hardware has advanced rapidly, software development has lagged behind.Their approach is ambitious - developing drone control systems from the ground up, with a strong focus on safety. It's about making drones fly reliably in complex environments.Their flight controller is designed to meet the most stringent EU regulations, potentially allowing drones to operate safely in urban areas and withstand harsh conditions offshore.About Jakub ValtarJakub Valtar is a game engine developer turned drone software engineer. He feels comfortable in performance-critical environments and loves the intersection between art and technology. He joined Fusion Engineering to work on control systems for the next generation of drones.
Links From The ShowOfficial LinksAbout corrode

"Rust in Production" is a podcast by corrode, a company that helps teams adopt Rust. We offer training, consulting, and development services to help you succeed with Rust. If you want to learn more about how we can help you, please get in touch.
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Rust in Production - Apollo with Nicolas Moutschen
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01/11/24 • 60 min

GraphQL is at the core of companies like GitHub, trivago, and Facebook. In this episode, Nicolas, a staff software engineer at Apollo GraphQL, discusses the company's products and how they use Rust in the core of their GraphQL engine: the Apollo router.
About Apollo
Apollo is the industry-standard GraphQL implementation, providing the data graph layer that connects modern apps to the cloud. Apollo is the company behind the open-source GraphQL platform that helps developers build and ship apps faster with open source tools and a cloud service.
About Nicolas Moutschen
Nicolas Moutschen is a Staff Software Engineer at Apollo. He is a Rust enthusiast and has been using Rust for years at Apollo and at AWS where he worked on the serverless infrastructure. He writes about Rust on his blog n14n.dev (https://n14n.dev/).
Links
- Apollo Router - High-Performance Federation Runtime Announcement: https://www.apollographql.com/blog/apollo-router-our-new-high-performance-federation-runtime-is-now-available-in-open-preview
- Learn more about Apollo: https://www.apollographql.com/
- Apollo on Twitter: https://twitter.com/apollographql
- Nicolas Moutschen on Twitter: https://twitter.com/NMoutschen
- Nicolas Moutschen on LinkedIn: https://www.linkedin.com/in/nmoutschen/
- Nicolas Moutschen: https://n14n.dev/
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Rust in Production - InfluxData with Paul Dix

InfluxData with Paul Dix

Rust in Production

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12/14/23 • 68 min

About InfluxData
InfluxData is the creator of InfluxDB, the leading open source time series database. They offer a cloud service, InfluxDB Cloud, and a commercial on-premise product, InfluxDB Enterprise (https://www.influxdata.com/products/influxdb-enterprise/).
About Paul Dix
Paul Dix is the founder and CTO of InfluxData (https://www.influxdata.com/). He has helped build software for startups, large companies and organizations like Microsoft, Google, McAfee, Thomson Reuters, and Air Force Space Command. He is the series editor for Addison Wesley's Data & Analytics book and video series (https://www.informit.com/imprint/series_detail.aspx?ser=4255387). In 2010 Paul wrote the book "Service Oriented Design with Ruby and Rails" (https://www.oreilly.com/library/view/service-oriented-design-with/9780321700124/) for Addison Wesley's Professional Ruby Series. In 2009 he started the NYC Machine Learning Meetup (https://www.meetup.com/nyc-machine-learning/), which now has over 13,000 members. Paul holds a degree in computer science from Columbia University. You can find Paul on Twitter (https://twitter.com/pauldix) and GitHub (https://github.com/pauldix).
Links
- InfluxData: https://www.influxdata.com/
- Careers at InfluxData: https://www.influxdata.com/careers/
- Blog post: Meet the Founders Who Rewrote in Rust: https://www.influxdata.com/blog/meet-founders-who-rewrote-in-rust/
- Reddit: Details and discussion on the Rust rewrite: https://www.reddit.com/r/rust/comments/16v13l5/influxdb_officially_made_the_switch_from_go_rust/
- Blog post: The Plan for InfluxDB 3.0 Open Source: https://www.influxdata.com/blog/the-plan-for-influxdb-3-0-open-source/
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Rust in Production - Zed with Conrad Irwin

Zed with Conrad Irwin

Rust in Production

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10/17/24 • 61 min

About Zed Industries
Zed isn't afraid of daunting tasks. Not only have they built a text editor from scratch, but they've also developed their own GUI toolkit, implemented advanced parsing techniques like tree-sitter, and integrated multi-user collaboration features directly into the editor. Zed is a text editor built for the future, with meticulous attention to detail and a focus on exceptional performance.About Conrad Irwin
Before joining Zed, Conrad worked on Superhuman, an email client renowned for its speed and efficiency. He is a seasoned developer with a deep understanding of performance optimization and building fast, reliable software. Conrad is passionate about open-source software and is a strong advocate for Rust. He's also an excellent pair-programming partner and invites people to join him while working on Zed.Links From The Show

  • Superhuman - High-performance email client known for its speed and efficiency
  • Visual Studio Code - Popular, extensible code editor
  • Neovim - Vim-based text editor focused on extensibility and usability
  • gpui crate - Zed's custom GUI toolkit for building fast, native user interfaces
  • Leptos - Rust framework for building reactive web applications
  • Dioxus - Rust library for building cross-platform user interfaces
  • Tokio - Asynchronous runtime for Rust, powering many network applications
  • async-std - Asynchronous version of the Rust standard library
  • smol - Small and fast async runtime for Rust
  • Glommio - Thread-per-core Rust async framework with a Linux-specific runtime
  • isahc - HTTP client library that supports multiple async runtimes
  • Zed Editor YouTube channel - Official channel for Zed editor tutorials and updates
  • Tree-sitter - Parser generator tool and incremental parsing library
  • Semgrep - Static analysis tool for finding and preventing bugs
  • Zed release changelogs - Official changelog for Zed editor releases
  • matklad's blog post: "Flat Is Better Than Nested" - Discusses organizing large Rust projects with a flat structure
  • rust-analyzer - Advanced language server for Rust, providing IDE-like features
  • Protobuf Rust crate - Protocol Buffers implementation for Rust
  • Postcard - Compact serialization format for Rust, designed for resource-constrained systems
  • CBOR - Concise Binary Object Representation, a data format similar to JSON but more compact
  • MessagePack - Efficient binary serialization format
  • RON (Rusty Object Notation) - Simple readable data serialization format similar to Rust syntax
  • James Munns' blog - Embedded systems expert and Rust consultant's blog
  • Delve - Debugger for the Go programming language
  • LLDB - Next generation, high-performance debugger used with Rust and other LLVM languages
Official Links

About corrode
"Rust in Production" is a podcast by corrode, a company that helps teams adopt Rust. We offer training, consulting, and development services to help you succeed with Rust. If you want to learn more about how we can help you, please get in touch.https://corrode.dev/about
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Rust in Production - Rust in Production - Series Teaser
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12/11/23 • 1 min

There are a lot of awesome podcasts about Rust. We loved listening to New Rustacean (https://newrustacean.com/) and are excited about the new Rustacean Station (https://rustacean-station.org/) and RustShip (https://www.marcoieni.com/2023/08/rustship-a-new-rust-podcast/) episodes. But we felt that there is a gap in the Rust podcast landscape: We wanted to hear more about how companies use Rust in production. So we decided to sit down and create the content we wanted to listen to. We interviewed people from companies that use Rust in production and asked them the tough questions that you want to hear answered but never get the chance to ask:
  • Why did they choose Rust?
  • What are the real challenges of using Rust in production?
  • How did your team get up to speed with Rust?
  • Did you notice any performance improvements?
These and other questions are top of mind for developers and decision makers who are considering Rust for their next project. We want to help them understand the benefits and challenges of using Rust in production before they head down that path.
And we're starting with a bang: In the first episode we will talk to Paul Dix, founder and CTO of InfluxData (https://www.influxdata.com/), about how the company rewrote the core of their time series database in Rust. Stay tuned! We will release the first episode on Thursday, December 14th and then biweekly episodes every Thursday.
About corrode
"Rust in Production" is a podcast by corrode, a company that helps teams adopt Rust. We offer training, consulting, and development services to help you succeed with Rust. If you want to learn more about how we can help you, please get in touch (/about).
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Rust in Production - PubNub with Stephen Blum

PubNub with Stephen Blum

Rust in Production

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12/28/23 • 57 min

About PubNub

PubNub is a global Data Stream Network (DSN) and realtime infrastructure-as-a-service company. PubNub's primary product is a realtime publish/subscribe messaging API built on a global data stream network which is made up of a replicated network with multiple points of presence around the world. PubNub's primary headquarters are in San Francisco, California, with additional offices in Mountain View, California, Eindhoven, Netherlands, and Cambridge, UK.
About Stephen Blum

Stephen Blum is the founder and CTO of PubNub. He has worked in the realtime communications space for over 15 years, developing technologies that have been used by companies like Yahoo!, AOL, and Google. He is the author of several books on realtime communications and has been awarded several patents for his inventions. Links
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FAQ

How many episodes does Rust in Production have?

Rust in Production currently has 21 episodes available.

What topics does Rust in Production cover?

The podcast is about Infrastructure, Podcasts, Technology, Education and Programming.

What is the most popular episode on Rust in Production?

The episode title 'Zed with Conrad Irwin' is the most popular.

What is the average episode length on Rust in Production?

The average episode length on Rust in Production is 63 minutes.

How often are episodes of Rust in Production released?

Episodes of Rust in Production are typically released every 14 days.

When was the first episode of Rust in Production?

The first episode of Rust in Production was released on Dec 11, 2023.

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